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Into the Lion's Den (Dealing with extreme prejudice in game)
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<blockquote data-quote="Alas" data-source="post: 4352870" data-attributes="member: 71687"><p>I'd first caution that a little bit of dramatic antagonism goes a long way. Describe the glares and simmering tension, but don't play out every single NPC cursing them. The characters are supposed to feel uncomfortable-- not the players.</p><p>If I used a mob, I'd make it the large, loud, clumsy kind that actually makes it easier for the party to sneak around. If I wanted something more confrontational, I'd have a few particularly foolhardy louts or bigoted soldiers harrass the PCs, while the rest of the populace is content to watch and laugh from the sidelines. Considering the average power of an 8th level PC, such a scene is more about exercising restraint and avoiding conflict than taking on the masses. I'd want the party to feel that their route was tough, but not impossible.</p><p> </p><p>Other fun encounter: the PCs witness other non-humans (maybe a group they've had bad run-ins with before) getting picked on. Do they take advantage of the distraction, or step in to assist, possibly earning new allies?</p><p>I've found splitting up the party to be a hassle and a drag. The disguise route is actually much more interesting-- imagine the dwarf in disguise having to listen to some soldier's off-hand (and off-color) dwarf joke and having to hold his tongue.</p><p> </p><p>Above all, don't punish the party for choosing to go to such a difficult place-- challenge and reward them for going to a difficult place. (Wow, that sounded like a platitude. Sorry!)</p></blockquote><p></p>
[QUOTE="Alas, post: 4352870, member: 71687"] I'd first caution that a little bit of dramatic antagonism goes a long way. Describe the glares and simmering tension, but don't play out every single NPC cursing them. The characters are supposed to feel uncomfortable-- not the players. If I used a mob, I'd make it the large, loud, clumsy kind that actually makes it easier for the party to sneak around. If I wanted something more confrontational, I'd have a few particularly foolhardy louts or bigoted soldiers harrass the PCs, while the rest of the populace is content to watch and laugh from the sidelines. Considering the average power of an 8th level PC, such a scene is more about exercising restraint and avoiding conflict than taking on the masses. I'd want the party to feel that their route was tough, but not impossible. Other fun encounter: the PCs witness other non-humans (maybe a group they've had bad run-ins with before) getting picked on. Do they take advantage of the distraction, or step in to assist, possibly earning new allies? I've found splitting up the party to be a hassle and a drag. The disguise route is actually much more interesting-- imagine the dwarf in disguise having to listen to some soldier's off-hand (and off-color) dwarf joke and having to hold his tongue. Above all, don't punish the party for choosing to go to such a difficult place-- challenge and reward them for going to a difficult place. (Wow, that sounded like a platitude. Sorry!) [/QUOTE]
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