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General Tabletop Discussion
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Introducing New Player to Epic Campaign
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7096899" data-attributes="member: 82106"><p>Right, mostly it just felt like they didn't really seriously playtest the material. Most of it isn't bad bad bad, its just not quite thought out well enough, kind of bothersome in various ways, and just not quite compelling. They even fixed some of the issues later in PP and whatnot. It just mostly doesn't seem like a compelling addition to 4e. Instead of introducing a whole new and slightly problematic type of MCing, why not just spend the page count on some additional interesting MC feats? Maybe even some interesting stuff like some PP/ED that you can only access via certain MC combos? Hybrids are basically a hack, not something that seems worthy of a core book. I just don't think they had a compelling argument beyond promises made in 2008 for putting out the book. I guess some sort of 'grid filling' as certainly MM3 was worthy, and I think a DMG3 would have been interesting (and could have contained things like hybrids perhaps as more of a "here's a nonstandard optional thing you can play with" if they had the page count). PHB3 might even have simply packaged what became the post-Essentials player-facing books. </p><p></p><p>Really, I think 4e just got mired in the idea of constantly publishing too much stuff. It worked earlier on, but they should have cut back sooner. Anyway, I think we've kinda gotten FAR off the topic here... I don't have a lot to add on the subject of epic PC intros at this point.</p><p></p><p>I do like the idea of running a series of 'flashbacks' though. If I ever (highly doubtful) get to restart one of my dormant campaigns I think I'd be pretty tempted to borrow that concept.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7096899, member: 82106"] Right, mostly it just felt like they didn't really seriously playtest the material. Most of it isn't bad bad bad, its just not quite thought out well enough, kind of bothersome in various ways, and just not quite compelling. They even fixed some of the issues later in PP and whatnot. It just mostly doesn't seem like a compelling addition to 4e. Instead of introducing a whole new and slightly problematic type of MCing, why not just spend the page count on some additional interesting MC feats? Maybe even some interesting stuff like some PP/ED that you can only access via certain MC combos? Hybrids are basically a hack, not something that seems worthy of a core book. I just don't think they had a compelling argument beyond promises made in 2008 for putting out the book. I guess some sort of 'grid filling' as certainly MM3 was worthy, and I think a DMG3 would have been interesting (and could have contained things like hybrids perhaps as more of a "here's a nonstandard optional thing you can play with" if they had the page count). PHB3 might even have simply packaged what became the post-Essentials player-facing books. Really, I think 4e just got mired in the idea of constantly publishing too much stuff. It worked earlier on, but they should have cut back sooner. Anyway, I think we've kinda gotten FAR off the topic here... I don't have a lot to add on the subject of epic PC intros at this point. I do like the idea of running a series of 'flashbacks' though. If I ever (highly doubtful) get to restart one of my dormant campaigns I think I'd be pretty tempted to borrow that concept. [/QUOTE]
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