Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Interesting Ryan Dancey comment on "lite" RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Silverleaf" data-source="post: 2390276" data-attributes="member: 30790"><p>It's really very simple... You tell the player what his odds are before actually resolving the action. You also tell him why you came up with those odds, in case there is a "reality mismatch" at play (maybe the DM forgot something?). Frex: "Okay DEX check at -2 to jump and grab the chandelier (there isn't much running room) and a straight to-hit roll to nail Bargle while he's busy twirling his mustache."</p><p>And in any event, the player will ask questions no matter how heavy/light the game is. In the above scenario he'll probably want to know how far up the balcony is, and how far away the chandelier is. He needs that data to get a feel for how plausible swinging accross the room might be, possibly before even thinking of such an action. Or alternately, he could simply ask "What are my odds (or the DC) to swing from the chandelier?". It's not like the game is going to have hard data and preset odds for that kind of scenario. Unless of course you're playing Rolemaster Standard System, and you use the skill Athletics->Swing->Chandelier. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p>Once he comes up with a course of action, you tell him his odds, just like you would tell him the DC in 3e. Then he makes his decision, and dice are rolled, or not. It's effectively the same thing, except rules heavy systems give you an illusion of realism/consistency at the expense of "standardizing" certain actions (which is something some people like, and others don't).</p></blockquote><p></p>
[QUOTE="Silverleaf, post: 2390276, member: 30790"] It's really very simple... You tell the player what his odds are before actually resolving the action. You also tell him why you came up with those odds, in case there is a "reality mismatch" at play (maybe the DM forgot something?). Frex: "Okay DEX check at -2 to jump and grab the chandelier (there isn't much running room) and a straight to-hit roll to nail Bargle while he's busy twirling his mustache." And in any event, the player will ask questions no matter how heavy/light the game is. In the above scenario he'll probably want to know how far up the balcony is, and how far away the chandelier is. He needs that data to get a feel for how plausible swinging accross the room might be, possibly before even thinking of such an action. Or alternately, he could simply ask "What are my odds (or the DC) to swing from the chandelier?". It's not like the game is going to have hard data and preset odds for that kind of scenario. Unless of course you're playing Rolemaster Standard System, and you use the skill Athletics->Swing->Chandelier. :D Once he comes up with a course of action, you tell him his odds, just like you would tell him the DC in 3e. Then he makes his decision, and dice are rolled, or not. It's effectively the same thing, except rules heavy systems give you an illusion of realism/consistency at the expense of "standardizing" certain actions (which is something some people like, and others don't). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Interesting Ryan Dancey comment on "lite" RPGs
Top