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Invasion of Mori - Gallery [3.5][planar]
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<blockquote data-quote="Fenris2" data-source="post: 3271172" data-attributes="member: 7318"><p>Drax (work in progress)</p><p></p><p>[sblock="Stats"]</p><p>[code]</p><p></p><p>Name: Drax</p><p>Race: Changling(Eb) CryptSpawn(MoF)</p><p>Class: Paladin of Slaughter 2(UA)/Sorcerer 3/Abjur Champ 4(ComMage)/Recaster(RoEb) 5</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Chaotic Evil</p><p>Deity: ?</p><p>Domains: NA</p><p></p><p>Str: 22 +6 Char Level: 14 XP: ?</p><p>Dex: 18 +4 BAB: +9/4 HP: 174 14d12+84</p><p>Con: - Adj BAB: +14/9/4 Temp HP: 188 (BAB/HP When under Divine Power) </p><p>Int: 14 +2 Grapple: Dmg Red: 10/+3</p><p>Wis: 19 +4 Speed: 30' Spell Res: 22</p><p>Cha: 24 +7 Init: +4 Spell Save: NA</p><p> ACP: ? Spell Fail: NA Turn as: 18 hd, 14hd + 4 Resistance</p><p></p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +8 +0 +4 +0 +4 +0 26</p><p>Touch: 26 Flatfooted: 22</p><p>* When hasted: +1/+1/+0</p><p></p><p> Base Mod Pal Crpyt Misc Total</p><p>Fort: +6 +0 +7 +2 +3 +18</p><p>Ref: +3 +4 +7 +2 +3 +19 Has Evasion (Ring)</p><p>Will: +11 +4 +7 +2 +3 +27</p><p>Special: Undead Traits, Immune to Disintigrate, Turn as 22 HD undead</p><p></p><p>Weapon Attack Damage Type Critical Notes</p><p>Great Sword +16/11 2d6+10 +1 Adamantine, Sure Striking, Life Drinker</p><p>" " w/Divine Pwr +21/16/11 2d6+14 </p><p></p><p>Comp Long Bow, L + d8+4 P 20x3 </p><p>" " w/Divine Pwr</p><p></p><p>Haste adds: +1 AB, +1 attack at highest AB</p><p></p><p></p><p>Skills</p><p></p><p>Skill Rank Adjustments Total Modifers</p><p>Concentration 0 - 4 +4 Combat Casting</p><p>Spell Craft 8 +2 int 12 +2 syn</p><p>Know: Arcane 5 +2 int 7</p><p>Know: Religion 5 +2 int 7</p><p>Know: Planes 8 +2 int 10</p><p>Know: Strategy 8 +2 int 10</p><p>Prof: Stratgst 6 +4 wis 10</p><p></p><p>Bluff 5 +7 cha 12 </p><p>Diplomacy 6 +7 cha 17 +4 syn</p><p>Disguise 5 +7 cha 22 +10 race shape shift</p><p>Intimidate 5 +7 cha 20 +6 race and cryt spawn templates, +2 Syn</p><p>Sense Motive 7 +4 wis 15 +2 Race, +2 Syn</p><p></p><p></p><p>Ability Gen:</p><p>40 points assigned as follows: STR 14 [6], DEX 14 [6], CON 8 [0], INT 14 [6], WIS 16 [10], CHA 16 [10] </p><p>Leveling: +1 WIS, +2 CHA</p><p>Going Undead: +8 Str, +4 Dex, Con -, d12 HP +6 HP/HD (desarcrate, corpscrafter(cohort), dread necro(cohort))</p><p>Items: Cloak of Charisma +6, Pariapt of Wisdom +2</p><p></p><p>HP: max first + 1/2 there after</p><p>[/code]</p><p>[/sblock]</p><p></p><p>[sblock="Abilities"]</p><p>[code]</p><p></p><p>Ongoing Spells</p><p></p><p>NA</p><p></p><p>Magic Vestments - CL17, rod + prayer beads, alternte days on shield and armor, +4 enhance each</p><p>Greater Magic Weapon CL17 - prayer beads, morning star, Bow, +4 enhance each</p><p>Divine Power CL17 - prayer beads, Divine MM + Persistant Spell, +6 str, 14 BAB, +17 temp HP</p><p>Hero's Feast CL13 - 12 hours for party, served at breakfast)</p><p>Iron Silence CL17 - CL 17</p><p></p><p>See Invisble CL17, prayer beads - made permanent via permenancy scroll - gotta luv UMD + Divine Insight!</p><p>See Invisble CL17, prayer beads - made permanent via permenancy scroll - gotta luv UMD + Divine Insight!