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Into the Dragon's Maw (OOC)
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<blockquote data-quote="Sezarious" data-source="post: 6776128" data-attributes="member: 6792106"><p>[sblock=Bok Ro Dun - Outlander Vengeance Paladin]</p><p></p><p>This is just a rough 27 point buy concept I generated with DDNext Character Generator. It's incomplete. Will do more later. He's basically a Paladin from a barbarian tribe. He's not particularly well educated and his sheer size and muscle mass make him a little clumsy and a little slow to get going, or maybe that's his wit? Either way, just a good ol'pure Paladin.</p><p></p><p>By the way, which setting is this in for working out the god I should worship? Whatever is the most </p><p>'Crom'ish is what I need.</p><p></p><p>Bok Ro Dun</p><p></p><p>Male Human Paladin 12 </p><p>Lawful Good</p><p>Representing Sezarious</p><p>Size: Medium </p><p>Height: 6' 6" </p><p>Weight: 250 lb </p><p>Skin: Pale </p><p>Eyes: Blue </p><p>Hair: Blond Straight; Average Beard </p><p>Diety: Kord</p><p>[sblock=Basic Stats]</p><p>Strength 18 (+4) </p><p>Dexterity 8 (-1) </p><p>Constitution 14 (+2) </p><p>Intelligence 8 (-1) </p><p>Wisdom 10 (+0) </p><p>Charisma 20 (+5) </p><p></p><p>Maximum Hit Points: 100</p><p>Speed: 30 feet</p><p>Inspiration: </p><p>Armor Class: 18 = 10 + 8 [plate] </p><p>Proficiency bonus: +4 </p><p>Initiative modifier: -1 = -1 [dexterity] </p><p>Attack (handheld / thrown): + 8 = + 4 [strength] + 4 [proficiency] </p><p>Attack (missile / finesse): + 3 = -1 [dexterity] + 4 [proficiency]</p><p></p><p>[sblock=Saves]</p><p>Strength save: + 9 = + 4 [strength] +5 when conscious</p><p>Dexterity save: +4 = -1 [dexterity] +5 when conscious</p><p>Constitution save: +7 = + 2 [constitution]+5 when conscious</p><p>Intelligence save: +4 = -1 [intelligence]+5 when conscious</p><p>Wisdom save: +9 = + 4 [proficiency]+5 when conscious</p><p>Charisma save: +14 = + 5 [charisma] + 4 [proficiency]+5 when conscious</p><p>[/sblock][sblock=Passive roles]</p><p>Insight (passive): 10 (15 with advantage) </p><p>Investigation (passive): 9 (14 with advantage) </p><p>Perception (passive): 10 (15 with advantage) </p><p>[/sblock]</p><p>[/sblock]</p><p>[sblock=Attacks]</p><p>Unarmed strike [+8 to hit; 1+4 bludgeoning]</p><p></p><p>5 Javelins [+3 to hit; 1d6-1 piercing, 4 lb, thrown (range 30/120)]</p><p></p><p>Halberd [+8 to hit; 1d10+4 slashing, 6 lb, heavy, reach, two-handed]</p><p>[/sblock]</p><p></p><p>[sblock=Skills, Languages, Tools]</p><p>Acrobatics Dex -1 = -1 </p><p>Animal Handling Wis 4 = +0 + 4 </p><p>Arcana Int -1 = -1 </p><p>Athletics Str 8 = +4 + 4 </p><p>Deception Cha 5 = +5 </p><p>History Int -1 = -1 </p><p>Insight Wis 0 = +0 </p><p>Intimidation Cha 9 = +5 + 4 </p><p>Investigation Int -1 = -1 </p><p>Medicine Wis 0 = +0 </p><p>Nature Int -1 = -1 </p><p>Perception Wis 0 = +0 </p><p>Performance Cha 5 = +5 </p><p>Persuasion Cha 9 = +5 + 4 </p><p>Religion Int -1 = -1 </p><p>Sleight of Hand Dex -1 = -1 </p><p>Stealth Dex -1 = -1 </p><p>Survival Wis 4 = +0 + 4 </p><p></p><p>Languages: Abyssal Common Infernal </p><p></p><p>Tools: Ride a mount</p><p>[/sblock]</p><p></p><p>[sblock=Feats and ASI's]</p><p>(Human) Sentinel</p><p>(4th) +2 Cha (18)</p><p>(8th) +2Cha (20)</p><p>(12th +2 Str (18)</p><p>[/sblock]</p><p>[sblock=Spells]</p><p></p><p>First-level castings: 4/day </p><p>Second-level castings: 3/day </p><p>Third-level castings: 3/day </p><p></p><p>Bok Ro Dun's level and charisma allow him to prepare 11 Paladin spells daily.