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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="SweeneyTodd" data-source="post: 2427664" data-attributes="member: 9391"><p>That market's already taken, that's my perspective. Compete with D&D at what it does? No thank you. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Maybe it's more of a brainstorming exercise. What if there was something inherent to roleplaying that appealed to people who watch <em>Law and Order</em>? Or watch "chick flicks"? Or read mystery novels? (Hey, there's "How to Host a Murder" games out there; they're not considered roleplaying, but they involve playing a character and solving a scenario.)</p><p></p><p>What would <em>Bridget Jones</em>, the RPG, look like? No rules for falling damage. Or maybe just damage to your Self-Esteem when you slip and fall on your behind while chatting up a guy. The rules would probably deal mostly with relationships and personal hangups, and conflict would be about balancing "be a successful independent woman" with "find true love". Or something, I'm just thinking out loud here.</p><p></p><p>It wouldn't use D&D 3.5, that's for sure. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Okay, sure, no gamers would buy it. But the whole "How to Host a Murder" thing makes me think. I imagine those games could be improved by importing techniques from traditional RPGs. Not all of them, but maybe one or two. Maybe there's a theoretical Bridget Jones RPG that someday comes out that has an interesting technique we could import into traditional roleplaying.</p><p></p><p>That's sort of what I'm getting at. When we focus our attention solely on "roleplaying as it is now", we miss out on some interesting possibilities. That has nothing to do with forcing a change to roleplaying as it is now.</p></blockquote><p></p>
[QUOTE="SweeneyTodd, post: 2427664, member: 9391"] That market's already taken, that's my perspective. Compete with D&D at what it does? No thank you. :) Maybe it's more of a brainstorming exercise. What if there was something inherent to roleplaying that appealed to people who watch [i]Law and Order[/i]? Or watch "chick flicks"? Or read mystery novels? (Hey, there's "How to Host a Murder" games out there; they're not considered roleplaying, but they involve playing a character and solving a scenario.) What would [i]Bridget Jones[/i], the RPG, look like? No rules for falling damage. Or maybe just damage to your Self-Esteem when you slip and fall on your behind while chatting up a guy. The rules would probably deal mostly with relationships and personal hangups, and conflict would be about balancing "be a successful independent woman" with "find true love". Or something, I'm just thinking out loud here. It wouldn't use D&D 3.5, that's for sure. :) Okay, sure, no gamers would buy it. But the whole "How to Host a Murder" thing makes me think. I imagine those games could be improved by importing techniques from traditional RPGs. Not all of them, but maybe one or two. Maybe there's a theoretical Bridget Jones RPG that someday comes out that has an interesting technique we could import into traditional roleplaying. That's sort of what I'm getting at. When we focus our attention solely on "roleplaying as it is now", we miss out on some interesting possibilities. That has nothing to do with forcing a change to roleplaying as it is now. [/QUOTE]
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