Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Into the New World gen 1 - Rogue's Gallery
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Masquerade" data-source="post: 3869468" data-attributes="member: 25445"><p><span style="font-size: 12px"><strong>Cleyra Tauwesh</strong></span></p><p>Age: 20 <span style="font-size: 9px">/</span> Height: 5'9" <span style="font-size: 9px">/</span> Weight: 117 lbs</p><p>Human Marshal (2nd) <span style="font-size: 9px">/</span> Lawful Neutral</p><p></p><p>STR 10 <span style="font-size: 9px">/</span> DEX 14 <span style="font-size: 9px">/</span> CON 12 <span style="font-size: 9px">/</span> INT 14 <span style="font-size: 9px">/</span> WIS 10 <span style="font-size: 9px">/</span> CHA 16</p><p></p><p>Vitality Points: 16 <span style="font-size: 9px">(8+1, 6+1)</span></p><p>Wound Points: 12</p><p></p><p>Fortitude: +4 <span style="font-size: 9px">(+1 CON, +3 Marshal)</span></p><p>Reflex: +2 <span style="font-size: 9px">(+2 DEX)</span></p><p>Will: +3 <span style="font-size: 9px">(+0 WIS, +3 Marshal)</span></p><p>Initiative: +2</p><p>Speed: 30 ft.</p><p></p><p>Base Attack: +1</p><p>+3 Shortbow (1d6, 19-20, 60 ft)</p><p>+1 Knife (1d4, 19-20)</p><p>+1 Grapple</p><p></p><p>Armor Class: 13 <span style="font-size: 9px">(+2 DEX, +1 armor)</span></p><p>Damage Reduction: 1/Slashing</p><p></p><p><strong>Skills</strong></p><p>Skill Points: 36 <span style="font-size: 9px">(30 Marshal, 5 Human, 10 Skillful)</span></p><p>+8 Bluff <span style="font-size: 9px">(+3 CHA, 5 ranks)</span></p><p>+12 Diplomacy <span style="font-size: 9px">(+3 CHA, 4 ranks, +3 Skill Focus, +2 Negotiator)</span></p><p>+4 Knowledge [geography] <span style="font-size: 9px">(+2 INT, 2 ranks)</span></p><p>+6 Knowledge [local] <span style="font-size: 9px">(+2 INT, 4 ranks)</span></p><p>+7 Knowledge [nature] <span style="font-size: 9px">(+2 INT, 5 ranks)</span></p><p>+4 Intimidate <span style="font-size: 9px">(+3 CHA, 1 rank)</span></p><p>+5 Listen <span style="font-size: 9px">(+0 WIS, 5 ranks)</span></p><p>+5 Profession [farmer] <span style="font-size: 9px">(+0 WIS, 5 ranks)</span></p><p>+4 Ride <span style="font-size: 9px">(+2 DEX, 2 ranks)</span></p><p>+5 Sense Motive <span style="font-size: 9px">(+0 WIS, 3 ranks, +2 Negotiator)</span></p><p>+5 Spot <span style="font-size: 9px">(+0 WIS, 5 ranks)</span></p><p>+4 Survival <span style="font-size: 9px">(+0 WIS, 4 ranks)</span></p><p></p><p><strong>Class Features</strong></p><p>. Proficient with all simple and martial weapons</p><p>. Proficient with all armor and shields (except tower shields)</p><p>. Minor Aura, +3 (Demand Fortitude)</p><p>. Major Aura, +1 (Motivate Urgency)</p><p></p><p><strong>Feats</strong></p><p>. Combat Expertise <span style="font-size: 9px">(1st-level)</span></p><p>. Indomitable Soul <span style="font-size: 9px">(Background)</span></p><p>. Negotiator <span style="font-size: 9px">(Grounded)</span></p><p>. Point Blank Shot <span style="font-size: 9px">(Human)</span></p><p>. Skill Focus (Diplomacy) <span style="font-size: 9px">(Marshal)</span></p><p></p><p><strong>Gear</strong></p><p>Medium Load: 34-66 <span style="font-size: 9px">/</span> Heavy Load: 67-100</p><p>. Traveling: shortbow (30gp 2lb), 38 arrows (2gp 6lb), knife (2gp 1lb), leather armor (10gp 15lb), backpack (2gp 2lb), bedroll (1sp, 5 lb), trail rations 2 days (1gp 2lb)</p><p>. Gifts from the Council: wool blanket, trail rations 7 days, blue potion [healing], red potion [protection from heat/cold], green potion [see in the darkness]</p><p>. Home: foreign grain and apple seeds, 77.9 gp worth of crops and essential farming tools</p><p>[sblock=Appearance/Personality]Cleyra stands above many at 5'9" but has a relatively narrow frame. Her feathery shoulder-length hair is of a light brown hue, a color shared by the irises of her round eyes. Her skin is somewhat lighter than average among her people, but this is more indicative of her parentage than any environmental differences.