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<blockquote data-quote="Ferghis" data-source="post: 3313002" data-attributes="member: 40483"><p>I'd love to see what you say. For the reasons you state. And I really think that's what they should do, if they could do it even remotely properly.</p><p></p><p>But I think WoTC thinks they'd make less money. Right now they make the bulk of their money bu publishing new rulebooks, for the most part. There are a few settings, but these aren't the bulk of the production (I think someone suggested it's because settings are mostly mutually exclusive, e.g. a dark sun player won't buy planescape material). With an online game, they wouldn't publish much in the way of rules, because they wouldn't sell the rules. I sincerely believe they could charge $20 a month, and most of us would pay it, and they would be rich. But they wouldn't be doing what they want anymore.</p><p></p><p>Which take me to: WoTC makes games, nor software. The idea of supporting D&D with software has been much discussed in the software section, and it's just not very easy for programmers to make it happen (have you seen what's out there?) Let alone people who don't know much about programming. D&D is a game of exceptions. It's very hard to even just make a spreadsheet for the core ruleset, which is very coherent. I don't know about you, but even the simplified, streamlined D&DOnline has not been getting the best reviews. It would be a lot of work to pack all of it into code.</p><p></p><p>This is another problem. If you pay the fixed amount, and you play and like it, you most likely aren't going to want to pay more to get some little extra thing. Think of MMORPGs. People move from one game to another every few years because the old game is out of date, not because the new one adds a little thing to the old one.</p><p></p><p>Oh, and I almost forgot: houserules. Everyone has them. And software probably wouldn't allow them.</p></blockquote><p></p>
[QUOTE="Ferghis, post: 3313002, member: 40483"] I'd love to see what you say. For the reasons you state. And I really think that's what they should do, if they could do it even remotely properly. But I think WoTC thinks they'd make less money. Right now they make the bulk of their money bu publishing new rulebooks, for the most part. There are a few settings, but these aren't the bulk of the production (I think someone suggested it's because settings are mostly mutually exclusive, e.g. a dark sun player won't buy planescape material). With an online game, they wouldn't publish much in the way of rules, because they wouldn't sell the rules. I sincerely believe they could charge $20 a month, and most of us would pay it, and they would be rich. But they wouldn't be doing what they want anymore. Which take me to: WoTC makes games, nor software. The idea of supporting D&D with software has been much discussed in the software section, and it's just not very easy for programmers to make it happen (have you seen what's out there?) Let alone people who don't know much about programming. D&D is a game of exceptions. It's very hard to even just make a spreadsheet for the core ruleset, which is very coherent. I don't know about you, but even the simplified, streamlined D&DOnline has not been getting the best reviews. It would be a lot of work to pack all of it into code. This is another problem. If you pay the fixed amount, and you play and like it, you most likely aren't going to want to pay more to get some little extra thing. Think of MMORPGs. People move from one game to another every few years because the old game is out of date, not because the new one adds a little thing to the old one. Oh, and I almost forgot: houserules. Everyone has them. And software probably wouldn't allow them. [/QUOTE]
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