</p><p>These are in addition to Bok Ro Dun's oath spells.</p><p></p><p>Mark Bok Ro Dun's First Level Paladin spells here:</p><p></p><p>Bane [oath spell]</p><p>Bless</p><p>Command</p><p>Compelled Duel</p><p>Cure Wounds*</p><p>Detect Evil and Good</p><p>Detect Magic</p><p>Detect Poison and Disease</p><p>Divine Favor</p><p>Heroism*</p><p>Hunters Mark [oath spell]</p><p>Protection from Evil and Good*</p><p>Purify Food and Drink</p><p>Searing Smite</p><p>Shield of Faith*</p><p>Thunderous Smite</p><p>Wrathful Smite*</p><p></p><p>Mark Bok Ro Dun's Second Level Paladin spells here:</p><p></p><p>Aid</p><p>Branding Smite</p><p>Find Steed*</p><p>Hold Person [oath spell]</p><p>Lesser Restoration*</p><p>Locate Object</p><p>Magic Weapon</p><p>Misty Step [oath spell]</p><p>Protection from Poison</p><p>Zone of Truth</p><p></p><p>Mark Bok Ro Dun's Third Level Paladin spells here:</p><p></p><p>Aura of Vitality</p><p>Blinding Smite</p><p>Create Food and Water</p><p>Crusaders Mantle*</p><p>Daylight</p><p>Dispel Magic*</p><p>Elemental Weapon</p><p>Haste [oath spell]</p><p>Magic Circle</p><p>Protection from Energy [oath spell]</p><p>Remove Curse*</p><p>Revivify*</p><p> </p><p>(*=Typically memorised)</p><p>[/sblock]</p><p></p><p>[sblock=Racial Traits]</p><p></p><p>Human</p><p></p><p>•The variant rule is in effect. Humans add a point only to two abilities, and get an extra skill and an extra feat (Sentinel)</p><p></p><p>•This Human chose +1 on strength (already included).</p><p></p><p>•This Human chose +1 on charisma (already included).</p><p></p><p>•Humans learn one extra language.</p><p>[/sblock]</p><p></p><p>[sblock=Class Features]</p><p>Paladin</p><p></p><p>Paladin Channel Divinity: 1x:</p><p>Regain after any short or long rest</p><p></p><p>•This paladin selected the great weapon fighting style at level 2; reroll 1s and 2s on damage when using a two-handed or versatile weapon.</p><p></p><p>•The DC to resist your spells is 8 + proficiency bonus + your charisma modifier.</p><p></p><p>•Divine sense -- use an action to detect holy / unholy things within 60 feet and not behind a complete barrier</p><p></p><p>•Lay on hands -- pool of hit points equal to 5 x paladin level, to restore hp, cure disease or neutralize poison</p><p></p><p>•Level 2: Divine smite. Expend a spell slot to do extra radiant / necrotic damage after hitting.</p><p></p><p>•Level 2: Fighting style</p><p></p><p>•Level 3: Immune to disease</p><p></p><p>•Level 3: Oath spells and channel divinity</p><p></p><p>•Level 5: Extra attack each round if an attack was made this round</p><p></p><p>•Level 6: Aura of protection. While you are conscious, you and all friendly creatures within ten feet get your charisma bonus (minimum 1) on saving throws</p><p></p><p>•Level 10: Aura of courage. While you are conscious, you and all friendly creatures within ten feet are immune to fear.</p><p></p><p>•Level 11: Improved divine smite. All weapon strikes get an extra 1d8 radiant / necrotic damage.</p><p></p><p></p><p>Vengeance Paladin (oath, mostly non-evil paladins)</p><p></p><p>•Level 3: Channel divinity -- abjure enemy (make frightened), vow of enmity (gain advantage on attacks).