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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="MoogleEmpMog" data-source="post: 2427815" data-attributes="member: 22882"><p>That's a gross oversimplification of the video game market. Actually, it's just plain wildly inaccurate.</p><p></p><p>The Economist article isn't talking about the strength of PC or console RPGs (more on the latter below), it's talking about ALL video games.</p><p></p><p>There's certainly a D&D-derived core to games like Final Fantasy and Baldur's Gate, and even those further afield, like Zelda or Devil May Cry, that basically revolve around 'killing things and taking their stuff.' Except that Zelda and Final Fantasy <em>don't</em> revolve around killing things and taking their stuff. Final Fantasy 8 essentially did away with treasure, and the past five installments of the main series have been, at least from their designers' perspectives, more about exploring themes and telling stories than about hacking and slashing. Zelda and its derivatives are and always have been primarily about solving puzzles rather than fighting.</p><p></p><p>Lacking those games, video game players who don't already *might* play D&D. They might also be turned off by the complexity of the rules (certainly not an issue in any of those games except the D&D licensed Baldur's Gate), the lack of a strong GM-led storyline, the discomfort 'let's pretend' causes in some adults, or even, ironically, the emphasis on killing things and taking their stuff.</p><p></p><p>Most fighting games have no 'leveling up' element whatsoever. They have almost no D&D derivation, except perhaps in their often fantastic settings - but D&D is hardly the original wellspring of fantasy.</p><p></p><p>Sports games sometimes include a 'leveling up' element, but this traces its ancestry to fantasy sports, not roleplaying games.</p><p></p><p>Platform games, first person shooters, (older, pre-WC3) real-time strategy games, most turn-based strategy games, free-roaming thug sims, flight simulators, rail shooters, dance games, espionage actioners, puzzle games, party games - these may have some D&D roots, but most of them are much more closely related to some other type of non-electronic game.</p><p></p><p>Some of these markets probably can't be tapped by non-electronic games, some of them never will be because the electronic form covers their needs, some are already covered by games like Axis & Allies, Monopoly, Risk, Clue, or, indeed, Dungeons & Dragons.</p><p></p><p>But to claim that if electronic games were to go away, their players would ALL (or even mostly) play D&D seems specious at best.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 2427815, member: 22882"] That's a gross oversimplification of the video game market. Actually, it's just plain wildly inaccurate. The Economist article isn't talking about the strength of PC or console RPGs (more on the latter below), it's talking about ALL video games. There's certainly a D&D-derived core to games like Final Fantasy and Baldur's Gate, and even those further afield, like Zelda or Devil May Cry, that basically revolve around 'killing things and taking their stuff.' Except that Zelda and Final Fantasy [I]don't[/I] revolve around killing things and taking their stuff. Final Fantasy 8 essentially did away with treasure, and the past five installments of the main series have been, at least from their designers' perspectives, more about exploring themes and telling stories than about hacking and slashing. Zelda and its derivatives are and always have been primarily about solving puzzles rather than fighting. Lacking those games, video game players who don't already *might* play D&D. They might also be turned off by the complexity of the rules (certainly not an issue in any of those games except the D&D licensed Baldur's Gate), the lack of a strong GM-led storyline, the discomfort 'let's pretend' causes in some adults, or even, ironically, the emphasis on killing things and taking their stuff. Most fighting games have no 'leveling up' element whatsoever. They have almost no D&D derivation, except perhaps in their often fantastic settings - but D&D is hardly the original wellspring of fantasy. Sports games sometimes include a 'leveling up' element, but this traces its ancestry to fantasy sports, not roleplaying games. Platform games, first person shooters, (older, pre-WC3) real-time strategy games, most turn-based strategy games, free-roaming thug sims, flight simulators, rail shooters, dance games, espionage actioners, puzzle games, party games - these may have some D&D roots, but most of them are much more closely related to some other type of non-electronic game. Some of these markets probably can't be tapped by non-electronic games, some of them never will be because the electronic form covers their needs, some are already covered by games like Axis & Allies, Monopoly, Risk, Clue, or, indeed, Dungeons & Dragons. But to claim that if electronic games were to go away, their players would ALL (or even mostly) play D&D seems specious at best. [/QUOTE]
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