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Invasion of Mori - Gallery [3.5][planar]
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<blockquote data-quote="Steve Gorak" data-source="post: 3019179" data-attributes="member: 15132"><p><span style="font-size: 12px">Kelteror 'ur Norgoroth</span></p><p>Large Babau (La+5, HD8)/ fighter 1</p><p></p><p><strong><u>Character sheet</u></strong>[sblock]</p><p></p><p><strong>Str: 38 (+14)</strong> [SPOILER] 16 base +10 babau +8 large +4 belt[/SPOILER]</p><p><strong>Dex: 18 (+4)</strong> [SPOILER] 14 base +2 babau -2 large +2 levels +2 gloves[/SPOILER]</p><p><strong>Con: 28 (+9)</strong> [SPOILER] 14 base +10 babau +4 large[/SPOILER]</p><p><strong>Wis: 16 (+4)</strong> [SPOILER] 14 base +2 babau[/SPOILER]</p><p><strong>Int: 18 (+4)</strong> [SPOILER] 14 base +4 babau [/SPOILER]</p><p><strong>Cha: 20 (+5)</strong> [SPOILER] 14 base +6 babau[/SPOILER]</p><p></p><p><strong>AC: </strong> 37 [spoiler]10 Base +10 Nat armor (large(+2) babau(+8)) +4 dex +2 deflection (ring) +9 armor(+5 mithral breastplate) +2 shield (ring)[/spoiler]</p><p><strong>Touch AC:</strong> 16</p><p><strong>Flat footed:</strong> 33 </p><p></p><p><strong>ACP:</strong> -2</p><p></p><p><strong>SR:</strong> 15 [spoiler]14 base +1 8HD Babau[/spoiler]</p><p></p><p> </p><p>[highlight]<strong>HP: </strong> <a href="http://invisiblecastle.com/find.py?id=621464" target="_blank">143</a> [/highlight] [spoiler]8d8+1d10+81[/spoiler] </p><p></p><p><strong>BAB: </strong> +9/+4</p><p><strong>Grapple: </strong> +21</p><p><strong>Init:</strong> + 4 [spoiler]4 base[/spoiler]</p><p><strong>Speed: </strong> 40 [spoiler]30 base +10 boots[/spoiler]</p><p></p><p><strong><u>Saves</u></strong></p><p> <strong>For:</strong> +20 [spoiler]<em>(8 [Base] + 9 [Con] + 3 [Resistance (cloak)] </em> [/spoiler]</p><p> <strong>Ref:</strong> +13 [spoiler]<em>(6 [Base] + 4 [Dex] + 3 [Resistance (cloak)])</em> [/spoiler]</p><p> <strong>Wil:</strong> +12 [spoiler]<em>(6 [Base] + 3 [Wis]+ 3 [Resistance (cloak)])</em> [/spoiler] </p><p></p><p></p><p></p><p><u><strong>Skills:</strong></u> [spoiler][skillpoints: (8+4)*8 babau +(2+4)*1 warrior= 102][/spoiler][sblock]</p><p></p><p><span style="font-size: 9px"> Climb, Disable Device, Disguise, Escape Artist, Hide, Listen, Move Silently, Open Lock, Search, Sleight of Hand. </span></p><p></p><p><span style="font-size: 9px">The fighter’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str). </span></p><p></p><p></p><p> Balance (Rog): <strong>+2</strong> [0 ranks +4 dex -2ACP]</p><p></p><p> Bluff: <strong>+5</strong> [+5 cha]</p><p> </p><p> Disguise: <strong>+26</strong> [11 ranks +5 cha +10 hat]</p><p> Disable device: <strong>+15</strong> [11 ranks +4 dex]</p><p></p><p> Climb: <strong>+12</strong> [0 ranks +14 str -2ACP]</p><p> Concentration: <strong>+9</strong> [0 ranks +9 con]</p><p></p><p> Diplomacy: <strong>+5</strong> [0 ranks +5 cha]</p><p> Escape Artist:<strong>+3</strong> [1 rank +4 dex -2ACP]</p><p></p><p> Intimidate: <strong>+7</strong> [2 ranks +5 cha]</p><p> Jump: <strong>+26</strong> [8 ranks (4 cross class-12 skill points)+14 str +4 speed 40 -2ACP +2 tumble synergy]</p><p> </p><p> Hide: <strong>+22</strong> [11 ranks + 4 dex +8 Babau -2ACP -4 large +5 armor(of shadow)]</p><p> Listen: <strong>+22</strong> [11 ranks +3 wis +8 Babau] </p><p> Move Silently: <strong>+21</strong> [11 ranks + 4 dex +8 Babau -2ACP]</p><p></p><p> Spot: <strong>+14</strong> [11 ranks +3 wis] </p><p> </p><p> Search: <strong>+28</strong> [11 ranks + 4 int +8 Babau +5 goggles]</p><p> Tumble: <strong>+9</strong> [5 ranks (10 cross class)+ 4 dex -2ACP +2 jump synergy]</p><p> </p><p>[/sblock]<u><strong>Attacks:</strong></u><p style="margin-left: 20px"><span style="font-size: 