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General Tabletop Discussion
D&D Older Editions
Invading the castle:Small rooms, small fights, and 4e
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<blockquote data-quote="Storminator" data-source="post: 6268946" data-attributes="member: 305"><p>The one time I did something similar, I gave the PCs a lot of intel based on how they researched the dungeon. They had about 2/3 of the complex mapped out before we started. I drew the whole complex out on a couple of easel pad pages of 1" square graph paper, so the dungeon took up the whole table. Then they moved along the map to where they wanted to explore/clear. I think we ended up with 8 fights in total, and including the set up/intel and the breakdown afterwards was 2 full sessions.</p><p></p><p>PS</p></blockquote><p></p>
[QUOTE="Storminator, post: 6268946, member: 305"] The one time I did something similar, I gave the PCs a lot of intel based on how they researched the dungeon. They had about 2/3 of the complex mapped out before we started. I drew the whole complex out on a couple of easel pad pages of 1" square graph paper, so the dungeon took up the whole table. Then they moved along the map to where they wanted to explore/clear. I think we ended up with 8 fights in total, and including the set up/intel and the breakdown afterwards was 2 full sessions. PS [/QUOTE]
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Invading the castle:Small rooms, small fights, and 4e
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