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<blockquote data-quote="Kichwas" data-source="post: 4701002" data-attributes="member: 891"><p>I have a couple questions not addressed in the review. Since I haven't seen the product locally, I can't just flip through it and answer them for myself before ordering / buying.</p><p></p><p>1. How does it handle the internet? Does it use a Gibsonian VR, an advanced internet model, a HUD-display overlay of reality (seen in some more modern Cyberpunk), or... what? Or does it present options, like GURPS Cyberpunk and Ex Machina did, for a GM to choose?</p><p></p><p>2. Cybernetics and Bioware? How are these topics covered? 80s Cyberpunk was more cybernetics, but more modern Cyberpunk has shifted the attention to Bioware and nanotec. Does the product pick one and go with it, or give a GM options between them?</p><p></p><p>3. Nano-super heroes? This option has been explored by some 'jump the shark' Cyberpunk authors and game designers, most notably the 3rd edition of Cyberpunk. Does the book manage to avoid this? The review implied that it did, but I want to be sure... For many hardcore fans of the genre, this is a serious issue... But for the margin that likes nano-supers, its a serious issue in the other direction.</p><p></p><p>4. AIs. How does the book present this topic? Authors are all over the place on it... so I can't even really say what direction the trend is in. But does the book give GMs options or shove one choice at us?</p><p></p><p>5. Altered humans? The far end of this is the Moreau Omnibus - in which the major socio-political struggle is between pure humans and the uplifted animals left over from the last world war. On the more normal end, humans with animal DNA and vice versa became a common theme in later Cyberpunk, does the book cover it at all? If so, how so?</p><p></p><p>6. Gutterpunk versus Dystopia-punk? Does the book presume the PCs are gutterpunks at the dredges of society (Cyberpunk 2020 model), or does it presume they are elites of the world who have recently had the viel of deception lifted (Islands in the Net and a large percentage of the literature), or does it gives options or present a middle ground?</p><p></p><p>7. Slavery / Human Trafficking / Forced Labor - predominant theme in both the real world and Cyberpunk is the rise of slavery of all kinds in the post industrial world. Yet Cyberpunk gaming usually glosses past this topic or completely ignores it. Does the book take an angle on presenting it?</p><p></p><p></p><p></p><p>I guess other questions will pop up from whatever answers the above questions get. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kichwas, post: 4701002, member: 891"] I have a couple questions not addressed in the review. Since I haven't seen the product locally, I can't just flip through it and answer them for myself before ordering / buying. 1. How does it handle the internet? Does it use a Gibsonian VR, an advanced internet model, a HUD-display overlay of reality (seen in some more modern Cyberpunk), or... what? Or does it present options, like GURPS Cyberpunk and Ex Machina did, for a GM to choose? 2. Cybernetics and Bioware? How are these topics covered? 80s Cyberpunk was more cybernetics, but more modern Cyberpunk has shifted the attention to Bioware and nanotec. Does the product pick one and go with it, or give a GM options between them? 3. Nano-super heroes? This option has been explored by some 'jump the shark' Cyberpunk authors and game designers, most notably the 3rd edition of Cyberpunk. Does the book manage to avoid this? The review implied that it did, but I want to be sure... For many hardcore fans of the genre, this is a serious issue... But for the margin that likes nano-supers, its a serious issue in the other direction. 4. AIs. How does the book present this topic? Authors are all over the place on it... so I can't even really say what direction the trend is in. But does the book give GMs options or shove one choice at us? 5. Altered humans? The far end of this is the Moreau Omnibus - in which the major socio-political struggle is between pure humans and the uplifted animals left over from the last world war. On the more normal end, humans with animal DNA and vice versa became a common theme in later Cyberpunk, does the book cover it at all? If so, how so? 6. Gutterpunk versus Dystopia-punk? Does the book presume the PCs are gutterpunks at the dredges of society (Cyberpunk 2020 model), or does it presume they are elites of the world who have recently had the viel of deception lifted (Islands in the Net and a large percentage of the literature), or does it gives options or present a middle ground? 7. Slavery / Human Trafficking / Forced Labor - predominant theme in both the real world and Cyberpunk is the rise of slavery of all kinds in the post industrial world. Yet Cyberpunk gaming usually glosses past this topic or completely ignores it. Does the book take an angle on presenting it? I guess other questions will pop up from whatever answers the above questions get. :) [/QUOTE]
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