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Interview with Mike Mearls
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<blockquote data-quote="HalWhitewyrm" data-source="post: 4441366" data-attributes="member: 4046"><p>Nah, that's just the way Clyde does his shows. If most of us doing interviews didn't edit, you'd find similarities. Even with full notes for an interview, those moments happen.</p><p></p><p></p><p>My best podcasting listening time is when I'm driving.</p><p></p><p></p><p>Trust me, many of us would like to, but audio transcript services are way too expensive. There's more food for thought on the whole issue of text vs. audio, but that's a different thread.</p><p></p><p>As for Clyde's interview of Mike Mearls, this was, and I don’t think I exaggerate, the most important interview on 4e out there, period. Especially for those who instinctively did not like 4e, Mike’s explanation of the design philosophy behind it, his elaboration of the way the game was built up and how it’s meant to work, sheds a ton of light that was simply not made clear at any previous point. I mean, simply stating that the elimination of simulationism from the game was a driving goal of design was a sudden flash of realization for me as to why I was having problems with 4e.</p><p></p><p>If this kind of information had been released prior to 4e’s release, a lot more people would have been able to make an informed decision, whether pro or con, in full understanding of the differences in design, mechanics and philosophy inherent in the two rules systems (3e and 4e). </p><p></p><p>I, for one, found many of my complaints with the system answered once I realized what the design conceit behind them were, and I know I wouldn’t be alone. I'm still in the fence, but I can at least now examine the options with a better understanding of what they are. I imagine I'll end up just liking each system for what it does best and keeping both options as viable.</p></blockquote><p></p>
[QUOTE="HalWhitewyrm, post: 4441366, member: 4046"] Nah, that's just the way Clyde does his shows. If most of us doing interviews didn't edit, you'd find similarities. Even with full notes for an interview, those moments happen. My best podcasting listening time is when I'm driving. Trust me, many of us would like to, but audio transcript services are way too expensive. There's more food for thought on the whole issue of text vs. audio, but that's a different thread. As for Clyde's interview of Mike Mearls, this was, and I don’t think I exaggerate, the most important interview on 4e out there, period. Especially for those who instinctively did not like 4e, Mike’s explanation of the design philosophy behind it, his elaboration of the way the game was built up and how it’s meant to work, sheds a ton of light that was simply not made clear at any previous point. I mean, simply stating that the elimination of simulationism from the game was a driving goal of design was a sudden flash of realization for me as to why I was having problems with 4e. If this kind of information had been released prior to 4e’s release, a lot more people would have been able to make an informed decision, whether pro or con, in full understanding of the differences in design, mechanics and philosophy inherent in the two rules systems (3e and 4e). I, for one, found many of my complaints with the system answered once I realized what the design conceit behind them were, and I know I wouldn’t be alone. I'm still in the fence, but I can at least now examine the options with a better understanding of what they are. I imagine I'll end up just liking each system for what it does best and keeping both options as viable. [/QUOTE]
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