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Into the Lion's Den (Dealing with extreme prejudice in game)
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<blockquote data-quote="Helfdan" data-source="post: 4352985" data-attributes="member: 11732"><p>Years ago (back in 2nd edition days) we were playing a campaign in a homebrew world. My character was a fighter from a viking-style culture. (Helfdan Halftroll, the inspiration for my online name). At one point we reached the capital city of a country frequently targeted by these vikings. Of course, Helf's people were hated there. </p><p></p><p>Now, although they had a reason for disliking vikings, other than simple prejudice, the effect was similar. In this case, they would not hassle the other guys too much, but my character was mistreated by most NPCs... higher prices, etc. And when a group of assassins murdered all the priests of a local temple, despite the fact that the party defeated the culprits, my character was blamed. He was sentenced to die at the local arena, but he made a deal with another convicted gladiator (a new pc), and together, with their friends, and the help of the local thief's guild (the city lord was an evil, oppressive type, the TG was robin-hood-like) we fought our way out of the arena, and out of the city. </p><p></p><p>The next adventure or too had us evading both city guardsmen and mercenaries hired by the duke to capture us! </p><p></p><p>I have to say, the prejudice in this case was the trigger and motivation for a lot of excellent adventures. Note this was a very gritty, almost Howardesque setting, and we were not surprised by unjust authorities. I would advise that, if you want something this grim and gritty, make sure your players are aware of the tone you mean to set. I know we had fun, and still talk about this campaign.</p></blockquote><p></p>
[QUOTE="Helfdan, post: 4352985, member: 11732"] Years ago (back in 2nd edition days) we were playing a campaign in a homebrew world. My character was a fighter from a viking-style culture. (Helfdan Halftroll, the inspiration for my online name). At one point we reached the capital city of a country frequently targeted by these vikings. Of course, Helf's people were hated there. Now, although they had a reason for disliking vikings, other than simple prejudice, the effect was similar. In this case, they would not hassle the other guys too much, but my character was mistreated by most NPCs... higher prices, etc. And when a group of assassins murdered all the priests of a local temple, despite the fact that the party defeated the culprits, my character was blamed. He was sentenced to die at the local arena, but he made a deal with another convicted gladiator (a new pc), and together, with their friends, and the help of the local thief's guild (the city lord was an evil, oppressive type, the TG was robin-hood-like) we fought our way out of the arena, and out of the city. The next adventure or too had us evading both city guardsmen and mercenaries hired by the duke to capture us! I have to say, the prejudice in this case was the trigger and motivation for a lot of excellent adventures. Note this was a very gritty, almost Howardesque setting, and we were not surprised by unjust authorities. I would advise that, if you want something this grim and gritty, make sure your players are aware of the tone you mean to set. I know we had fun, and still talk about this campaign. [/QUOTE]
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