</p><p></p><p>Cleyra is indisputably a remarkably bright young person, but she has a tendency to overestimate the extent of her expertise. Further, she likes to give helpful suggestions to others, usually with good intent, even when such advice is not requested. Despite this shortcoming, she is generally well-liked, and those who are willing to hear her suggestions come to realize that she is, in fact, a very good listener and an overall empathic individual. Above all, she is a born leader, a trait of which she is aware but largely unable to utilize.</p><p></p><p>Cleyra holds herself to a high standard and typically expects those around her to live up to that same standard. Although she tries not to be overly judgmental, Cleyra is intolerant of laziness and inefficiency.</p><p></p><p>If Cleyra does not understand something, she won't rest until she does. If there is a problem which she can't solve, she won't rest until she can. She respects the members of her community who are more attuned to the world of spirits, the one thing she has accepted she will never be able to reduce to a knowable formula.</p><p>[/sblock][sblock=Background]Cleyra inherited the family farm when she was only seventeen years old. Her mother had been sick for a number of years, but her father somehow kept working while continuing to care for her and raising their two children. Cleyra's father's death while hunting was both sudden and unexpected. The whispered suspicions of suicide only made it harder on his children and bedridden widow.</p><p></p><p>After only a few days of grieving, it was apparent that the family would not survive much longer without leadership. Someone needed to see to the land, as it was their only means of contribution back to the community. Charging her younger brother, Mathis, with taking care of their ailing mother, Cleyra took up her father's position as the head of the farm.</p><p></p><p>She had always had a knack for mathematics and the like, and Cleyra thought there wasn't a problem in the world she couldn't solve. As such, taking up the task of managing the land was something she did with ambition and dedication. Remarkably, after only two harvests, the Tauwesh farm was already showing greater productivity than it ever had under Cleyra's father's management. Even the neighboring farms, thanks to the occasional friendly suggestion, flourished as they never had before, and, before long, most of the farmers in the area began to treat the young woman like a leader.</p><p></p><p>The hamlet's unusually productive season drew the attention of Eriboea from the council of elders. Cleyra took Eriboea's commendation of her leadership and agricultural know-how as a great honor. She had a great deal of respect for the older woman, and was pleased not only to be recognized by her, but to get to know her. The two of them had a great deal in common and began exchanging ideas that would improve the next growing season for the community as a whole. As a gift to her new protégé, Eriboea promised Cleyra that her mother would receive the attention from the best healers around, and, after only a few months, there have already been signs of improvement. Although she has still been confined to her bed, Cleyra's mother has been growing more energetic by the day, and the healers have suggested that she may be able to move about again by the end of the year. As their mother has been improving, Mathis has been spending more time helping his sister with farm, allowing her to devote herself more permanently to Eriboea's assistance in overseeing the local agriculture.</p><p></p><p>The community's opinion of Cleyra's father was not high. Many of his fellow harvesters felt that he did not pull his weight; some among them were considerate of the man's burdens at home, but most were not as forgiving. Despite her accomplishments, many of Cuirlen's older farmers view Cleyra as only paying back the interest on her family's debts. Among her peers, however, Cleyra is generally respected, if not liked, although her dedication to her labor and her geographical distance has prevented her from establishing many lasting friendships around Cuirlen; her closest ties are to her mother and brother, and, more recently, to her mentor, Eriboea.