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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="JohnSnow" data-source="post: 2415733" data-attributes="member: 32164"><p>Absolutely correct. But was the game's success in Europe due to superior mechanics, first mover advantage, or Games Workshop's strengths? I, for one, haven't a clue. In the US, it was a niche game, when compared to D&D. I think it's safe to say that more people have played D&D than have played WHFRP. So, if you accept that, there's a wider potential market that already knows how to play D&D than knows how to play WHFRP. And, details & additions aside, the d20 System is mechanically similar to old D&D.</p><p></p><p>I'm not saying that people who played WHFRP are inferior or that their game is inferior. What I am saying is that people who played WHFRP are outnumbered by those who've played D&D. Not everyone who has played D&D played WHFRP (I never did), but I imagine most, if not all, of those who played WHFRP had some D&D experience.</p><p></p><p>The ones who preferred WHFRP to D&D would be turned off by ditching the old mechanics. The ones who didn't care would not. Those who never played Warhammer certainly don't care about retaining the old mechanics. If the latter two groups is larger in size than the first, then <em>to the extent that they have some experience with D&D or the d20 System,</em> then the potential market would have been larger for a d20 version of WHFRP than it was for the revised version of the classic game.</p><p></p><p><strong>MoogleEmpMog</strong> is probably correct that something closer to <em>Warhammer Fantasy Battle</em> would have an even larger target market from which to draw its sales (and potentially greater network effects). Note that I'm talking about market size, not what's needed to cater to a fan base. I am also not rendering any judgements on that fan base's opinion about the game, just arguing that a new system (and the WHFRP system is new to many people) is a barrier to entry for people interested in the product.</p><p></p><p>Now maybe you believe most of your sales are going to be to the people who preferred WHFRP to D&D, in which case retaining those customers is your goal. But that means that you've abandoned a significant fraction of your potential market, and instead chosen to serve a particular niche.</p><p></p><p>Niches can still be quite large. They are defined in business as being a smaller, more targeted piece of a larger market.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 2415733, member: 32164"] Absolutely correct. But was the game's success in Europe due to superior mechanics, first mover advantage, or Games Workshop's strengths? I, for one, haven't a clue. In the US, it was a niche game, when compared to D&D. I think it's safe to say that more people have played D&D than have played WHFRP. So, if you accept that, there's a wider potential market that already knows how to play D&D than knows how to play WHFRP. And, details & additions aside, the d20 System is mechanically similar to old D&D. I'm not saying that people who played WHFRP are inferior or that their game is inferior. What I am saying is that people who played WHFRP are outnumbered by those who've played D&D. Not everyone who has played D&D played WHFRP (I never did), but I imagine most, if not all, of those who played WHFRP had some D&D experience. The ones who preferred WHFRP to D&D would be turned off by ditching the old mechanics. The ones who didn't care would not. Those who never played Warhammer certainly don't care about retaining the old mechanics. If the latter two groups is larger in size than the first, then [i]to the extent that they have some experience with D&D or the d20 System,[/i] then the potential market would have been larger for a d20 version of WHFRP than it was for the revised version of the classic game. [b]MoogleEmpMog[/b] is probably correct that something closer to [i]Warhammer Fantasy Battle[/i] would have an even larger target market from which to draw its sales (and potentially greater network effects). Note that I'm talking about market size, not what's needed to cater to a fan base. I am also not rendering any judgements on that fan base's opinion about the game, just arguing that a new system (and the WHFRP system is new to many people) is a barrier to entry for people interested in the product. Now maybe you believe most of your sales are going to be to the people who preferred WHFRP to D&D, in which case retaining those customers is your goal. But that means that you've abandoned a significant fraction of your potential market, and instead chosen to serve a particular niche. Niches can still be quite large. They are defined in business as being a smaller, more targeted piece of a larger market. [/QUOTE]
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