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<blockquote data-quote="3SpdDragster" data-source="post: 6776709" data-attributes="member: 6805287"><p>Pinching the format from River Song, thanks! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p><strong>Name</strong>: Ursus Spelaeus</p><p><strong>Class</strong>: Fighter 4/Barbarian 8</p><p><strong>Alignment</strong>: LN </p><p><strong>Patron God: </strong>Tyr in the aspect of Justice</p><p><strong>HP:</strong> 120</p><p><strong>Hit dice:</strong> 4d10/8d12</p><p><strong>Passive Perception:</strong> 15</p><p><strong>Passive investigation:</strong> 9</p><p><strong>AC:</strong> 17/18 (Half Plate+Dex/Dual Wielder)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 40'</p><p></p><p><strong>Gender: </strong>Male</p><p><strong>Age: </strong>27</p><p><strong>Height: </strong>6'4"</p><p><strong>Weight:</strong> 225</p><p><strong>Hair</strong>: Brown, <strong>Eyes</strong>: Hazel, <strong>Skin</strong>: Tanned</p><p></p><p></p><p><strong>Saving Throws:</strong></p><p>* Str 9</p><p>Dex 2</p><p>* Con 7</p><p>Int -1</p><p>Wis +1</p><p>Cha 0</p><p></p><p><strong>Base Stats</strong></p><p><strong>Strength:</strong> 20 (+5) <strong>Dexterity:</strong> 14 (+2) <strong>Constitution:</strong> 16 (+3) <strong>Intelligence:</strong> 8 (-1) <strong>Wisdom:</strong> 12 (+1) <strong>Charisma:</strong> 10 (+0)</p><p></p><p><strong>Skills</strong></p><p>Acrobatics +2</p><p>Animal Handling +1</p><p>Arcana -1</p><p>*Athletics +9</p><p>Deception 0</p><p>History -1</p><p>Insight +1</p><p>*Intimidation +4</p><p>Investigation -1</p><p>Medicine +1</p><p>Nature -1</p><p>*Perception +5</p><p>*Performance +4</p><p>Persuasion +0</p><p>Religion -1</p><p>Slight of Hand +2</p><p>Stealth +2</p><p>*Survival +5</p><p></p><p>* = proficiency</p><p></p><p></p><p><strong>Combat</strong></p><p><strong>Init: +0</strong></p><p><strong>Melee:</strong> Warhammer+3 To hit +12 (1d8+8/Bludgeoning)</p><p>Flametongue To hit +9 (1d8+5/Slashing), does 2d6 fire damage and 40 ft light</p><p><strong>Ranged:</strong> Javelin To hit +9 (1d6+5/Piercing)</p><p></p><p><strong>RACE</strong>: Human</p><p></p><ul> <li data-xf-list-type="ul">+1 Str, +1 Con</li> <li data-xf-list-type="ul">Sixe: Medium</li> <li data-xf-list-type="ul">Speed: 30ft</li> <li data-xf-list-type="ul">Languages: Common, Orc</li> </ul><p></p><p><strong>Background</strong>: Outlander</p><p></p><ul> <li data-xf-list-type="ul">Feature: Wanderer</li> <li data-xf-list-type="ul">Origin: Tribal Marauder</li> <li data-xf-list-type="ul">Skills: Athletics, Survival</li> <li data-xf-list-type="ul">Tools: Pan Flute</li> <li data-xf-list-type="ul">Languages: Goblin</li> </ul><p></p><p><strong>Class</strong> 1: Fighter</p><p></p><ul> <li data-xf-list-type="ul">Tools: None</li> <li data-xf-list-type="ul">Saves: Str, Con</li> <li data-xf-list-type="ul">Skills: Intimidation, Perception</li> <li data-xf-list-type="ul">Fighting Style: Two Weapon Fighting</li> <li data-xf-list-type="ul">Second Wind (1d10+4) SR/LR</li> <li data-xf-list-type="ul">Action Surge SR/LR</li> <li data-xf-list-type="ul">Martial Archetype: Champion</li> <li data-xf-list-type="ul">Feature: Improved Critical (19-20)</li> </ul><p></p><p><strong></strong></p><p><strong>Class</strong> 2: Barbarian</p><p></p><p></p><ul> <li data-xf-list-type="ul">Rage: 4 Times per day (bonus action to start and end)<ul> <li data-xf-list-type="ul">Adv on Str checks and saves</li> <li data-xf-list-type="ul">+2 damage roll</li> <li data-xf-list-type="ul">resistance to B/P/S damage</li> </ul></li> <li data-xf-list-type="ul">Unarmoured Defence: AC 15</li> <li data-xf-list-type="ul">Reckless Attack: Can get adv on attack rolls</li> <li data-xf-list-type="ul">Danger Sense: Adv on dex saves against effects you can see</li> <li