</p><p>[/sblock][sblock=Notes][sblock=Experience Log]100 xp - pre-volcano roleplaying</p><p>400 xp - council meeting RP + prologue complete</p><p>100 xp - combat with the four dark spirits at midnight on night 1.</p><p>400 xp - first night RP/avoided encounters.[/sblock][sblock=1st Level]STR 10 <span style="font-size: 9px">/</span> DEX 14 <span style="font-size: 9px">/</span> CON 12 <span style="font-size: 9px">/</span> INT 14 <span style="font-size: 9px">/</span> WIS 10 <span style="font-size: 9px">/</span> CHA 16</p><p></p><p>Vitality Points: 9 <span style="font-size: 9px">(8+1)</span></p><p>Wound Points: 12</p><p></p><p>Fortitude: +3 <span style="font-size: 9px">(+1 CON, +2 Marshal)</span></p><p>Reflex: +2 <span style="font-size: 9px">(+2 DEX)</span></p><p>Will: +2 <span style="font-size: 9px">(+0 WIS, +2 Marshal)</span></p><p>Initiative: +2</p><p>Speed: 30 ft.</p><p></p><p>Base Attack: +0</p><p>+2 Shortbow (1d6, 19-20, 60 ft)</p><p>+0 Knife (1d4, 19-20)</p><p>+0 Grapple</p><p></p><p>Armor Class: 13 <span style="font-size: 9px">(+2 DEX, +1 armor)</span></p><p>Damage Reduction: 1/Slashing</p><p></p><p><strong>Skills</strong></p><p>Skill Points: 36 <span style="font-size: 9px">(24 Marshal, 4 Human, 8 Skillful)</span></p><p>+7 Bluff <span style="font-size: 9px">(+3 CHA, 4 ranks)</span></p><p>+10 Diplomacy <span style="font-size: 9px">(+3 CHA, 2 ranks, +3 Skill Focus, +2 Negotiator)</span></p><p>+4 Knowledge [geography] <span style="font-size: 9px">(+2 INT, 2 ranks)</span></p><p>+6 Knowledge [local] <span style="font-size: 9px">(+2 INT, 4 ranks)</span></p><p>+6 Knowledge [nature] <span style="font-size: 9px">(+2 INT, 4 ranks)</span></p><p>+4 Listen <span style="font-size: 9px">(+0 WIS, 4 ranks)</span></p><p>+4 Profession [farmer] <span style="font-size: 9px">(+0 WIS, 4 ranks)</span></p><p>+4 Ride <span style="font-size: 9px">(+2 DEX, 2 ranks)</span></p><p>+4 Sense Motive <span style="font-size: 9px">(+0 WIS, 2 ranks, +2 Negotiator)</span></p><p>+4 Spot <span style="font-size: 9px">(+0 WIS, 4 ranks)</span></p><p>+4 Survival <span style="font-size: 9px">(+0 WIS, 4 ranks)</span></p><p></p><p><strong>Class Features</strong></p><p>. Proficient with all simple and martial weapons</p><p>. Proficient with all armor and shields (except tower shields)</p><p>. Minor Aura, +3 (Demand Fortitude)</p><p></p><p><strong>Feats</strong></p><p>. Combat Expertise <span style="font-size: 9px">(1st-level)</span></p><p>. Indomitable Soul <span style="font-size: 9px">(Background)</span></p><p>. Negotiator <span style="font-size: 9px">(Grounded)</span></p><p>. Point Blank Shot <span style="font-size: 9px">(Human)</span></p><p>. Skill Focus (Diplomacy) <span style="font-size: 9px">(Marshal)</span>[/sblock]<a href="http://www.wizards.com/default.asp?x=dnd/ex/20030906b" target="_blank">Marshal class</a> </p><p></p><p><strong>Indomitable Soul:</strong> Whenever you are targeted by any enchantment or mind-affecting effect, roll your save twice and take the higher roll.[/sblock]</p></blockquote><p></p>
[QUOTE="Masquerade, post: 3869468, member: 25445"] [SIZE=3][B]Cleyra Tauwesh[/B][/SIZE] Age: 20 [SIZE=1]/[/SIZE] Height: 5'9" [SIZE=1]/[/SIZE] Weight: 117 lbs Human Marshal (2nd) [SIZE=1]/[/SIZE] Lawful Neutral STR 10 [SIZE=1]/[/SIZE] DEX 14 [SIZE=1]/[/SIZE] CON 12 [SIZE=1]/[/SIZE] INT 14 [SIZE=1]/[/SIZE] WIS 10 [SIZE=1]/[/SIZE] CHA 16 Vitality Points: 16 [SIZE=1](8+1, 6+1)[/SIZE] Wound Points: 12 Fortitude: +4 [SIZE=1](+1 CON, +3 Marshal)[/SIZE] Reflex: +2 [SIZE=1](+2 DEX)[/SIZE] Will: +3 [SIZE=1](+0 WIS, +3 Marshal)[/SIZE] Initiative: +2 Speed: 30 ft. Base Attack: +1 +3 Shortbow (1d6, 19-20, 60 ft) +1 Knife (1d4, 19-20) +1 Grapple Armor Class: 13 [SIZE=1](+2 DEX, +1 armor)[/SIZE] Damage Reduction: 1/Slashing [B]Skills[/B] Skill Points: 36 [SIZE=1](30 Marshal, 5 Human, 10 Skillful)[/SIZE] +8 Bluff [SIZE=1](+3 CHA, 5 ranks)[/SIZE] +12 Diplomacy [SIZE=1](+3 CHA, 4 ranks, +3 Skill Focus, +2 Negotiator)[/SIZE] +4 