9px"><u><em>Melee, Two-handed</em></u><em>:</em></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"> • +2 mythral guisarme of frost: +25/+20 to hit, 2d6+1d6 (frost) +23 damage, x3, S, 20 ft reach </p> <p style="margin-left: 20px"> [spoiler]<span style="font-size: 9px"> to hit: +9/+4 base +14 str +2 magic; Damage: 2d6 +1d6 frost +2 magic +21 str (2 handed)</span>[/spoiler]</p> <p style="margin-left: 20px"><a href="http://www.d20srd.org/srd/combat/specialAttacks.htm#charge" target="_blank">Charge</a> action:[spoiler] <span style="font-size: 9px">You get a +2 bonus on the attack roll and take a -2 penalty to your AC until the start of your next turn; x3 power attack damage (from leap attack) </span>[/spoiler]<span style="font-size: 9px"><span style="font-size: 9px"></span></span></p> <p style="margin-left: 20px"><span style="font-size: 9px"><span style="font-size: 9px"> • Natural weapons: +23/+23/+18 to hit with claw/claw/bite; 1d8+14/1d8+14/1d8+7 damage, 20/x2 S/P</span></span></p> <p style="margin-left: 20px"><span style="font-size: 9px"><span style="font-size: 9px"> [spoiler]<span style="font-size: 9px"> to hit: +9/+9 base +14 str (claws), +4 base (bite) +14 str; Damage: +14 str (2 claws); +7 str/2 (bite)</span> [/spoiler]</span></span></p> <p style="margin-left: 20px"><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p> <p style="margin-left: 20px"><span style="font-size: 9px"><span style="font-size: 9px"> <span style="font-size: 9px"><em><u>Ranged</u>:</em></span></span></span></p> <p style="margin-left: 20px"><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p> <p style="margin-left: 20px"><span style="font-size: 9px"><span style="font-size: 9px"> • +1 composite longbow (+12 Str): +14/+9 to hit, 1d8+12 damage, x3, P, 110ft range</span></span></p> <p style="margin-left: 20px"><span style="font-size: 9px"><span style="font-size: 9px"> [spoiler]<span style="font-size: 9px"> to hit: +9/+4 base +4 dex +1 magic; Damage: +1 magic +12 STR </span> [/spoiler]</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">[spoiler][/spoiler]</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><strong>Babau special abilities and characteristics :</strong>[sblock]</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"> Special Qualities: <span style="font-size: 9px">Damage reduction 10/cold iron or good, darkvision 60 ft., immunity to electricity and poison, protective slime, resistance to acid 10, cold 10, and fire 10, spell resistance 15 (14 base, +1 8HD), telepathy 100 ft. </span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"> Sneak Attack (Ex): <span style="font-size: 9px"> A babau can make a sneak attack like a rogue, dealing an extra 2d6 points of damage whenever a foe is denied his or her Dexterity bonus, or when the babau is flanking. </span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"> Spell-Like Abilities, at will: <span style="font-size: 9px">darkness, dispel magic, see invisibility, greater teleport (self plus 50 pounds of objects only). Caster level 7th. </span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"> Protective Slime (Su): <span style="font-size: 9px">A slimy red jelly coats the babau’s skin. Any weapon that touches it takes 1d8 points of acid damage from the corrosive goo, and the weapon’s hardness does not reduce this damage. A magic weapon may attempt a DC 18 Reflex save to avoid taking this damage. A creature who strikes the babau with an unarmed attack, unarmed strike, touch spell, or natural weapon takes this damage as well but can negate the damage with a DC 18 Reflex save. The save DCs are Constitution-based. </span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"> Summon Demon (Sp): <span style="font-size: 9px">Once per day a babau can attempt to summon 1 babau with a 40% chance of success. This ability is the equivalent of a 3rd-level spell.