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<blockquote data-quote="SelcSilverhand" data-source="post: 3009759" data-attributes="member: 30016"><p>The goblin child pushes his way through the crowd of children and making a show of clearing a path for you. He leads you through dilapidated streets where you see sights of ruin that even the meanest street on Sharn cannot match. Fallen debris, stones, and broken bricks, have been piled into walls by the more industrious inhabitants and covered by pallets and debris. Those mean hovels are mansions compared to where most of the beings live. Some are nothing more than piles of garbage that have burrow holes dug into them. Most of the residents are off working the forges, but it won't be long before their shift ends and the tired and irritable populace begins to trickle back. There is still plenty of life on these streets however. Narrowed eyes follow you as you pass by. Grotesque faces peer out from doorways. More than one resident wipes away a trickle of drool at the sight of you. None of this seems to phase your guide however. He takes you through a twisting series of tunnels through this labrynth. He turns down an alleyway and beckons you to follow. </p><p></p><p></p><p>Sense Motive DC15</p><p>[SBLOCK]</p><p>You realize after a time of travel that you never told the goblin where you wanted to go, only that you wanted to see an alchemist. So where is the child leading you?</p><p>[/SBLOCK]</p><p></p><p>SPOT DC16</p><p>[SBLOCK]</p><p>You see a small figure in the alleyway crouched behind a large pile of debris. He is looking towards you and clutching a broken bottle in his hand.</p><p>[/SBLOCK]</p><p></p><p></p><p></p><p>OOC</p><p>[SBLOCK]</p><p>I never got around to rolling an amount since he was caught in the act. He would have gotten away with a few gold if he could. My line of thinking was that since he was caught he knew wouldn't get much, so he would have to demand an amount you would be willing to pay and settle for that.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 3009759, member: 30016"] The goblin child pushes his way through the crowd of children and making a show of clearing a path for you. He leads you through dilapidated streets where you see sights of ruin that even the meanest street on Sharn cannot match. Fallen debris, stones, and broken bricks, have been piled into walls by the more industrious inhabitants and covered by pallets and debris. Those mean hovels are mansions compared to where most of the beings live. Some are nothing more than piles of garbage that have burrow holes dug into them. Most of the residents are off working the forges, but it won't be long before their shift ends and the tired and irritable populace begins to trickle back. There is still plenty of life on these streets however. Narrowed eyes follow you as you pass by. Grotesque faces peer out from doorways. More than one resident wipes away a trickle of drool at the sight of you. None of this seems to phase your guide however. He takes you through a twisting series of tunnels through this labrynth. He turns down an alleyway and beckons you to follow. Sense Motive DC15 [SBLOCK] You realize after a time of travel that you never told the goblin where you wanted to go, only that you wanted to see an alchemist. So where is the child leading you? [/SBLOCK] SPOT DC16 [SBLOCK] You see a small figure in the alleyway crouched behind a large pile of debris. He is looking towards you and clutching a broken bottle in his hand. [/SBLOCK] OOC [SBLOCK] I never got around to rolling an amount since he was caught in the act. He would have gotten away with a few gold if he could. My line of thinking was that since he was caught he knew wouldn't get much, so he would have to demand an amount you would be willing to pay and settle for that. [/SBLOCK] [/QUOTE]
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