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Introducing New Player to Epic Campaign
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<blockquote data-quote="MwaO" data-source="post: 7096492" data-attributes="member: 12749"><p>I'm not sure I'd go that far. I think the issue was twofold. There's two good options(Monk, Hybrid) and two decent options(Battlemind, Psion), but they each have their issues due to R&D not really understanding the balance of 4e. Namely:</p><p>Battlemind's a Defender who can shift when their mark shifts. They need a mechanic that lets them punish a marked target who decides to charge. Aka melee basic. Easily fixed with Melee Training for free or give a feat such as Intelligent Blademaster that functions on Constitution if you don't want to go that far.</p><p></p><p>Hybrid has a couple of wacky areas due to how sometimes armor and skills fall out. Again, not a hard fix - anyone proficient with any light armor in either class gets Leather. Anyone proficient in any heavy armor in either class gets Chain. If a class feature grants armor proficiency of some kind, you only get the armor part if you spend your hybrid talent on said armor proficiency. If you gain a bonus skill in a specific skill and so does the other side, then you get to pick a bonus skill from those two choices. So a Cleric/Warlock would be proficient in Chain armor and would get to pick from Religion or Arcana as a skill choice. Nothing particularly broken there, but now said Cleric/Warlock who has Con/Wis as primary stats and Leather Armor is functional at 1st level without needing to spend hybrid talent feat on AC.</p><p></p><p>Psion: They really don't understand that +/- stat is a really bad idea. All +/- stats should change to +3 if option gained in Heroic, +4 if gained in Paragon, +5 if gained in Epic. So when you augment Dishearten by 2, if your Charisma is at least 16, then you penalize by 3. This will let people realize that the really fun options of Psion such as Dishearten, Thunder Tether, Kinetic Burst, etc...are really a lot of fun.</p><p></p><p>Monk works mostly as is. Just needs to beef up that Monk Unarmed Strike with - get inherent bonuses to hit with it, use Dexterity as a melee basic attack, and if one hits with it off-turn, gets to use Flurry of Blows with it even if it already worked that round. That gives Monks reasons to not have a weapon in one hand, which is the opposite of what is true now - you want two weapons to be optimized.</p><p></p><p>But yeah, the rest is mostly a waste - and clearly skimped on playtesting. I like the Githzerai as that's a classic AD&D battle between them and the Githyanki, but kind of limited for such as a specific book and everything else is too.</p></blockquote><p></p>
[QUOTE="MwaO, post: 7096492, member: 12749"] I'm not sure I'd go that far. I think the issue was twofold. There's two good options(Monk, Hybrid) and two decent options(Battlemind, Psion), but they each have their issues due to R&D not really understanding the balance of 4e. Namely: Battlemind's a Defender who can shift when their mark shifts. They need a mechanic that lets them punish a marked target who decides to charge. Aka melee basic. Easily fixed with Melee Training for free or give a feat such as Intelligent Blademaster that functions on Constitution if you don't want to go that far. Hybrid has a couple of wacky areas due to how sometimes armor and skills fall out. Again, not a hard fix - anyone proficient with any light armor in either class gets Leather. Anyone proficient in any heavy armor in either class gets Chain. If a class feature grants armor proficiency of some kind, you only get the armor part if you spend your hybrid talent on said armor proficiency. If you gain a bonus skill in a specific skill and so does the other side, then you get to pick a bonus skill from those two choices. So a Cleric/Warlock would be proficient in Chain armor and would get to pick from Religion or Arcana as a skill choice. Nothing particularly broken there, but now said Cleric/Warlock who has Con/Wis as primary stats and Leather Armor is functional at 1st level without needing to spend hybrid talent feat on AC. Psion: They really don't understand that +/- stat is a really bad idea. All +/- stats should change to +3 if option gained in Heroic, +4 if gained in Paragon, +5 if gained in Epic. So when you augment Dishearten by 2, if your Charisma is at least 16, then you penalize by 3. This will let people realize that the really fun options of Psion such as Dishearten, Thunder Tether, Kinetic Burst, etc...are really a lot of fun. Monk works mostly as is. Just needs to beef up that Monk Unarmed Strike with - get inherent bonuses to hit with it, use Dexterity as a melee basic attack, and if one hits with it off-turn, gets to use Flurry of Blows with it even if it already worked that round. That gives Monks reasons to not have a weapon in one hand, which is the opposite of what is true now - you want two weapons to be optimized. But yeah, the rest is mostly a waste - and clearly skimped on playtesting. I like the Githzerai as that's a classic AD&D battle between them and the Githyanki, but kind of limited for such as a specific book and everything else is too. [/QUOTE]
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