</span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"> [spoiler]Str +10 racial, dex +2 racial, con +10 racial, int +4 racial, wis +2 racial, cha +6 racial</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"> AC: +8 Natural</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"> 8HD: increase to large size, +8 str, -2 dex, +4 con, +2 Natural armor AC, -1 attack, -1 AC </span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"> Skills: Babaus have a +8 racial bonus on Hide, Listen, Move Silently, and Search checks. [/spoiler][/sblock]</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><strong><u>Feats: </u></strong></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"> • level 1 feat: <a href="http://www.d20srd.org/srd/feats.htm#combatReflexes" target="_blank">Combat reflexes</a></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"> • level 3 feat: <a href="http://www.d20srd.org/srd/feats.htm#powerAttack" target="_blank">Power attack</a></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"> • level 6 feat: <a href="http://www.d20srd.org/srd/feats.htm#cleave" target="_blank">Cleave</a></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"> • level 9 feat: leap attack: [spoiler]<span style="font-size: 9px"> You can combine a jump with a charge against an opponent. If your jump covers at least 10’ of horizontal distance and end in a square which threatens your opponent, you can double the damage bonus from your Power Attack (triple if using a two-handed weapon).</span>[/spoiler]</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"> •Fighter 1: <a href="http://www.d20srd.org/srd/feats.htm#greatCleave" target="_blank">Great cleave</a></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><strong><u>Equipment:</u></strong> [sblock]</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"> </span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Necklace of adaptation 8000gp</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">+4 Mythral breastplate of shadow (+5 hide) 30 lbs, 24,500 gp</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">[spoiler]<span style="font-size: 9px">considered light armor, AC +9, ACP=-2, max dex +5 (mythral)</span>[/spoiler]</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Permanent hat of disguise 2,700gp</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">+2 large guisarme of frost (darkwood shaft) 18,549 gp 12 lb</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">[spoiler]<span style="font-size: 9px">2d6 +2 +1d6 frost damage</span>[/spoiler]</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"> </span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">ring of protection +2 with ring of force shield 20,750 gp, 0 lb, worn on right hand</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">cloak of resistance +3 9000 gp, 2 lb, worn</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Efficient quiver 1,800 gp; Weight 2 lb. </span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">...+1 Composite longbow (+12 str) 3600 gp, 6 lb, in quiver* </span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">...Arrows (60) 6 gp, 18 lb *</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">*[spoiler]<span style="font-size: 9px">weight not accounted for because items in quiver</span>[/spoiler]</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Gloves of dexterity 4000gp</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Belt of giant strenght (+4) 16000 gp, 1 lb</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Ring of freedom of movement 40000 gp </span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">goggles of minute seing (+5 to search checks) 1250gp</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Potion of cure serious wounds 750gp</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Money= 375 gp (in gems), in belt pouch [spoiler] [/spoiler][/sblock]</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Total weight = 47 lb </span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"> </span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">[/sblock]</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><strong><u>Special abilities and effects usually active</u></strong>[sblock]</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><strong>Attacks:</strong></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"> • +2 mythral guisarme of frost (2 handed): +25/+20 to hit, 2d6+1d6 (frost) +23 damage, x3, S, 20 ft reach </span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"> • Natural weapons: +23/+23/+18 to hit with claw/claw/bite; 1d8+14/1d8+14/1d8+7 damage, 20/x2 S/P</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"> • +1 composite longbow (+12 Str): +14/+9 to hit, 1d8+12 damage, x3, P, 110ft range</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><strong>Feats & other:</strong></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">5 Attacks of opportunity per round (combat reflexes)</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">20 ft reach with guisarme, 10 foot reach with natural weapons (claw, claw bite)</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Leap attack(feat): [spoiler]<span style="font-size: 9px"> You can combine a jump with a charge against an opponent. If your jump covers at least 10’ of horizontal distance and end in a square which threatens your opponent, you can double the damage bonus from your Power Attack (triple if using a two-handed weapon).</span>[/spoiler]</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><a href="http://www.d20srd.org/srd/combat/specialAttacks.htm#charge" target="_blank">Charge</a> action:[spoiler] <span style="font-size: 9px">You get a +2 bonus on the attack roll and take a -2 penalty to your AC until the start of your next turn; x3 power attack damage (from leap attack)</span> [/spoiler]</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><strong>Magic:</strong></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Adaptation (from necklace)</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">freedom of movement (from ring)</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Hat of disguise</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><strong>Racial:</strong></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"> Spell resistance 15 [spoiler](14 base, +1 8HD) [/spoiler] </span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"> Damage reduction 10/cold iron or good</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"> darkvision 60 ft.</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"> Immunity to electricity and poison</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"> resistance to acid 10, cold 10, and fire 10</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"> Telepathy 100 ft</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"> See invisibility (SLA at will, always renewed) </span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"> Spell-Like Abilities, at will: <span style="font-size: 9px">darkness, dispel magic, see invisibility, greater teleport (self plus 50 pounds of objects only). Caster level 7th. </span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"> <strong>Sneak Attack</strong> (Ex): 2d6 </span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"> <strong>Protective