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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="WizarDru" data-source="post: 2496702" data-attributes="member: 151"><p>It's also worth noting we have no idea what testing was and was not done, unless something's changed since this thread went dormant. Let's keep in mind, this was an off-hand comment on a discussion thread in someone's blog...not a press release or testimonial. Dancey was tossing out a personal observation. Charles Ryan tossed out the researched figure mentioned earlier, and while it's easy to discount that data, it's more than any other gaming company can lay claim to (for the handful of gaming companies that can even seriously consider spending the money FOR such a poll).</p><p></p><p>Since the default assumption seems to be that any research that WotC has done is both faulty and poorly done, I'm not sure I really see any reason for them to even bother revealing what data they do have.</p><p></p><p></p><p></p><p>What if WotC is maintaining a consistent market share across a growing market? That is to say, during 2e they had 60% of the market of 2 million gamers, while today they hold 60% of 4 million gamers (<em>Surgeon General's Warning: Numbers Pulled out of Nether Regions and have no basis in reality; attempting to use said numbers for anything other than a silly example have been shown to lead to....ummm.....bad stuff. yeah. Bad stuff.</em>)...is that growth or not?</p><p></p><p>For that matter, it's kind of hard to identify that sort of thing, if no one's been watching the trend. If Wotc was responsible for 90% of the RPG sales in 2001, due to the popularlity of the second printing of the PHB and continued return of players to 3.0...that certainly doesn't translate for 2002, when those books were no longer needed in such volumes. Especially after costs rose from $19.99 and when people started dropping back out of D&D in the ensuing years.</p><p></p><p>And really, I don't consider D&D to be the Niche....everybody else is the Niche. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 2496702, member: 151"] It's also worth noting we have no idea what testing was and was not done, unless something's changed since this thread went dormant. Let's keep in mind, this was an off-hand comment on a discussion thread in someone's blog...not a press release or testimonial. Dancey was tossing out a personal observation. Charles Ryan tossed out the researched figure mentioned earlier, and while it's easy to discount that data, it's more than any other gaming company can lay claim to (for the handful of gaming companies that can even seriously consider spending the money FOR such a poll). Since the default assumption seems to be that any research that WotC has done is both faulty and poorly done, I'm not sure I really see any reason for them to even bother revealing what data they do have. What if WotC is maintaining a consistent market share across a growing market? That is to say, during 2e they had 60% of the market of 2 million gamers, while today they hold 60% of 4 million gamers ([i]Surgeon General's Warning: Numbers Pulled out of Nether Regions and have no basis in reality; attempting to use said numbers for anything other than a silly example have been shown to lead to....ummm.....bad stuff. yeah. Bad stuff.[/i])...is that growth or not? For that matter, it's kind of hard to identify that sort of thing, if no one's been watching the trend. If Wotc was responsible for 90% of the RPG sales in 2001, due to the popularlity of the second printing of the PHB and continued return of players to 3.0...that certainly doesn't translate for 2002, when those books were no longer needed in such volumes. Especially after costs rose from $19.99 and when people started dropping back out of D&D in the ensuing years. And really, I don't consider D&D to be the Niche....everybody else is the Niche. ;) [/QUOTE]
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