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Intimidation vs Morale
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<blockquote data-quote="Pauln6" data-source="post: 9052589" data-attributes="member: 6777422"><p>Just playtesting last week. Our Barbarian was last man standing and was chopping his way through goblins and when half were down he tried to Intimidate the remainder to retreat. </p><p></p><p>I went back to the old goblin stats from 2e and took their morale score from the compendium - average 10 - and used that as a base. It worked.</p><p></p><p>I have gone back to 1e Dnd for a closer look at how they did it and it looks quite fiddly. I was thinking of ways to formalise it as it feels like this is the martial characters version of sleep or fear to take multiple enemies out of the fight.</p><p></p><p>I was thinking of making it doable once only each time certain markers are hit:</p><p></p><p>Single target reaches half hp</p><p>Single or multiple targets - Leader/spell-caster unconscious or killed </p><p>Single or multiple targets - Half your allies unconscious or killed </p><p></p><p>Then you would have circumstantial modifiers to the base morale score/intimidation DC based on the DMG e.g. </p><p></p><p>+5 if leader alive/conscious/has not deserted </p><p>+2 if you outnumber opponents by 2 to 1 or more </p><p>+1 for each enemy slain or unconscious </p><p>-2 if half allies slain or deserted </p><p>-2 if non magical creatures face obvious magic and they have no spell-caster </p><p></p><p>DMG also suggests you could check every round if clearly outmatched but that's very DM subjective. Does anyone have any thoughts on the best way to implement inside the skill system so the numbers stack up. </p><p></p><p>Checks in combat have disadvantage.</p></blockquote><p></p>
[QUOTE="Pauln6, post: 9052589, member: 6777422"] Just playtesting last week. Our Barbarian was last man standing and was chopping his way through goblins and when half were down he tried to Intimidate the remainder to retreat. I went back to the old goblin stats from 2e and took their morale score from the compendium - average 10 - and used that as a base. It worked. I have gone back to 1e Dnd for a closer look at how they did it and it looks quite fiddly. I was thinking of ways to formalise it as it feels like this is the martial characters version of sleep or fear to take multiple enemies out of the fight. I was thinking of making it doable once only each time certain markers are hit: Single target reaches half hp Single or multiple targets - Leader/spell-caster unconscious or killed Single or multiple targets - Half your allies unconscious or killed Then you would have circumstantial modifiers to the base morale score/intimidation DC based on the DMG e.g. +5 if leader alive/conscious/has not deserted +2 if you outnumber opponents by 2 to 1 or more +1 for each enemy slain or unconscious -2 if half allies slain or deserted -2 if non magical creatures face obvious magic and they have no spell-caster DMG also suggests you could check every round if clearly outmatched but that's very DM subjective. Does anyone have any thoughts on the best way to implement inside the skill system so the numbers stack up. Checks in combat have disadvantage. [/QUOTE]
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