Slime </strong> (Su): <span style="font-size: 9px">A slimy red jelly coats the babau’s skin. Any weapon that touches it takes 1d8 points of acid damage from the corrosive goo, and the weapon’s hardness does not reduce this damage. A magic weapon may attempt a DC 18 Reflex save to avoid taking this damage. A creature who strikes the babau with an unarmed attack, unarmed strike, touch spell, or natural weapon takes this damage as well but can negate the damage with a DC 18 Reflex save. The save DCs are Constitution-based. </span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">[/sblock]</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><strong><u>History:</u></strong>[sblock]</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Kelteror is a mighty warrior from the armies of Loxakathormi. Unfortunately for him, he has mostly battled in the planes.</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">As a reward for a recent vistory against agents of Celestia, Kelteror was allowed to go to the prime, and be instrumental in the invasion of Mori[/sblock]</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><strong><u>Appearance</u>: </strong>[sblock]</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Kelteror's appearance shifts according to his whim. When unaltered magically, he is an ugly, slimy babau. [/sblock]</span></span></p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 3019179, member: 15132"] [Size=3]Kelteror 'ur Norgoroth[/Size] Large Babau (La+5, HD8)/ fighter 1 [b][u]Character sheet[/u][/b][u][/u][sblock] [b]Str: 38 (+14)[/b] [SPOILER] 16 base +10 babau +8 large +4 belt[/SPOILER] [b]Dex: 18 (+4)[/b] [SPOILER] 14 base +2 babau -2 large +2 levels +2 gloves[/SPOILER] [b]Con: 28 (+9)[/b] [SPOILER] 14 base +10 babau +4 large[/SPOILER] [b]Wis: 16 (+4)[/b] [SPOILER] 14 base +2 babau[/SPOILER] [b]Int: 18 (+4)[/b] [SPOILER] 14 base +4 babau [/SPOILER] [b]Cha: 20 (+5)[/b] [SPOILER] 14 base +6 babau[/SPOILER] [b]AC: [/b] 37 [spoiler]10 Base +10 Nat armor (large(+2) babau(+8)) +4 dex +2 deflection (ring) +9 armor(+5 mithral breastplate) +2 shield (ring)[/spoiler] [b]Touch AC:[/b] 16 [b]Flat footed:[/b] 33 [SIZE=1][/SIZE] [b]ACP:[/b] -2 [b]SR:[/b] 15 [spoiler]14 base +1 8HD Babau[/spoiler] [highlight][b]HP: [/b] [url=http://invisiblecastle.com/find.py?id=621464]143[/url] [/highlight] [spoiler]8d8+1d10+81[/spoiler] [b]BAB: [/b] +9/+4 [b]Grapple: [/b] +21 [b]Init:[/b] + 4 [spoiler]4 base[/spoiler] [b]Speed: [/b] 40 [spoiler]30 base +10 boots[/spoiler] [b][u]Saves[/u][/b][u][/u] [b]For:[/b] +20 [spoiler][i](8 [Base] + 9 [Con] + 3 [Resistance (cloak)] [/i] [/spoiler] [b]Ref:[/b] +13 [spoiler][i](6 [Base] + 4 [Dex] + 3 [Resistance (cloak)])[/i] [/spoiler] [b]Wil:[/b] +12 [spoiler][i](6 [Base] + 3 [Wis]+ 3 [Resistance (cloak)])[/i] [/spoiler] [SIZE=1][/SIZE] [u][B]Skills:[/B][/u] [spoiler][skillpoints: (8+4)*8 babau +(2+4)*1 warrior= 102][/spoiler][sblock] [size=1] Climb, Disable Device, Disguise, Escape Artist, Hide, Listen, Move Silently, Open Lock, Search, Sleight of Hand. [/size] [size=1]The fighter’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str). [/size] Balance (Rog): [b]+2[/b] [0 ranks +4 dex -2ACP] Bluff: [b]+5[/b] [+5 cha] Disguise: [b]+26[/b] [11 ranks +5 cha +10 hat] Disable device: [b]+15[/b] [11 ranks +4 dex] Climb: [b]+12[/b] [0 ranks +14 str -2ACP] Concentration: [b]+9[/b] [0 ranks +9 con] Diplomacy: [b]+5[/b] [0 ranks +5 cha] Escape Artist:[b]+3[/b] [1 rank +4 dex -2ACP] Intimidate: [b]+7[/b] [2 ranks +5 cha] Jump: [b]+26[/b] [8 ranks (4 cross class-12 skill points)+14 str +4 speed 40 -2ACP +2 tumble synergy] Hide: [b]+22[/b] [11 ranks + 4 dex +8 Babau -2ACP -4 large +5 armor(of shadow)] Listen: [b]+22[/b] [11 ranks +3 wis +8 Babau] Move