</p><p></p><p>•Level 7: Relentless Avenger -- a hit on opportunity attack lets you move up to half your speed, not provoking opportunity attacks</p><p>[/sblock]</p><p></p><p>[sblock=Encumberance and equipment]</p><p>Carry: 270 lb maximum</p><p></p><p></p><p>For groups using the optional encumberance rules:</p><p>If carrying more than 90 lb, encumbered -- -10 on speed</p><p>If carrying more than 180 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity</p><p></p><p>Bok Ro Dun's Equipment:</p><p></p><p>Plate mail [heavy; + 8 AC; max dex + 0; stealth disadvantage; 65 lb.] </p><p>Halberd</p><p>5x Javelins</p><p>Backpack</p><p>Bedroll</p><p>Mess kit</p><p>Rations (1 day) x 10</p><p>Rope (50', hempen) x 1</p><p>Tinderbox</p><p>Torches x 10</p><p>Waterskins x 1</p><p>Holy symbol (silver)</p><p>[/sblock]</p><p>[sblock=Background]</p><p>Bok Ro Dun's Personality Traits: </p><p>Bok Ro Dun's Ideal(s): </p><p></p><p>Bok Ro Dun's Bond(s): </p><p></p><p>Bok Ro Dun's Flaw(s): </p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Sezarious, post: 6776128, member: 6792106"] [sblock=Bok Ro Dun - Outlander Vengeance Paladin] This is just a rough 27 point buy concept I generated with DDNext Character Generator. It's incomplete. Will do more later. He's basically a Paladin from a barbarian tribe. He's not particularly well educated and his sheer size and muscle mass make him a little clumsy and a little slow to get going, or maybe that's his wit? Either way, just a good ol'pure Paladin. By the way, which setting is this in for working out the god I should worship? Whatever is the most 'Crom'ish is what I need. Bok Ro Dun Male Human Paladin 12 Lawful Good Representing Sezarious Size: Medium Height: 6' 6" Weight: 250 lb Skin: Pale Eyes: Blue Hair: Blond Straight; Average Beard Diety: Kord [sblock=Basic Stats] Strength 18 (+4) Dexterity 8 (-1) Constitution 14 (+2) Intelligence 8 (-1) Wisdom 10 (+0) Charisma 20 (+5) Maximum Hit Points: 100 Speed: 30 feet Inspiration: Armor Class: 18 = 10 + 8 [plate] Proficiency bonus: +4 Initiative modifier: -1 = -1 [dexterity] Attack (handheld / thrown): + 8 = + 4 [strength] + 4 [proficiency] Attack (missile / finesse): + 3 = -1 [dexterity] + 4 [proficiency] [sblock=Saves] Strength save: + 9 = + 4 [strength] +5 when conscious Dexterity save: +4 = -1 [dexterity] +5 when conscious Constitution save: +7 = + 2 [constitution]+5 when conscious Intelligence save: +4 = -1 [intelligence]+5 when conscious Wisdom save: +9 = + 4 [proficiency]+5 when conscious Charisma save: +14 = + 5 [charisma] + 4 [proficiency]+5 when conscious [/sblock][sblock=Passive roles] Insight (passive): 10 (15 with advantage) Investigation (passive): 9 (14 with advantage) Perception (passive): 10 (15 with advantage) [/sblock] [/sblock] [sblock=Attacks] Unarmed strike [+8 to hit; 1+4 bludgeoning] 5 Javelins [+3 to hit; 1d6-1 piercing, 4 lb, thrown (range 30/120)] Halberd [+8 to hit; 1d10+4 slashing, 6 lb, heavy, reach, two-handed] [/sblock] [sblock=Skills, Languages, Tools] Acrobatics Dex -1 = -1 Animal Handling Wis 4 = +0 + 4 Arcana Int -1 = -1 Athletics Str 8 = +4 + 4 Deception Cha 5 = +5 History Int -1 = -1 Insight Wis 0 = +0 Intimidation Cha 9 = +5 + 4 Investigation Int -1 = -1 Medicine Wis 0 = +0 Nature Int -1 = -1 Perception Wis 0 = +0 Performance Cha 5 = +5 Persuasion Cha 9 = +5 + 4 Religion Int -1 = -1 Sleight of Hand Dex -1 = -1 Stealth Dex -1 = -1 Survival Wis 4 = +0 + 4 Languages: Abyssal Common Infernal Tools: Ride a mount [/sblock] [sblock=Feats and ASI's] (Human) Sentinel (4th) +2 Cha (18) (8th) +2Cha (20) (12th +2 Str (18) [/sblock] [sblock=Spells] First-level castings: 4/day Second-level castings: 3/day Third-level