Knowledge [geography] [SIZE=1](+2 INT, 2 ranks)[/SIZE] +6 Knowledge [local] [SIZE=1](+2 INT, 4 ranks)[/SIZE] +7 Knowledge [nature] [SIZE=1](+2 INT, 5 ranks)[/SIZE] +4 Intimidate [SIZE=1](+3 CHA, 1 rank)[/SIZE] +5 Listen [SIZE=1](+0 WIS, 5 ranks)[/SIZE] +5 Profession [farmer] [SIZE=1](+0 WIS, 5 ranks)[/SIZE] +4 Ride [SIZE=1](+2 DEX, 2 ranks)[/SIZE] +5 Sense Motive [SIZE=1](+0 WIS, 3 ranks, +2 Negotiator)[/SIZE] +5 Spot [SIZE=1](+0 WIS, 5 ranks)[/SIZE] +4 Survival [SIZE=1](+0 WIS, 4 ranks)[/SIZE] [B]Class Features[/B] . Proficient with all simple and martial weapons . Proficient with all armor and shields (except tower shields) . Minor Aura, +3 (Demand Fortitude) . Major Aura, +1 (Motivate Urgency) [B]Feats[/B] . Combat Expertise [SIZE=1](1st-level)[/SIZE] . Indomitable Soul [SIZE=1](Background)[/SIZE] . Negotiator [SIZE=1](Grounded)[/SIZE] . Point Blank Shot [SIZE=1](Human)[/SIZE] . Skill Focus (Diplomacy) [SIZE=1](Marshal)[/SIZE] [B]Gear[/B] Medium Load: 34-66 [SIZE=1]/[/SIZE] Heavy Load: 67-100 . Traveling: shortbow (30gp 2lb), 38 arrows (2gp 6lb), knife (2gp 1lb), leather armor (10gp 15lb), backpack (2gp 2lb), bedroll (1sp, 5 lb), trail rations 2 days (1gp 2lb) . Gifts from the Council: wool blanket, trail rations 7 days, blue potion [healing], red potion [protection from heat/cold], green potion [see in the darkness] . Home: foreign grain and apple seeds, 77.9 gp worth of crops and essential farming tools [sblock=Appearance/Personality]Cleyra stands above many at 5'9" but has a relatively narrow frame. Her feathery shoulder-length hair is of a light brown hue, a color shared by the irises of her round eyes. Her skin is somewhat lighter than average among her people, but this is more indicative of her parentage than any environmental differences. Cleyra is indisputably a remarkably bright young person, but she has a tendency to overestimate the extent of her expertise. Further, she likes to give helpful suggestions to others, usually with good intent, even when such advice is not requested. Despite this shortcoming, she is generally well-liked, and those who are willing to hear her suggestions come to realize that she is, in fact, a very good listener and an overall empathic individual. Above all, she is a born leader, a trait of which she is aware but largely unable to utilize. Cleyra holds herself to a high standard and typically expects those around her to live up to that same standard. Although she tries not to be overly judgmental, Cleyra is intolerant of laziness and inefficiency. If Cleyra does not understand something, she won't rest until she does. If there is a problem which she can't solve, she won't rest until she can. She respects the members of her community who are more attuned to the world of spirits, the one thing she has accepted she will never be able to reduce to a knowable formula. [/sblock][sblock=Background]Cleyra inherited the family farm when she was only seventeen years old. Her mother had been sick for a number of years, but her father somehow kept working while continuing to care for her and raising their two children. Cleyra's father's death while hunting was both sudden and unexpected. The whispered suspicions of suicide only made it harder on his children and bedridden widow. After only a few days of grieving, it was apparent that the family would not survive much longer without leadership. Someone needed to see to the land, as it was their only means of contribution back to the community. Charging her younger brother, Mathis, with taking care of their ailing mother, Cleyra took up her father's position as the head of the farm. She had always had a knack for mathematics and the like, and Cleyra thought there wasn't a problem in the world she couldn't solve. As such, taking up the task of managing the land was something she did with ambition and dedication. Remarkably, after only two harvests, the Tauwesh farm was already showing greater productivity than it ever had under Cleyra's father's management. Even the neighboring farms, thanks to the