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<blockquote data-quote="SelcSilverhand" data-source="post: 3578568" data-attributes="member: 30016"><p>It takes the two of you most of the day to find your meeting locations. </p><p></p><p>Sedar</p><p>You set out with confidence towards the Middle Menthis Plateau. Nearly every halfling that visits the city comes here at some point either while emigrating, visiting family members, or just to try out authentic Talenta cuisine. The air around the tower is filled with flapping wings as halflings on glidewings race through Sharn's towers whooping and cheering. When the halflings choose to travel on foot, some of them choose to use the traditional clawfoot mounts. These dangerous looking dinosaurs wear special harnesses and saddles for riders. Many of them wear muzzles and have leather guards over their scythe-like toe claws for safety. You wend your way through the busy crowds checking building after building until you find the Glidewings Perch. It is on the edge of one of the towers and boasts a large landing and stable area for flying mounts. Inside it is busy, but seems to be winding down as the midday meal rush slows down. You see two halflings behind the bar. One is busy cleaning and refilling glasses, while the other appears to be sleeping in his chair leaned against the wall.</p><p></p><p></p><p></p><p>Bloodtalon</p><p>You make your way down the towers to the base of Sharn as you close in on your destination. Down here are the dregs of Sharn. The districts are largely rundown slums where the poor, the beggars, and the thieves call home. Some of them don't even live here, but come up from the Cogs in search of money or food. Your time in Sharn has taught you to avoid the worst areas and you do your best to move quickly through and not draw attention to yourself. Your destination, the Callestan District, is at least in better repair than the places you just traveled through to get here. The inns do their best to draw in travelers with bright lights and freshly painted fronts. Peering in the windows though, you can see the insides are in rougher shape. You wander the streets for several hours until you discover it at last, tucked down a narrow alley. It wasn't the sign you noticed at first, but rather the three hobgoblins in the alley beating up a goblin. Ducking your head and hurrying past, you hop up the steps and enter the inn. Several hobgoblins and goblins lounge about, keeping to their own kind for the most part. You even spot two hulking bug bears sitting at a table near a closed door. A bored looking female hobgoblin is sitting behind a desk looking at an old edition of the Korranberg Chronicle.</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 3578568, member: 30016"] It takes the two of you most of the day to find your meeting locations. Sedar You set out with confidence towards the Middle Menthis Plateau. Nearly every halfling that visits the city comes here at some point either while emigrating, visiting family members, or just to try out authentic Talenta cuisine. The air around the tower is filled with flapping wings as halflings on glidewings race through Sharn's towers whooping and cheering. When the halflings choose to travel on foot, some of them choose to use the traditional clawfoot mounts. These dangerous looking dinosaurs wear special harnesses and saddles for riders. Many of them wear muzzles and have leather guards over their scythe-like toe claws for safety. You wend your way through the busy crowds checking building after building until you find the Glidewings Perch. It is on the edge of one of the towers and boasts a large landing and stable area for flying mounts. Inside it is busy, but seems to be winding down as the midday meal rush slows down. You see two halflings behind the bar. One is busy cleaning and refilling glasses, while the other appears to be sleeping in his chair leaned against the wall. Bloodtalon You make your way down the towers to the base of Sharn as you close in on your destination. Down here are the dregs of Sharn. The districts are largely rundown slums where the poor, the beggars, and the thieves call home. Some of them don't even live here, but come up from the Cogs in search of money or food. Your time in Sharn has taught you to avoid the worst areas and you do your best to move quickly through and not draw attention to yourself. Your destination, the Callestan District, is at least in better repair than the places you just traveled through to get here. The inns do their best to draw in travelers with bright lights and freshly painted fronts. Peering in the windows though, you can see the insides are in rougher shape. You wander the streets for several hours until you discover it at last, tucked down a narrow alley. It wasn't the sign you noticed at first, but rather the three hobgoblins in the alley beating up a goblin. Ducking your head and hurrying past, you hop up the steps and enter the inn. Several hobgoblins and goblins lounge about, keeping to their own kind for the most part. You even spot two hulking bug bears sitting at a table near a closed door. A bored looking female hobgoblin is sitting behind a desk looking at an old edition of the Korranberg Chronicle. [/QUOTE]
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