castings: 3/day Bok Ro Dun's level and charisma allow him to prepare 11 Paladin spells daily. These are in addition to Bok Ro Dun's oath spells. Mark Bok Ro Dun's First Level Paladin spells here: Bane [oath spell] Bless Command Compelled Duel Cure Wounds* Detect Evil and Good Detect Magic Detect Poison and Disease Divine Favor Heroism* Hunters Mark [oath spell] Protection from Evil and Good* Purify Food and Drink Searing Smite Shield of Faith* Thunderous Smite Wrathful Smite* Mark Bok Ro Dun's Second Level Paladin spells here: Aid Branding Smite Find Steed* Hold Person [oath spell] Lesser Restoration* Locate Object Magic Weapon Misty Step [oath spell] Protection from Poison Zone of Truth Mark Bok Ro Dun's Third Level Paladin spells here: Aura of Vitality Blinding Smite Create Food and Water Crusaders Mantle* Daylight Dispel Magic* Elemental Weapon Haste [oath spell] Magic Circle Protection from Energy [oath spell] Remove Curse* Revivify* (*=Typically memorised) [/sblock] [sblock=Racial Traits] Human •The variant rule is in effect. Humans add a point only to two abilities, and get an extra skill and an extra feat (Sentinel) •This Human chose +1 on strength (already included). •This Human chose +1 on charisma (already included). •Humans learn one extra language. [/sblock] [sblock=Class Features] Paladin Paladin Channel Divinity: 1x: Regain after any short or long rest •This paladin selected the great weapon fighting style at level 2; reroll 1s and 2s on damage when using a two-handed or versatile weapon. •The DC to resist your spells is 8 + proficiency bonus + your charisma modifier. •Divine sense -- use an action to detect holy / unholy things within 60 feet and not behind a complete barrier •Lay on hands -- pool of hit points equal to 5 x paladin level, to restore hp, cure disease or neutralize poison •Level 2: Divine smite. Expend a spell slot to do extra radiant / necrotic damage after hitting. •Level 2: Fighting style •Level 3: Immune to disease •Level 3: Oath spells and channel divinity •Level 5: Extra attack each round if an attack was made this round •Level 6: Aura of protection. While you are conscious, you and all friendly creatures within ten feet get your charisma bonus (minimum 1) on saving throws •Level 10: Aura of courage. While you are conscious, you and all friendly creatures within ten feet are immune to fear. •Level 11: Improved divine smite. All weapon strikes get an extra 1d8 radiant / necrotic damage. Vengeance Paladin (oath, mostly non-evil paladins) •Level 3: Channel divinity -- abjure enemy (make frightened), vow of enmity (gain advantage on attacks). •Level 7: Relentless Avenger -- a hit on opportunity attack lets you move up to half your speed, not provoking opportunity attacks [/sblock] [sblock=Encumberance and equipment] Carry: 270 lb maximum For groups using the optional encumberance rules: If carrying more than 90 lb, encumbered -- -10 on speed If carrying more than 180 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity Bok Ro Dun's Equipment: Plate mail [heavy; + 8 AC; max dex + 0; stealth disadvantage; 65 lb.] Halberd 5x Javelins Backpack Bedroll Mess kit Rations (1 day) x 10 Rope (50', hempen) x 1 Tinderbox Torches x 10 Waterskins x 1 Holy symbol (silver) [/sblock] [sblock=Background] Bok Ro Dun's Personality Traits: Bok Ro Dun's Ideal(s): Bok Ro Dun's Bond(s): Bok Ro Dun's Flaw(s): [/sblock] [/sblock] [/QUOTE]
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