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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="sword-dancer" data-source="post: 2385342" data-attributes="member: 1491"><p>I could second that DSA3 had neither very complicated nor a lot of rules.</p><p>A combat between 2 Fighters of reasonable skill with the sword could take hours</p><p>Attack-parry-Attack-parry-Attack-parry-Attack-feint-parry-Attack-not parried-scratch and so on... damage was 1d6+4 for a sword minus Damage absorbing from the Armor, which meant about 3 Points of damage against 30 Hitpoints a level one and 50+/- at level 5.</p><p>Oh yes every </p><p>Fireball 5 or 7d 6 and for every meter difference to the center of explosion one die was taken from the damage.</p><p>If you´ve rolled your stats, chosen your class there were 25 to70 rolls to made to better your skills, every level.</p><p></p><p>. I don`t see it primary as rules heavy vs rules light to argument/discuss the characters which were playable in a special campaign.</p></blockquote><p></p>
[QUOTE="sword-dancer, post: 2385342, member: 1491"] I could second that DSA3 had neither very complicated nor a lot of rules. A combat between 2 Fighters of reasonable skill with the sword could take hours Attack-parry-Attack-parry-Attack-parry-Attack-feint-parry-Attack-not parried-scratch and so on... damage was 1d6+4 for a sword minus Damage absorbing from the Armor, which meant about 3 Points of damage against 30 Hitpoints a level one and 50+/- at level 5. Oh yes every Fireball 5 or 7d 6 and for every meter difference to the center of explosion one die was taken from the damage. If you´ve rolled your stats, chosen your class there were 25 to70 rolls to made to better your skills, every level. . I don`t see it primary as rules heavy vs rules light to argument/discuss the characters which were playable in a special campaign. [/QUOTE]
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