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Introducing Complications Without Forcing Players to Play the "Mother May I?" Game
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<blockquote data-quote="Sadras" data-source="post: 7560825" data-attributes="member: 6688277"><p>You are correct in your understanding. The point of that question was to reflect that as the player is allowed to freely roleplay their character and not to be bound by any social die, similarly the DM is free to roleplay their NPC. Again I stress this is very much part of the roleplaying aspect of the game. You might not like it, and that is fair, but this roleplaying aspect of the game does not somehow make it a MMI-styled game. </p><p>Given the above (FG cannot persuade PC) why is it not Player-May-I? or following from Mother, Child-May-I? </p><p></p><p></p><p></p><p>I XPed you for your creative thinking. It had nothing to do with the alignment, that would be, IMO, a little too simplistic. </p><p></p><p><u>My internal reasoning:</u> It had to do with the write-up of Frost Giants (it takes what is need/wants from others, values sheer brute strength, society of plunderers since they are not crafters, prize steel, and recognise 2 kinds of loot - one which is kvit = material goods) and their lack of relationship with them.</p><p>In essence the FG liked something, and it was given freely and there was no compulsion on the FG to return the item to a lesser and weaker being. Simple as that. The alignment descriptor is just gravy.</p><p> </p><p></p><p></p><p>I cannot fault you on this as you do not know the particular player, but this player would have called me out on this if he thought I roleplayed this FG incorrectly, especially since his character lost an extremely important item both for backstory purposes and from a mechanical aspect. In fact he still ridicules the roleplaying decisions of a particular NPC I DMed 2 years ago.</p><p>I never got any flack from him or the table for this, and in fact he has been teased by the rest of the players for his momentary lapse in judgment by </p><p></p><p></p><p></p><p>I'm not so convinced it rebuts any claims. </p><p></p><p></p><p></p><p>With sincerity and good faith I can set a DC 30 Diplomacy check, similar in a way that I handwave yes to some things with anything I consider under DC 10 and I don't bother with the possible 20's or 1's respectively. </p><p></p><p>I'm also not entirely convinced we had reached the negotiation aspect of the roleplaying game. In any event, D&D attempts to retain much of the free-flowing roleplaying within the social and exploration pillars as the combat pillar is much more clearly defined. </p><p> </p><p></p><p></p><p>Rushing to grab dice to establish the fiction at every point is like stop-starting in a game of Football (soccer). The game is less free flowing (and often more frustrating) as the whistle is blown (dice are rolled) for everything.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7560825, member: 6688277"] You are correct in your understanding. The point of that question was to reflect that as the player is allowed to freely roleplay their character and not to be bound by any social die, similarly the DM is free to roleplay their NPC. Again I stress this is very much part of the roleplaying aspect of the game. You might not like it, and that is fair, but this roleplaying aspect of the game does not somehow make it a MMI-styled game. Given the above (FG cannot persuade PC) why is it not Player-May-I? or following from Mother, Child-May-I? I XPed you for your creative thinking. It had nothing to do with the alignment, that would be, IMO, a little too simplistic. [U]My internal reasoning:[/U] It had to do with the write-up of Frost Giants (it takes what is need/wants from others, values sheer brute strength, society of plunderers since they are not crafters, prize steel, and recognise 2 kinds of loot - one which is kvit = material goods) and their lack of relationship with them. In essence the FG liked something, and it was given freely and there was no compulsion on the FG to return the item to a lesser and weaker being. Simple as that. The alignment descriptor is just gravy. I cannot fault you on this as you do not know the particular player, but this player would have called me out on this if he thought I roleplayed this FG incorrectly, especially since his character lost an extremely important item both for backstory purposes and from a mechanical aspect. In fact he still ridicules the roleplaying decisions of a particular NPC I DMed 2 years ago. I never got any flack from him or the table for this, and in fact he has been teased by the rest of the players for his momentary lapse in judgment by I'm not so convinced it rebuts any claims. With sincerity and good faith I can set a DC 30 Diplomacy check, similar in a way that I handwave yes to some things with anything I consider under DC 10 and I don't bother with the possible 20's or 1's respectively. I'm also not entirely convinced we had reached the negotiation aspect of the roleplaying game. In any event, D&D attempts to retain much of the free-flowing roleplaying within the social and exploration pillars as the combat pillar is much more clearly defined. Rushing to grab dice to establish the fiction at every point is like stop-starting in a game of Football (soccer). The game is less free flowing (and often more frustrating) as the whistle is blown (dice are rolled) for everything. [/QUOTE]
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