data-xf-list-type="ul">Primal Path: Totem Warrior</li> <li data-xf-list-type="ul">Feature: Spirit Seeker<ul> <li data-xf-list-type="ul">Cast Speak with Animals and Beast Sense as rituals</li> </ul></li> <li data-xf-list-type="ul">Totem Spirit: Bear<ul> <li data-xf-list-type="ul">While Raging, gain resistance to all damage except psychic</li> </ul></li> <li data-xf-list-type="ul">Extra Attack</li> <li data-xf-list-type="ul">Fast Movement</li> <li data-xf-list-type="ul">Aspect of the Beast: Bear<ul> <li data-xf-list-type="ul">Carrying capacity double, adv on str checks to push,pull,lift or break objects.</li> </ul></li> <li data-xf-list-type="ul">Feral Instincts: Gain Adv on init. Can act normally on surprise if you enter rage first</li> </ul><p></p><p><strong>Feats:</strong></p><p>Human - Dual Wielder</p><p>Fighter 4 - ASI +2 Str</p><p>Barb 4 - ASI +2 Str</p><p>Barab 8 - ASI +2 Con</p><p></p><p><strong>EQUIPMENT </strong>()</p><p></p><p>Half Plate</p><p>a belt pouch</p><p>explorer’s pack (backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.)</p><p>Common clothes, Clothes, traveler’s,</p><p>4 Javelins</p><p>Silvered Longsword</p><p>dagger</p><p>antitoxin x2</p><p>Longsword Flametongue (ATT)</p><p>Warhammer +3</p><p>Winged Boots (ATT)</p><p>Ring of Free Action (ATT)</p><p>Potion of Heroism</p><p>Potion of Greater Healing 4d4+4</p><p>Potion of Greater Healing 4d4+4</p><p></p><p></p><p></p><p><strong>Background</strong>: Outlander – Tribal Marauder</p><p></p><ul> <li data-xf-list-type="ul">Personailty: I place no stock in wealthy or well mannered folk. Money and manners wont save you from a hungry owlbear</li> <li data-xf-list-type="ul">Ideal: Glory. I must earn glory in battle.</li> <li data-xf-list-type="ul">Bond: I am the last of my tribe, and it is up to me to ensure their names enter legend.</li> <li data-xf-list-type="ul">Flaw: I am too enamoured of ale, wine and other intoxicants.</li> </ul><p></p><p></p><p><strong>Story:</strong></p><p><strong></strong>The tribe of the Cave Bear to which Ursus belonged, was wiped out by slavers looking for fresh meat for the arenas. Young Ursus was one of many children taken and trained in the brutal arts of gladitorial combat. Even though he learnt the martial skills he still clove to his tribal spirits and prayed for the day he could make his escape.</p><p></p><p>The day came six years after his capture, Ursus and three other gladiators made a run for it. Only Ursus managed to get away. Returning to his tribal lands he found the clan had been rebuilt and found welcome. He through himself back into his barbarian roots with a passion and spent a further seven years living the life of his ancestors.</p><p></p><p>But his lust for glory had been awakened and the thrill of the hunt was not enough, he left his people seeking adventure and glory.</p><p></p><p></p><p>I still need to look into the magic items.</p><p></p><p>enworld stuff: GMing one game, applied here and in one other game.</p><p></p><p>edit: added magic items</p></blockquote><p></p>
[QUOTE="3SpdDragster, post: 6776709, member: 6805287"] Pinching the format from River Song, thanks! :) [B]Name[/B]: Ursus Spelaeus [B]Class[/B]: Fighter 4/Barbarian 8 [B]Alignment[/B]: LN [B]Patron God: [/B]Tyr in the aspect of Justice [B]HP:[/B] 120 [B]Hit dice:[/B] 4d10/8d12 [B]Passive Perception:[/B] 15 [B]Passive investigation:[/B] 9 [B]AC:[/B] 17/18 (Half Plate+Dex/Dual Wielder) [B]Initiative:[/B] +2 [B]Speed:[/B] 40' [B]Gender: [/B]Male [B]Age: [/B]27 [B]Height: [/B]6'4" [B]Weight:[/B] 225 [B]Hair[/B]: Brown, [B]Eyes[/B]: Hazel, [B]Skin[/B]: Tanned [B]Saving Throws:[/B] * Str 9 Dex 2 * Con 7 Int -1 Wis +1 Cha 0 [B]Base Stats[/B] [B]Strength:[/B] 20 (+5) [B]Dexterity:[/B] 14 (+2) [B]Constitution:[/B] 16 (+3) [B]Intelligence:[/B] 