Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Into the New World gen 1 - Rogue's Gallery
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nac Mac Feegle" data-source="post: 3868675" data-attributes="member: 15240"><p>Alright, here's my entry:</p><p></p><p>Thane, Woodsman</p><p></p><p>Human Scout/Adept 2</p><p>True Neutral</p><p></p><p><strong>Init</strong> +4; </p><p><strong>Senses</strong> Listen/Spot +7/+7</p><p>*<em>Modifiers</em>:</p><p>**Wilderness: +3/+3</p><p>**Adjacent to Familiar: +2/+2</p><p>**Low-Light Conditions: +0/+3</p><p><strong>Familiar Senses</strong> Listen/Spot +14/+6</p><p>*<em>Modifiers</em></p><p>**Adjacent to Master: +2/+2</p><p>**Low-Light Conditions: +0/+8</p><p><strong>Languages</strong> Common</p><p>---------------------------------------------------------------------------------------</p><p><strong>AC </strong> 14, touch 13, flat-footed 11;</p><p><strong>DR </strong>1/Slashing</p><p><strong>Wound Points</strong> 12,<strong>Vitality</strong> 16</p><p><strong>Fort</strong> +2, <strong>Ref</strong> +6, <strong>Will</strong> +5</p><p>---------------------------------------------------------------------------------------</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Melee</strong> +1 dagger (1d4, 19-20)</p><p><strong>Ranged</strong> +4 Longbow (1d8, 19-20)</p><p><strong>Special Actions</strong> Skirmish +1d6</p><p><strong>Base Atk</strong> +1; <strong>Grp</strong> +1</p><p><strong>Gear</strong> Longbow, 5 daggers, backpack, bedroll, traveler's outfit, leather armor</p><p></p><p>---------------------------------------------------------------------------------------</p><p><strong>Abilities</strong> Str 10, Dex 16, Con 12, Int 10, Wis 14, Cha 8</p><p><strong>SQ</strong> Skirmish, Trapfinding, Battle Fortitude +1, Uncanny Dodge, Adept Spells</p><p><strong>Feats </strong> Track, Stealthy, Endurance, Spirit of the Wild, Alertness (when adjacent to familiar).</p><p><strong>Skills</strong> Concentration +5 (4 ranks), Craft(Fletching) +3 (3 ranks), Craft(Bowyer) +3 (3 ranks), Handle Animal +2 (3 ranks), Heal +6 (4 ranks), Hide +10 (5 ranks), Knowledge(Nature) +5 (5 ranks), Listen +7 (5 ranks), Move Silently +10 (5 ranks), Search +4 (4 ranks), Spot +7 (5 ranks), Survival +7 (5 ranks), Tumble +7 (4 ranks).</p><p><strong>Spells Prepared</strong> 0th: Create Water, Guidance, Purify Food/Drink. 1st: Cure Light Wounds, Bless.</p><p><strong>Experience Points:</strong> 1000</p><p></p><p><strong>Spirit of the Wild</strong>: +1 to caster level, +3 to wisdom-based skill checks in the wilderness.</p><p></p><p></p><p><strong>Appearance</strong></p><p>A brown-eyed, nondescript man of slightly smaller than average height, Thane by habit tends to fade into the background of most situations. His brown hair is long, not out of style, but simply from being a long time between stops in town, though he is still youthful enough to not have acquired a real beard.</p><p></p><p><strong>Background</strong></p><p>Thane has, his whole life, followed in the footsteps of his father, who was in many ways the model upon which his personality is based. He never knew his mother - his father said she died while he was too young to remember - and so he grew up at first with a series of helpful watchers from the city and then at the age of 7 beginning to follow his father on the long hunts out into the wild.</p><p></p><p>Dayan, Thane's father, was not a particularly forgiving man, and he drove his son hard, making him sleep in the open when he could not find shelter, and go hungry when he scared away animals with his clumsy footsteps. This did not embitter the child though, because at the same time his father was a wellspring of knowledge, and not just on the best way to make a hunter's blind or walk up on a deer unawares, but also about the spirits of the wild.</p><p></p><p>While he never tutored under the spirit shamans of the village, Thane soon developed a talent for understanding the spirits around him and using their powers to his aid, healing himself when injured, finding difficult paths, and keeping food preserved. Soon Thane and his father began to hunt alone, seeing each other at first maybe once a month, then twice a year...and then this year Dayan didn't come back.</p><p></p><p>Despite the fact that his father was the only family member in his life, Thane remained strangely untouched by this. When occasionally pressed during his visits to town about how he was doing, he simply smiled, and responded quietly, "Father has walked among the spirits all his life. No matter what his fate, I know the forest is still watching over him."</p><p></p><p><strong>Personality</strong></p><p>Thane tends to be withdrawn and remote, feeling more at home with animals and plants than he does with people. While generally shy, he can usually be counted on to become more outgoing when the topic of conversation turns to hunting and spiritual matters - his truer areas of expertise.</p><p></p><p>Thane has the strange relationship with the spirits of the animals inherent to a hunter with some knowledge of divine magic. He understands and respects the animals, and knows that while he must hunt them to bring food for himself and those he trades with, to do so wantonly without respect for mothers and children is to destabilize the delicate balance of nature that he is privy to.</p></blockquote><p></p>
