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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="CSgeekHero" data-source="post: 2427530" data-attributes="member: 34454"><p><a href="http://www.economist.com/business/displayStory.cfm?story_id=1189352" target="_blank">link</a></p><p></p><p>The above link goes to a story about video games. It is from 2002 and its forcast is close, but has actually been a little conservative on strength of games and the weakness of movies.</p><p>Video games are for all intents and purposes based on wargaming and OD&D. You hack-n-slash, collect treasure, level up. This is the essentially the same as "...dealing with conflicts, including tactical combat, to grow in power". Without video games they would be playing D&D, many of them do anyway.</p><p></p><p>SweeneyTodd your pie-in-the-sky hope isn't there. If you are designing an rpg to draw interest in new gamers, you are going to use a paradime that is easy for the newbie to understand. What market are you going to tap? The wannabe arteest who is really some frustrated actor or the gamer, average age 28 to 30 who is willing to spend the money for their fun?</p><p>If I were to try and create a new game, I'd be aiming high for a piece of the gamers budget.</p></blockquote><p></p>
[QUOTE="CSgeekHero, post: 2427530, member: 34454"] [URL=http://www.economist.com/business/displayStory.cfm?story_id=1189352]link[/URL] The above link goes to a story about video games. It is from 2002 and its forcast is close, but has actually been a little conservative on strength of games and the weakness of movies. Video games are for all intents and purposes based on wargaming and OD&D. You hack-n-slash, collect treasure, level up. This is the essentially the same as "...dealing with conflicts, including tactical combat, to grow in power". Without video games they would be playing D&D, many of them do anyway. SweeneyTodd your pie-in-the-sky hope isn't there. If you are designing an rpg to draw interest in new gamers, you are going to use a paradime that is easy for the newbie to understand. What market are you going to tap? The wannabe arteest who is really some frustrated actor or the gamer, average age 28 to 30 who is willing to spend the money for their fun? If I were to try and create a new game, I'd be aiming high for a piece of the gamers budget. [/QUOTE]
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