occasional friendly suggestion, flourished as they never had before, and, before long, most of the farmers in the area began to treat the young woman like a leader. The hamlet's unusually productive season drew the attention of Eriboea from the council of elders. Cleyra took Eriboea's commendation of her leadership and agricultural know-how as a great honor. She had a great deal of respect for the older woman, and was pleased not only to be recognized by her, but to get to know her. The two of them had a great deal in common and began exchanging ideas that would improve the next growing season for the community as a whole. As a gift to her new protégé, Eriboea promised Cleyra that her mother would receive the attention from the best healers around, and, after only a few months, there have already been signs of improvement. Although she has still been confined to her bed, Cleyra's mother has been growing more energetic by the day, and the healers have suggested that she may be able to move about again by the end of the year. As their mother has been improving, Mathis has been spending more time helping his sister with farm, allowing her to devote herself more permanently to Eriboea's assistance in overseeing the local agriculture. The community's opinion of Cleyra's father was not high. Many of his fellow harvesters felt that he did not pull his weight; some among them were considerate of the man's burdens at home, but most were not as forgiving. Despite her accomplishments, many of Cuirlen's older farmers view Cleyra as only paying back the interest on her family's debts. Among her peers, however, Cleyra is generally respected, if not liked, although her dedication to her labor and her geographical distance has prevented her from establishing many lasting friendships around Cuirlen; her closest ties are to her mother and brother, and, more recently, to her mentor, Eriboea. [/sblock][sblock=Notes][sblock=Experience Log]100 xp - pre-volcano roleplaying 400 xp - council meeting RP + prologue complete 100 xp - combat with the four dark spirits at midnight on night 1. 400 xp - first night RP/avoided encounters.[/sblock][sblock=1st Level]STR 10 [SIZE=1]/[/SIZE] DEX 14 [SIZE=1]/[/SIZE] CON 12 [SIZE=1]/[/SIZE] INT 14 [SIZE=1]/[/SIZE] WIS 10 [SIZE=1]/[/SIZE] CHA 16 Vitality Points: 9 [SIZE=1](8+1)[/SIZE] Wound Points: 12 Fortitude: +3 [SIZE=1](+1 CON, +2 Marshal)[/SIZE] Reflex: +2 [SIZE=1](+2 DEX)[/SIZE] Will: +2 [SIZE=1](+0 WIS, +2 Marshal)[/SIZE] Initiative: +2 Speed: 30 ft. Base Attack: +0 +2 Shortbow (1d6, 19-20, 60 ft) +0 Knife (1d4, 19-20) +0 Grapple Armor Class: 13 [SIZE=1](+2 DEX, +1 armor)[/SIZE] Damage Reduction: 1/Slashing [B]Skills[/B] Skill Points: 36 [SIZE=1](24 Marshal, 4 Human, 8 Skillful)[/SIZE] +7 Bluff [SIZE=1](+3 CHA, 4 ranks)[/SIZE] +10 Diplomacy [SIZE=1](+3 CHA, 2 ranks, +3 Skill Focus, +2 Negotiator)[/SIZE] +4 Knowledge [geography] [SIZE=1](+2 INT, 2 ranks)[/SIZE] +6 Knowledge [local] [SIZE=1](+2 INT, 4 ranks)[/SIZE] +6 Knowledge [nature] [SIZE=1](+2 INT, 4 ranks)[/SIZE] +4 Listen [SIZE=1](+0 WIS, 4 ranks)[/SIZE] +4 Profession [farmer] [SIZE=1](+0 WIS, 4 ranks)[/SIZE] +4 Ride [SIZE=1](+2 DEX, 2 ranks)[/SIZE] +4 Sense Motive [SIZE=1](+0 WIS, 2 ranks, +2 Negotiator)[/SIZE] +4 Spot [SIZE=1](+0 WIS, 4 ranks)[/SIZE] +4 Survival [SIZE=1](+0 WIS, 4 ranks)[/SIZE] [B]Class Features[/B] . Proficient with all simple and martial weapons . Proficient with all armor and shields (except tower shields) . Minor Aura, +3 (Demand Fortitude) [B]Feats[/B] . Combat Expertise [SIZE=1](1st-level)[/SIZE] . Indomitable Soul [SIZE=1](Background)[/SIZE] . Negotiator [SIZE=1](Grounded)[/SIZE] . Point Blank Shot [SIZE=1](Human)[/SIZE] . Skill Focus (Diplomacy) [SIZE=1](Marshal)[/SIZE][/sblock][URL=http://www.wizards.com/default.asp?x=dnd/ex/20030906b]Marshal class[/URL] [B]Indomitable Soul:[/B] Whenever you are targeted by any enchantment or mind-affecting effect, roll your save twice and take the higher roll.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Into the New World gen 1 - Rogue's Gallery
Top