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Interview with Mike Mearls
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<blockquote data-quote="mrswing" data-source="post: 4439295" data-attributes="member: 9984"><p>Very good interview which proves 100% that my gut feeling was right:</p><p></p><p>Mike Mearls is my personal RPG nemesis. </p><p></p><p>Everything he's designed from Iron Heroes on is just anathema to what I want from an RPG, and certainly from D&D. I shudder when I hear that a party of PCs is like a Magic deck... M:tG is not a RPG and should not be influencing RPG gameplay. The whole interview is laced with explanations and reasoning which makes me yell 'No, No, NO!!!' But that's just me, thousands upon thousands of gamers do really enjoy the new direction. </p><p></p><p>The ironic thing is that, starting with IH, MM has designed games I WANTED to like. I was totally on board with what he was going for with IH, until I read the book and was completely turned off. Now, with 4e, he again (together with the rest of the development/design team of course) addressed almost all the problems I had with 3.X. But the solutions offered now are on the whole completely unpalatable to me. Everytime the new design goes left, I would have gone right and vice versa... I wish I could get behind the new approaches, but I just can't. </p><p></p><p>So after almost 30 years, I now have to let D&D go. It's totally irrational to be upset about this, I know - D&D was never the best game around IMHO and all previous editions and materials are still useful, and developing new campaigns and adventures is still perfectly possible (never mind the backlog of hundreds of books and modules I've still got to read, let alone play). But somehow I feel as if a very good friend has changed beyond all recognition, taken on a life style which I cannot agree with, and so a parting of the ways is best for all concerned. </p><p></p><p>And that makes me really sad.</p></blockquote><p></p>
[QUOTE="mrswing, post: 4439295, member: 9984"] Very good interview which proves 100% that my gut feeling was right: Mike Mearls is my personal RPG nemesis. Everything he's designed from Iron Heroes on is just anathema to what I want from an RPG, and certainly from D&D. I shudder when I hear that a party of PCs is like a Magic deck... M:tG is not a RPG and should not be influencing RPG gameplay. The whole interview is laced with explanations and reasoning which makes me yell 'No, No, NO!!!' But that's just me, thousands upon thousands of gamers do really enjoy the new direction. The ironic thing is that, starting with IH, MM has designed games I WANTED to like. I was totally on board with what he was going for with IH, until I read the book and was completely turned off. Now, with 4e, he again (together with the rest of the development/design team of course) addressed almost all the problems I had with 3.X. But the solutions offered now are on the whole completely unpalatable to me. Everytime the new design goes left, I would have gone right and vice versa... I wish I could get behind the new approaches, but I just can't. So after almost 30 years, I now have to let D&D go. It's totally irrational to be upset about this, I know - D&D was never the best game around IMHO and all previous editions and materials are still useful, and developing new campaigns and adventures is still perfectly possible (never mind the backlog of hundreds of books and modules I've still got to read, let alone play). But somehow I feel as if a very good friend has changed beyond all recognition, taken on a life style which I cannot agree with, and so a parting of the ways is best for all concerned. And that makes me really sad. [/QUOTE]
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