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Introducing Complications Without Forcing Players to Play the "Mother May I?" Game
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<blockquote data-quote="Sadras" data-source="post: 7561533" data-attributes="member: 6688277"><p>I haven't yet read any previous posts, but I thought to quickly reply to this, although I do believe I provided upthread my reasoning on the FG motivations for not returning the shard and not being swayed by the soft attempt made by the PC.</p><p>In general alignment ofcourse can/will motivate NPC behaviour, but that was not the motivation I gave, as I feel alignment alone may be too shallow to justify certain courses of action.</p><p></p><p>As a DM I have built up some backstory for the shard (as has the player) and so I would of course like that to come to the fore during roleplay. He was actually tracking the 2nd piece when he came upon the F/Giants. The FG not handing back the shard, affects the time and effort the player and myself have put in with regards to the shard. So the adjudication that was made, was not something light or flippant. It had to do with the integrity of our setting. </p><p></p><p>By describing the roleplaying style as MMI, you immediately discount all the above and cast the game in a negative light with the pejorative. My limited understanding of MMI, <em>usually</em> involves a DM who may use MMI to run a linear or very railroad-y game, not the type of large open sandbox that we try to run. I'm not at all saying MMI cannot be run in sandbox, it just makes less sense, when you have DM open to the many avenues created by players. <u>EDIT:</u> Especially when those avenues may eliminate entire AP's. How can that possibly be MMI?</p><p> </p><p>As for how our table handles alignment, rather loosely, except maybe when it isn't. For instance the Rod of Seven Parts historically, is meant to sway the user's alignment, if I recall correctly. All I have mentioned to the player, is that the character has noticed a change within himself, a tendency to be a little more rigid morally and ethically and the like in his thinking and acting, a strong lawful feeling if you will.</p><p>I noticed that the player out of his own modified his character sheet on Obsidian Portal, reflecting this change in his alignment descriptor. </p><p>So no hard or fast mechanics, each situation is dealt with separately, we roleplay it and negotiate/converse at the table. 99% of the time it is a descriptor. I imagine if the setting were Planescape or the 9 Hells it would come up more. Right now we are more concerned with Dragons and Giants, so it is very much in the background.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7561533, member: 6688277"] I haven't yet read any previous posts, but I thought to quickly reply to this, although I do believe I provided upthread my reasoning on the FG motivations for not returning the shard and not being swayed by the soft attempt made by the PC. In general alignment ofcourse can/will motivate NPC behaviour, but that was not the motivation I gave, as I feel alignment alone may be too shallow to justify certain courses of action. As a DM I have built up some backstory for the shard (as has the player) and so I would of course like that to come to the fore during roleplay. He was actually tracking the 2nd piece when he came upon the F/Giants. The FG not handing back the shard, affects the time and effort the player and myself have put in with regards to the shard. So the adjudication that was made, was not something light or flippant. It had to do with the integrity of our setting. By describing the roleplaying style as MMI, you immediately discount all the above and cast the game in a negative light with the pejorative. My limited understanding of MMI, [I]usually[/I] involves a DM who may use MMI to run a linear or very railroad-y game, not the type of large open sandbox that we try to run. I'm not at all saying MMI cannot be run in sandbox, it just makes less sense, when you have DM open to the many avenues created by players. [U]EDIT:[/U] Especially when those avenues may eliminate entire AP's. How can that possibly be MMI? As for how our table handles alignment, rather loosely, except maybe when it isn't. For instance the Rod of Seven Parts historically, is meant to sway the user's alignment, if I recall correctly. All I have mentioned to the player, is that the character has noticed a change within himself, a tendency to be a little more rigid morally and ethically and the like in his thinking and acting, a strong lawful feeling if you will. I noticed that the player out of his own modified his character sheet on Obsidian Portal, reflecting this change in his alignment descriptor. So no hard or fast mechanics, each situation is dealt with separately, we roleplay it and negotiate/converse at the table. 99% of the time it is a descriptor. I imagine if the setting were Planescape or the 9 Hells it would come up more. Right now we are more concerned with Dragons and Giants, so it is very much in the background. [/QUOTE]
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