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Interface Zero - Modern20 version design thread
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<blockquote data-quote="Terramotus" data-source="post: 4866736" data-attributes="member: 7220"><p>I ran a brief game using d20 Future, d20 Modern, and lots of rules adapted from 3.5 psionics. Setting was a cross between Cowboy Bebop, William Gibson's Sprawl trilogy, and parts of Warhammer 40K. Characters were a female robot scientist samurai (a rogue AI inhabiting an upgraded sexbot, actually), a smooth, licentious telepath, a face-changing bounty hunter who didn't remember who he was anymore, and a hard-bitten cyber-soldier. I loved the game to death.</p><p></p><p>Our group ended up setting it aside, though, to play 4E and allow me to take a break from DMing, since the strain of keeping the rules together got to be too much - much the same as 3.5 for me. It was a LOT of work and I was burned out. The main problem I ultimately ran into was that effectiveness of certain upgrades didn't seem to be terribly well related to how much of a buff they granted, so controlling the power level with Wealth turned out to be impossible. Already Modern20 looks to be a much easier base to work from, while still having the feel I want, and I'm hoping IZ fixes those problems. I love the hit location rules in Modern20, BTW. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Serendipitously, after seeing the movies Push and Jumper, getting a better gaming group, and getting interested in reviving that game, I came across Modern20, and everything started to click, especially after seeing the Hunters20 supplement. And now IZ is coming out? My lucky day. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> My group is super excited to jump back into it, as soon as I get all the rules ironed out.</p><p></p><p>BTW, any chance of adding an additional supplement to Hunters20 with more psychic powers? I love how easily they can be added on to a character without changing classes, and can be bought into as little or as much as the player wants. I've been working on my own homebrew to flesh things out to encompass the breadth of powers seen in Jumper and Push, for starters, but if you plan on doing the work for me....</p></blockquote><p></p>
[QUOTE="Terramotus, post: 4866736, member: 7220"] I ran a brief game using d20 Future, d20 Modern, and lots of rules adapted from 3.5 psionics. Setting was a cross between Cowboy Bebop, William Gibson's Sprawl trilogy, and parts of Warhammer 40K. Characters were a female robot scientist samurai (a rogue AI inhabiting an upgraded sexbot, actually), a smooth, licentious telepath, a face-changing bounty hunter who didn't remember who he was anymore, and a hard-bitten cyber-soldier. I loved the game to death. Our group ended up setting it aside, though, to play 4E and allow me to take a break from DMing, since the strain of keeping the rules together got to be too much - much the same as 3.5 for me. It was a LOT of work and I was burned out. The main problem I ultimately ran into was that effectiveness of certain upgrades didn't seem to be terribly well related to how much of a buff they granted, so controlling the power level with Wealth turned out to be impossible. Already Modern20 looks to be a much easier base to work from, while still having the feel I want, and I'm hoping IZ fixes those problems. I love the hit location rules in Modern20, BTW. ;) Serendipitously, after seeing the movies Push and Jumper, getting a better gaming group, and getting interested in reviving that game, I came across Modern20, and everything started to click, especially after seeing the Hunters20 supplement. And now IZ is coming out? My lucky day. :) My group is super excited to jump back into it, as soon as I get all the rules ironed out. BTW, any chance of adding an additional supplement to Hunters20 with more psychic powers? I love how easily they can be added on to a character without changing classes, and can be bought into as little or as much as the player wants. I've been working on my own homebrew to flesh things out to encompass the breadth of powers seen in Jumper and Push, for starters, but if you plan on doing the work for me.... [/QUOTE]
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