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<blockquote data-quote="SelcSilverhand" data-source="post: 3531286" data-attributes="member: 30016"><p>Loot</p><p>[SBLOCK]</p><p>Of note, one of the assassins wore a pendant on a chain around his neck. It has a goats skull over a silver shield with twin cobras rising from either side. It is set with two purple gemstones over the snakes and two red gemstones, one larger than the other, at the top and bottom of the shield. You <a href="http://invisiblecastle.com/find.py?id=1052223" target="_blank">estimate its value</a> at 50gp.</p><p></p><p>Each of the Assassins carried a variety of useful items.</p><p>Masterwork Thieves' tools x2</p><p>Caltrops x3</p><p>Tanglefoot bags x1</p><p>Both are also wearing black clothes over standard leather armor. One had a small swortsword and the second carried a small light crossbow.</p><p>[/SBLOCK]</p><p></p><p></p><p>Once you are done going over the bloodied bodies for anything useful, you help Crei move them off to the side behind a pile of refuse. For once you are grateful for Sharn's rain as it helps wash the blood from your clothing. On your way out of the alley Crei says that he will notify the city watch anonymously that there are bodies there, <span style="color: RoyalBlue">"However I doubt they will stay there. Once their associates learn that they've failed they'll be quick to clean up the mess. The Boromar clan hasn't survived this long by being sloppy."</span> He leads you quickly away across several towers and bridges until you are a good distance away from the ambush. He constantly checks over his shoulder for any more signs of being followed. When he is finally satisfied it is safe, he takes you down a dizzying maze of streets to a rundown old building. The faded sign out front is barely legible as an former orphanage. The door is locked, but Crei reaches up above the frame and presses on a loose board. There is an audible click inside and the door opens . Inside the front rooms are rundown and covered in dust. There are a few broken tables and chairs but obviously nothing serviceable. Crei leads you farther into the building to a back room that is not visible from the main entrance. At the back you come to a large room free of dust and cobwebs. Crei lights an oil lamp and reveals a well kept room with several beds, chairs, and cabinets. Opening one of the cabinets he withdraws a glass bottle sloshing with amber liquid. After pouring each of you a glass he flops down unceremoniously in a chair and sighs loudly. <span style="color: RoyalBlue">"We've got a lot to cover tonight, but there is one thing I'd like to know first. How did you know the assassins were coming for me tonight? When I saw you following me on one side and spotted the assassins on the other I thought I was done for sure, caught in a tight trap. Then when I saw you were there to help, well, again thank you. So how did you come to be in the alley?"</span></p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 3531286, member: 30016"] Loot [SBLOCK] Of note, one of the assassins wore a pendant on a chain around his neck. It has a goats skull over a silver shield with twin cobras rising from either side. It is set with two purple gemstones over the snakes and two red gemstones, one larger than the other, at the top and bottom of the shield. You [url=http://invisiblecastle.com/find.py?id=1052223]estimate its value[/url] at 50gp. Each of the Assassins carried a variety of useful items. Masterwork Thieves' tools x2 Caltrops x3 Tanglefoot bags x1 Both are also wearing black clothes over standard leather armor. One had a small swortsword and the second carried a small light crossbow. [/SBLOCK] Once you are done going over the bloodied bodies for anything useful, you help Crei move them off to the side behind a pile of refuse. For once you are grateful for Sharn's rain as it helps wash the blood from your clothing. On your way out of the alley Crei says that he will notify the city watch anonymously that there are bodies there, [COLOR=RoyalBlue]"However I doubt they will stay there. Once their associates learn that they've failed they'll be quick to clean up the mess. The Boromar clan hasn't survived this long by being sloppy."[/COLOR] He leads you quickly away across several towers and bridges until you are a good distance away from the ambush. He constantly checks over his shoulder for any more signs of being followed. When he is finally satisfied it is safe, he takes you down a dizzying maze of streets to a rundown old building. The faded sign out front is barely legible as an former orphanage. The door is locked, but Crei reaches up above the frame and presses on a loose board. There is an audible click inside and the door opens . Inside the front rooms are rundown and covered in dust. There are a few broken tables and chairs but obviously nothing serviceable. Crei leads you farther into the building to a back room that is not visible from the main entrance. At the back you come to a large room free of dust and cobwebs. Crei lights an oil lamp and reveals a well kept room with several beds, chairs, and cabinets. Opening one of the cabinets he withdraws a glass bottle sloshing with amber liquid. After pouring each of you a glass he flops down unceremoniously in a chair and sighs loudly. [COLOR=RoyalBlue]"We've got a lot to cover tonight, but there is one thing I'd like to know first. How did you know the assassins were coming for me tonight? When I saw you following me on one side and spotted the assassins on the other I thought I was done for sure, caught in a tight trap. Then when I saw you were there to help, well, again thank you. So how did you come to be in the alley?"[/COLOR] [/QUOTE]
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