[QUOTE="Nac Mac Feegle, post: 3868675, member: 15240"] Alright, here's my entry: Thane, Woodsman Human Scout/Adept 2 True Neutral [b]Init[/b] +4; [b]Senses[/b] Listen/Spot +7/+7 *[i]Modifiers[/i]: **Wilderness: +3/+3 **Adjacent to Familiar: +2/+2 **Low-Light Conditions: +0/+3 [b]Familiar Senses[/b] Listen/Spot +14/+6 *[i]Modifiers[/i] **Adjacent to Master: +2/+2 **Low-Light Conditions: +0/+8 [b]Languages[/b] Common --------------------------------------------------------------------------------------- [b]AC [/b] 14, touch 13, flat-footed 11; [b]DR [/b]1/Slashing [b]Wound Points[/b] 12,[b]Vitality[/b] 16 [b]Fort[/b] +2, [b]Ref[/b] +6, [b]Will[/b] +5 --------------------------------------------------------------------------------------- [b]Speed[/b] 30 ft. [b]Melee[/b] +1 dagger (1d4, 19-20) [b]Ranged[/b] +4 Longbow (1d8, 19-20) [b]Special Actions[/b] Skirmish +1d6 [b]Base Atk[/b] +1; [b]Grp[/b] +1 [b]Gear[/b] Longbow, 5 daggers, backpack, bedroll, traveler's outfit, leather armor --------------------------------------------------------------------------------------- [b]Abilities[/b] Str 10, Dex 16, Con 12, Int 10, Wis 14, Cha 8 [b]SQ[/b] Skirmish, Trapfinding, Battle Fortitude +1, Uncanny Dodge, Adept Spells [b]Feats [/b] Track, Stealthy, Endurance, Spirit of the Wild, Alertness (when adjacent to familiar). [b]Skills[/b] Concentration +5 (4 ranks), Craft(Fletching) +3 (3 ranks), Craft(Bowyer) +3 (3 ranks), Handle Animal +2 (3 ranks), Heal +6 (4 ranks), Hide +10 (5 ranks), Knowledge(Nature) +5 (5 ranks), Listen +7 (5 ranks), Move Silently +10 (5 ranks), Search +4 (4 ranks), Spot +7 (5 ranks), Survival +7 (5 ranks), Tumble +7 (4 ranks). [b]Spells Prepared[/b] 0th: Create Water, Guidance, Purify Food/Drink. 1st: Cure Light Wounds, Bless. [b]Experience Points:[/b] 1000 [b]Spirit of the Wild[/b]: +1 to caster level, +3 to wisdom-based skill checks in the wilderness. [b]Appearance[/b] A brown-eyed, nondescript man of slightly smaller than average height, Thane by habit tends to fade into the background of most situations. His brown hair is long, not out of style, but simply from being a long time between stops in town, though he is still youthful enough to not have acquired a real beard. [b]Background[/b] Thane has, his whole life, followed in the footsteps of his father, who was in many ways the model upon which his personality is based. He never knew his mother - his father said she died while he was too young to remember - and so he grew up at first with a series of helpful watchers from the city and then at the age of 7 beginning to follow his father on the long hunts out into the wild. Dayan, Thane's father, was not a particularly forgiving man, and he drove his son hard, making him sleep in the open when he could not find shelter, and go hungry when he scared away animals with his clumsy footsteps. This did not embitter the child though, because at the same time his father was a wellspring of knowledge, and not just on the best way to make a hunter's blind or walk up on a deer unawares, but also about the spirits of the wild. While he never tutored under the spirit shamans of the village, Thane soon developed a talent for understanding the spirits around him and using their powers to his aid, healing himself when injured, finding difficult paths, and keeping food preserved. Soon Thane and his father began to hunt alone, seeing each other at first maybe once a month, then twice a year...and then this year Dayan didn't come back. Despite the fact that his father was the only family member in his life, Thane remained strangely untouched by this. When occasionally pressed during his visits to town about how he was doing, he simply smiled, and responded quietly, "Father has walked among the spirits all his life. No matter what his fate, I know the forest is still watching over him." [b]Personality[/b] Thane tends to be withdrawn and remote, feeling more at home with animals and plants than he does with people. While generally shy, he can usually be counted on to become more outgoing when the topic of conversation turns to hunting and spiritual matters - his truer areas of expertise. Thane has the strange relationship with the spirits of the animals inherent to a hunter with some knowledge of divine magic. He understands and respects the animals, and knows that while he must hunt them to bring food for himself and those he trades with, to do so wantonly without respect for mothers and children is to destabilize the delicate balance of nature that he is privy to. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Into the New World gen 1 - Rogue's Gallery
Top