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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="MoogleEmpMog" data-source="post: 2415515" data-attributes="member: 22882"><p>Here's the problem you have with what I, at least, am saying, and what I think JohnSnow is saying, too. (I mean, the problem you have <em>aside</em> from throwing around terms like "d20 elitist" in reference to at least one person who prefers HERO and SilCore to d20 and True20 to regular d20 and all of them to actual D&D).</p><p></p><p>First, when you say "Warhammer fans," you mean fans of the relatively niche Warhammer Fantasy Roleplay. I mean fans of the wildly successful, industry-leading, multiple-electronic-game-spawning, stores-across-multiple-continents Warhammer Fantasy <em>Battle</em>. Some of whom may have played WHFR, but, if sales are any indication, many of whom did not.</p><p></p><p>If you asked me to sit down and design a Warhammer roleplaying game, I'd start with the battle and skirmish games and extrapolate the system from them. Obviously, character development and non-combat resolution systems would have to be put together, and having 1 Wound might be a bit lethal even for Warhammer <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> , but that would be the baseline from which I worked. It would be a d6 system with stats in the 1-10 range if it seemed at all possible. In fact, if I could swing it, I'd make the whole thing compatible with the battle/skirmish rules. D&D grew from Chainmail; WHFR should, in my opinion, grow from WHFB.</p><p></p><p>From the sounds of it, neither d20 nor WHFR would suit my conception of a Warhammer Roleplaying Game based on system, which means that either would have to do so purely based on how well the system modelled the setting - independent of any system-based expectations I might have.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 2415515, member: 22882"] Here's the problem you have with what I, at least, am saying, and what I think JohnSnow is saying, too. (I mean, the problem you have [I]aside[/I] from throwing around terms like "d20 elitist" in reference to at least one person who prefers HERO and SilCore to d20 and True20 to regular d20 and all of them to actual D&D). First, when you say "Warhammer fans," you mean fans of the relatively niche Warhammer Fantasy Roleplay. I mean fans of the wildly successful, industry-leading, multiple-electronic-game-spawning, stores-across-multiple-continents Warhammer Fantasy [I]Battle[/I]. Some of whom may have played WHFR, but, if sales are any indication, many of whom did not. If you asked me to sit down and design a Warhammer roleplaying game, I'd start with the battle and skirmish games and extrapolate the system from them. Obviously, character development and non-combat resolution systems would have to be put together, and having 1 Wound might be a bit lethal even for Warhammer :D , but that would be the baseline from which I worked. It would be a d6 system with stats in the 1-10 range if it seemed at all possible. In fact, if I could swing it, I'd make the whole thing compatible with the battle/skirmish rules. D&D grew from Chainmail; WHFR should, in my opinion, grow from WHFB. From the sounds of it, neither d20 nor WHFR would suit my conception of a Warhammer Roleplaying Game based on system, which means that either would have to do so purely based on how well the system modelled the setting - independent of any system-based expectations I might have. [/QUOTE]
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