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<blockquote data-quote="RealAlHazred" data-source="post: 6750820" data-attributes="member: 25818"><p><strong>Originally posted by Hellcow:</strong></p><p></p><p></p><p></p><p>As a side note, seige staffs are mentioned in the Dreaming Dark novels. As said, the premise is that a seige staff takes the principle of a staff and amplifies it, allowing for greater range and area of effect. </p><p></p><p>In 4E, I'm also a proponent of the idea of war rituals. These work like standard rituals, which means the limitations on casting are time and components as opposed to any sort of Vancian slots; further, you can have a magewright caster who isn't a high-level wizard. A typical war ritual would be designed to fight the standard soldier, as opposed to PCs or monsters. For example, a fireball that does 6d6 damage in a 30' radius isn't a very effective weapon against an army of 1000 1st level minion commoners; it only hits up to 36 and it's overkill against them. By contrast, a 1d6 fireball with a 180' radius can kill a thousand minions. It will barely scratch a player character, but isn't that what you want in the typical war movie? PCs will be threatened by the climactic battles with individuals, not random artillery spells. Mind you, I'd describe their surviving the blast as a combination of luck, reflexes, and fortitude - not simply saying "Oh, it's barely a hot breeze to you, but it slaughters the hundred militiamen nearby." </p><p></p><p>In any case, I like the war ritual because it fits the idea of magic evolving and adapting to war as opposed to a shift to technology. Rather than make a new weapon, I'd prefer to make a new spell. Meanwhile, by setting the casting time and component cost, you add the other limitations of artillery - expense, supplies, and time to reload. Which provides a different flavor from a 6th level wizard using standard attack powers - which are great for close combat against elite troops, but wasted on the masses. </p><p></p><p>With all that said, you should feel free to use firearms in your campaign! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6750820, member: 25818"] [b]Originally posted by Hellcow:[/b] As a side note, seige staffs are mentioned in the Dreaming Dark novels. As said, the premise is that a seige staff takes the principle of a staff and amplifies it, allowing for greater range and area of effect. In 4E, I'm also a proponent of the idea of war rituals. These work like standard rituals, which means the limitations on casting are time and components as opposed to any sort of Vancian slots; further, you can have a magewright caster who isn't a high-level wizard. A typical war ritual would be designed to fight the standard soldier, as opposed to PCs or monsters. For example, a fireball that does 6d6 damage in a 30' radius isn't a very effective weapon against an army of 1000 1st level minion commoners; it only hits up to 36 and it's overkill against them. By contrast, a 1d6 fireball with a 180' radius can kill a thousand minions. It will barely scratch a player character, but isn't that what you want in the typical war movie? PCs will be threatened by the climactic battles with individuals, not random artillery spells. Mind you, I'd describe their surviving the blast as a combination of luck, reflexes, and fortitude - not simply saying "Oh, it's barely a hot breeze to you, but it slaughters the hundred militiamen nearby." In any case, I like the war ritual because it fits the idea of magic evolving and adapting to war as opposed to a shift to technology. Rather than make a new weapon, I'd prefer to make a new spell. Meanwhile, by setting the casting time and component cost, you add the other limitations of artillery - expense, supplies, and time to reload. Which provides a different flavor from a 6th level wizard using standard attack powers - which are great for close combat against elite troops, but wasted on the masses. With all that said, you should feel free to use firearms in your campaign! ;) [/QUOTE]
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