Silently: [b]+21[/b] [11 ranks + 4 dex +8 Babau -2ACP] Spot: [b]+14[/b] [11 ranks +3 wis] Search: [b]+28[/b] [11 ranks + 4 int +8 Babau +5 goggles] Tumble: [b]+9[/b] [5 ranks (10 cross class)+ 4 dex -2ACP +2 jump synergy] [/sblock][u][B]Attacks:[/B][/u][indent][size=1][u][i]Melee, Two-handed[/i][/u][i]:[/i][/size] • +2 mythral guisarme of frost: +25/+20 to hit, 2d6+1d6 (frost) +23 damage, x3, S, 20 ft reach [spoiler][SIZE=1] to hit: +9/+4 base +14 str +2 magic; Damage: 2d6 +1d6 frost +2 magic +21 str (2 handed)[/SIZE][/spoiler] [url=http://www.d20srd.org/srd/combat/specialAttacks.htm#charge]Charge[/url] action:[spoiler] [size=1]You get a +2 bonus on the attack roll and take a -2 penalty to your AC until the start of your next turn; x3 power attack damage (from leap attack)[size=1] [/size][/size][/spoiler][size=1][size=1] • Natural weapons: +23/+23/+18 to hit with claw/claw/bite; 1d8+14/1d8+14/1d8+7 damage, 20/x2 S/P [spoiler][SIZE=1] to hit: +9/+9 base +14 str (claws), +4 base (bite) +14 str; Damage: +14 str (2 claws); +7 str/2 (bite)[/SIZE] [/spoiler] [size=1][i][u]Ranged[/u]:[/i][/size] • +1 composite longbow (+12 Str): +14/+9 to hit, 1d8+12 damage, x3, P, 110ft range [spoiler][SIZE=1] to hit: +9/+4 base +4 dex +1 magic; Damage: +1 magic +12 STR [/SIZE] [/spoiler][/size][/size][/indent][size=1][size=1][spoiler][/spoiler] [b]Babau special abilities and characteristics :[/b][sblock] Special Qualities: [size=1]Damage reduction 10/cold iron or good, darkvision 60 ft., immunity to electricity and poison, protective slime, resistance to acid 10, cold 10, and fire 10, spell resistance 15 (14 base, +1 8HD), telepathy 100 ft. [/size] Sneak Attack (Ex): [size=1] A babau can make a sneak attack like a rogue, dealing an extra 2d6 points of damage whenever a foe is denied his or her Dexterity bonus, or when the babau is flanking. [/size] Spell-Like Abilities, at will: [size=1]darkness, dispel magic, see invisibility, greater teleport (self plus 50 pounds of objects only). Caster level 7th. [/size] Protective Slime (Su): [size=1]A slimy red jelly coats the babau’s skin. Any weapon that touches it takes 1d8 points of acid damage from the corrosive goo, and the weapon’s hardness does not reduce this damage. A magic weapon may attempt a DC 18 Reflex save to avoid taking this damage. A creature who strikes the babau with an unarmed attack, unarmed strike, touch spell, or natural weapon takes this damage as well but can negate the damage with a DC 18 Reflex save. The save DCs are Constitution-based. [/size] Summon Demon (Sp): [size=1]Once per day a babau can attempt to summon 1 babau with a 40% chance of success. This ability is the equivalent of a 3rd-level spell.[/size] [spoiler]Str +10 racial, dex +2 racial, con +10 racial, int +4 racial, wis +2 racial, cha +6 racial AC: +8 Natural 8HD: increase to large size, +8 str, -2 dex, +4 con, +2 Natural armor AC, -1 attack, -1 AC Skills: Babaus have a +8 racial bonus on Hide, Listen, Move Silently, and Search checks. [/spoiler][/sblock] [b][u]Feats: [/u][/b][u][/u] • level 1 feat: [url=http://www.d20srd.org/srd/feats.htm#combatReflexes]Combat reflexes[/url] • level 3 feat: [url=http://www.d20srd.org/srd/feats.htm#powerAttack]Power attack[/url] • level 6 feat: [url=http://www.d20srd.org/srd/feats.htm#cleave]Cleave[/url] • level 9 feat: leap attack: [spoiler][size=1] You can combine a jump with a charge against an opponent. If your jump covers at least 10’ of horizontal distance and end in a square which threatens your opponent, you can double the damage bonus from your Power Attack (triple if using a two-handed weapon).