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Into the North - Cortex Plus Heroic Fantasy actual play
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<blockquote data-quote="pemerton" data-source="post: 7050184" data-attributes="member: 42582"><p>I just used standard Action/Transition scenes. I skimmed the stuff on Exploration scenes in the Guide but didn't read it closely - they seemed near enough to Transition scenes that I wasn't going to worry about the difference, either in mechanical terms or in terms of having to "skill up" my group. For the same reason I just used Physical/Mental/Emotional stress.</p><p></p><p>So the starting situation - working out why these 4 people are working together, what their mission is, etc - was treated as a Transition scene.</p><p></p><p>All the stuff at the steading was an Action Scene - so action being passed between participants, building assets by rolling against the Doom Pool, etc. (I think in the Guide it would mostly have been a Social scene with social conflict.)</p><p></p><p>After they "stressed out" (by way of complication) the giant chieftain, there was a Transition scene.</p><p></p><p>Then another Action scene at the door, which started with (attempts at) asset creation and then morphed into combat when I had the door open with some hobgoblins and their fire lizard behind it.</p><p></p><p>From the MHRP rulebook it's not 100% clear what the action economy is within a Transition scene, but I treat it as 1 action, either recovery or support/asset-creation. (With no stunt or resource dice in the pool, but I think I might have (inadvertently) allowed that rule to be broken yesterday, because I think the scout stunted to include his Enhanced Reflexes in his cookery support action - "fillet de Lucky"!)</p></blockquote><p></p>
[QUOTE="pemerton, post: 7050184, member: 42582"] I just used standard Action/Transition scenes. I skimmed the stuff on Exploration scenes in the Guide but didn't read it closely - they seemed near enough to Transition scenes that I wasn't going to worry about the difference, either in mechanical terms or in terms of having to "skill up" my group. For the same reason I just used Physical/Mental/Emotional stress. So the starting situation - working out why these 4 people are working together, what their mission is, etc - was treated as a Transition scene. All the stuff at the steading was an Action Scene - so action being passed between participants, building assets by rolling against the Doom Pool, etc. (I think in the Guide it would mostly have been a Social scene with social conflict.) After they "stressed out" (by way of complication) the giant chieftain, there was a Transition scene. Then another Action scene at the door, which started with (attempts at) asset creation and then morphed into combat when I had the door open with some hobgoblins and their fire lizard behind it. From the MHRP rulebook it's not 100% clear what the action economy is within a Transition scene, but I treat it as 1 action, either recovery or support/asset-creation. (With no stunt or resource dice in the pool, but I think I might have (inadvertently) allowed that rule to be broken yesterday, because I think the scout stunted to include his Enhanced Reflexes in his cookery support action - "fillet de Lucky"!) [/QUOTE]
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