8 (-1) [B]Wisdom:[/B] 12 (+1) [B]Charisma:[/B] 10 (+0) [B]Skills[/B] Acrobatics +2 Animal Handling +1 Arcana -1 *Athletics +9 Deception 0 History -1 Insight +1 *Intimidation +4 Investigation -1 Medicine +1 Nature -1 *Perception +5 *Performance +4 Persuasion +0 Religion -1 Slight of Hand +2 Stealth +2 *Survival +5 * = proficiency [B]Combat[/B] [B]Init: +0[/B] [B]Melee:[/B] Warhammer+3 To hit +12 (1d8+8/Bludgeoning) Flametongue To hit +9 (1d8+5/Slashing), does 2d6 fire damage and 40 ft light [B]Ranged:[/B] Javelin To hit +9 (1d6+5/Piercing) [B]RACE[/B]: Human [LIST] [*]+1 Str, +1 Con [*]Sixe: Medium [*]Speed: 30ft [*]Languages: Common, Orc [/LIST] [B]Background[/B]: Outlander [LIST] [*]Feature: Wanderer [*]Origin: Tribal Marauder [*]Skills: Athletics, Survival [*]Tools: Pan Flute [*]Languages: Goblin [/LIST] [B]Class[/B] 1: Fighter [LIST] [*]Tools: None [*]Saves: Str, Con [*]Skills: Intimidation, Perception [*]Fighting Style: Two Weapon Fighting [*]Second Wind (1d10+4) SR/LR [*]Action Surge SR/LR [*]Martial Archetype: Champion [*]Feature: Improved Critical (19-20) [/LIST] [B] Class[/B] 2: Barbarian [LIST] [*]Rage: 4 Times per day (bonus action to start and end) [LIST] [*]Adv on Str checks and saves [*]+2 damage roll [*]resistance to B/P/S damage [/LIST] [*]Unarmoured Defence: AC 15 [*]Reckless Attack: Can get adv on attack rolls [*]Danger Sense: Adv on dex saves against effects you can see [*]Primal Path: Totem Warrior [*]Feature: Spirit Seeker [LIST] [*]Cast Speak with Animals and Beast Sense as rituals [/LIST] [*]Totem Spirit: Bear [LIST] [*]While Raging, gain resistance to all damage except psychic [/LIST] [*]Extra Attack [*]Fast Movement [*]Aspect of the Beast: Bear [LIST] [*]Carrying capacity double, adv on str checks to push,pull,lift or break objects. [/LIST] [*]Feral Instincts: Gain Adv on init. Can act normally on surprise if you enter rage first [/LIST] [B]Feats:[/B] Human - Dual Wielder Fighter 4 - ASI +2 Str Barb 4 - ASI +2 Str Barab 8 - ASI +2 Con [B]EQUIPMENT [/B]() Half Plate a belt pouch explorer’s pack (backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.) Common clothes, Clothes, traveler’s, 4 Javelins Silvered Longsword dagger antitoxin x2 Longsword Flametongue (ATT) Warhammer +3 Winged Boots (ATT) Ring of Free Action (ATT) Potion of Heroism Potion of Greater Healing 4d4+4 Potion of Greater Healing 4d4+4 [B]Background[/B]: Outlander – Tribal Marauder [LIST] [*]Personailty: I place no stock in wealthy or well mannered folk. Money and manners wont save you from a hungry owlbear [*]Ideal: Glory. I must earn glory in battle. [*]Bond: I am the last of my tribe, and it is up to me to ensure their names enter legend. [*]Flaw: I am too enamoured of ale, wine and other intoxicants. [/LIST] [B]Story: [/B]The tribe of the Cave Bear to which Ursus belonged, was wiped out by slavers looking for fresh meat for the arenas. Young Ursus was one of many children taken and trained in the brutal arts of gladitorial combat. Even though he learnt the martial skills he still clove to his tribal spirits and prayed for the day he could make his escape. The day came six years after his capture, Ursus and three other gladiators made a run for it. Only Ursus managed to get away. Returning to his tribal lands he found the clan had been rebuilt and found welcome. He through himself back into his barbarian roots with a passion and spent a further seven years living the life of his ancestors. But his lust for glory had been awakened and the thrill of the hunt was not enough, he left his people seeking adventure and glory. I still need to look into the magic items. enworld stuff: GMing one game, applied here and in one other game. edit: added magic items [/QUOTE]
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