[/size][/spoiler] •Fighter 1: [url=http://www.d20srd.org/srd/feats.htm#greatCleave]Great cleave[/url] [b][u]Equipment:[/u][/b][u][/u] [sblock] Necklace of adaptation 8000gp +4 Mythral breastplate of shadow (+5 hide) 30 lbs, 24,500 gp [spoiler][size=1]considered light armor, AC +9, ACP=-2, max dex +5 (mythral)[/size][/spoiler] Permanent hat of disguise 2,700gp +2 large guisarme of frost (darkwood shaft) 18,549 gp 12 lb [spoiler][size=1]2d6 +2 +1d6 frost damage[/size][/spoiler] ring of protection +2 with ring of force shield 20,750 gp, 0 lb, worn on right hand cloak of resistance +3 9000 gp, 2 lb, worn Efficient quiver 1,800 gp; Weight 2 lb. ...+1 Composite longbow (+12 str) 3600 gp, 6 lb, in quiver* ...Arrows (60) 6 gp, 18 lb * *[spoiler][size=1]weight not accounted for because items in quiver[/size][/spoiler][size=1][/size] Gloves of dexterity 4000gp Belt of giant strenght (+4) 16000 gp, 1 lb Ring of freedom of movement 40000 gp goggles of minute seing (+5 to search checks) 1250gp Potion of cure serious wounds 750gp Money= 375 gp (in gems), in belt pouch [spoiler] [/spoiler][/sblock] Total weight = 47 lb [/sblock] [b][u]Special abilities and effects usually active[/u][/b][u][/u][sblock] [B]Attacks:[/B] • +2 mythral guisarme of frost (2 handed): +25/+20 to hit, 2d6+1d6 (frost) +23 damage, x3, S, 20 ft reach • Natural weapons: +23/+23/+18 to hit with claw/claw/bite; 1d8+14/1d8+14/1d8+7 damage, 20/x2 S/P • +1 composite longbow (+12 Str): +14/+9 to hit, 1d8+12 damage, x3, P, 110ft range [b]Feats & other:[/b] 5 Attacks of opportunity per round (combat reflexes) 20 ft reach with guisarme, 10 foot reach with natural weapons (claw, claw bite) Leap attack(feat): [spoiler][size=1] You can combine a jump with a charge against an opponent. If your jump covers at least 10’ of horizontal distance and end in a square which threatens your opponent, you can double the damage bonus from your Power Attack (triple if using a two-handed weapon).[/size][/spoiler] [url=http://www.d20srd.org/srd/combat/specialAttacks.htm#charge]Charge[/url] action:[spoiler] [size=1]You get a +2 bonus on the attack roll and take a -2 penalty to your AC until the start of your next turn; x3 power attack damage (from leap attack)[/size] [/spoiler] [b]Magic:[/b] Adaptation (from necklace) freedom of movement (from ring) Hat of disguise [b]Racial:[/b] Spell resistance 15 [spoiler](14 base, +1 8HD) [/spoiler] Damage reduction 10/cold iron or good darkvision 60 ft. Immunity to electricity and poison resistance to acid 10, cold 10, and fire 10 Telepathy 100 ft See invisibility (SLA at will, always renewed) Spell-Like Abilities, at will: [size=1]darkness, dispel magic, see invisibility, greater teleport (self plus 50 pounds of objects only). Caster level 7th. [/size] [B]Sneak Attack[/B] (Ex): 2d6 [B]Protective Slime [/B] (Su): [size=1]A slimy red jelly coats the babau’s skin. Any weapon that touches it takes 1d8 points of acid damage from the corrosive goo, and the weapon’s hardness does not reduce this damage. A magic weapon may attempt a DC 18 Reflex save to avoid taking this damage. A creature who strikes the babau with an unarmed attack, unarmed strike, touch spell, or natural weapon takes this damage as well but can negate the damage with a DC 18 Reflex save. The save DCs are Constitution-based. [/size] [/sblock] [b][u]History:[/u][/b][u][/u][sblock] Kelteror is a mighty warrior from the armies of Loxakathormi. Unfortunately for him, he has mostly battled in the planes. As a reward for a recent vistory against agents of Celestia, Kelteror was allowed to go to the prime, and be instrumental in the invasion of Mori[/sblock] [b][u]Appearance[/u]: [/b][sblock] Kelteror's appearance shifts according to his whim. When unaltered magically, he is an ugly, slimy babau. [/sblock][/size][/size] [/QUOTE]
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