Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Interesting Ryan Dancey comment on "lite" RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="buzz" data-source="post: 2415602" data-attributes="member: 6777"><p>I was not making the assumption that people could care less about the system. On the contrary.</p><p></p><p>I was basing my comments on anecdotal evidence from RPG fora that, while some people loved the WFRP1 system and some did not, one thign everyone could agree upon was that the setting rocked, and adventures like <em>The Enemy Within</em> were some of the best RPG adventuers any system had ever seen. Ergo, my observation that what really matters more than anything bout WFRP is the <em>feel</em>. I.e., turning the WFRP setting into FR (cinematic and high-magic) or Blue Rose's Aldea (horror-free, egalitarian and romantic) would take away everything that makes the Warhammer world what it is. Changing the die used to resolve actions would not.</p><p></p><p>Given that I don't think ay one of a single d20, two d10s, or a pool of d6s really screams "gritty" or "cinematic" any more than the other, I don't see that the "feel" of the Warhammer world needs to be married to any one in particular.</p><p></p><p>However, I can perfectly understand how a fanbase that's associated specific types of mechanics with roleplaying in the Warhammer world for about 20 years might associate those mechanics with the "feel" of it. I can also see why a publisher would want to build off this familiarity when marketing to said fanbase, and thus keep a revision as similar as possible.</p><p></p><p>This is not a qualitative statement about these mechanics; it's a marketing statement.</p></blockquote><p></p>
[QUOTE="buzz, post: 2415602, member: 6777"] I was not making the assumption that people could care less about the system. On the contrary. I was basing my comments on anecdotal evidence from RPG fora that, while some people loved the WFRP1 system and some did not, one thign everyone could agree upon was that the setting rocked, and adventures like [i]The Enemy Within[/i] were some of the best RPG adventuers any system had ever seen. Ergo, my observation that what really matters more than anything bout WFRP is the [i]feel[/i]. I.e., turning the WFRP setting into FR (cinematic and high-magic) or Blue Rose's Aldea (horror-free, egalitarian and romantic) would take away everything that makes the Warhammer world what it is. Changing the die used to resolve actions would not. Given that I don't think ay one of a single d20, two d10s, or a pool of d6s really screams "gritty" or "cinematic" any more than the other, I don't see that the "feel" of the Warhammer world needs to be married to any one in particular. However, I can perfectly understand how a fanbase that's associated specific types of mechanics with roleplaying in the Warhammer world for about 20 years might associate those mechanics with the "feel" of it. I can also see why a publisher would want to build off this familiarity when marketing to said fanbase, and thus keep a revision as similar as possible. This is not a qualitative statement about these mechanics; it's a marketing statement. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Interesting Ryan Dancey comment on "lite" RPGs
Top