</p><p></p><p>Changling</p><p></p><p>* Shapeshifter subtype</p><p>* Natural Lingist: Languages are class skills</p><p>* +2 save vs sleep and charm</p><p>* +2 on Bluff, Intimidate, Sense Motive</p><p>* Minor Shape Chage(SU) +10 disguise, alter as disguise self (features only, not magic, so proof vs true seeing)</p><p></p><p>Crypt Spawn (MoF 185) created via Undeath after Death(Mof 129) from scroll, via UMD and Scroll Divine Insight cast by cohort</p><p></p><p>* No Constitution score. </p><p>* Darkvision out to 60 feet. </p><p>* Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). </p><p>* Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects. </p><p>* Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. </p><p>* Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score. </p><p>* Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). </p><p>* Uses its Charisma modifier for Concentration checks. </p><p>* Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed. </p><p>* Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead. </p><p>* Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry. </p><p>* Undead do not breathe, eat, or sleep. </p><p></p><p>* +2 Turn Resistance</p><p>* +4 Natural Armor</p><p>* +4 Intimidate</p><p></p><p>Spell Stitched (MMII)</p><p></p><p>* Spell Like Abilities: Know:2/2/2/2/2 from conj, nec, evo schools Use:4/4/2/2/2</p><p>* Damage Reduction: 10/+3</p><p>* Spell Resistance: 15 + Cha modifier</p><p>* +2 Turn Resistance</p><p>* +2 Saves </p><p></p><p>Paladin of Slaughter (SRD)</p><p></p><p>* Aura of Evil (Ex) The power of a paladin of slaughter's aura of evil (see the detect evil spell) is 2nd Level, just as with the aura of a cleric of an evil diety</p><p>* Detect Good (Sp) At will, a paladin of slaughter can use detect good, as the spell</p><p>* Smite Good (Su) Once per day with a melee attack. +7 TH, +14 dmg </p><p>* Deadly Touch (Su) cause wounds with a successful touch attack. Each day she can deal 14 hit points of damage. An opponent subjected to this attack can make a Will save (DC 18) to halve the damage dealt. </p><p>Alternatively, a paladin of slaughter can use any or all of this power to cure damage to undead creatures, just as an inflict wounds spell does. This power otherwise functions identically to the paladin's lay on hands ability. </p><p></p><p>Abjuration Champion(Com MAge)</p><p></p><p>* Abjuration Armor(Su) +4 to AC provided by abjurations that give shield or AC bonus</p><p>* Extended Abjuration(Su) - all abjurations get extended for free</p><p>* Quicken Abjurations(Su) up to 2nd level for free</p><p>* Arcane Boost(Su) expend spell slot as a swift action to grant insight 1 round bonus of/to</p><p> AB = +1/Level</p><p> Weapon Dmg = +2/Level</p><p> AC = +1/Level</p><p> Saves = +1/Level</p><p> Resisence = 5 * Level to acid, cold, electric, fire, sonic</p><p></p><p>Recaster (Races of Eberron)</p><p></p><p>* Expanded Knowledge(Ex) pick 2 spells any school/class and add them to your known spells</p><p>* MetaMorphic Spell(Su) grants</p><p> Eschew materials for all spells w/o level change</p><p> 4/day silent spell or still spell w/o level change</p><p> 3/day quicken spell w/o level change but the duration is 1 round</p><p>* Sudden Metamagic(Su) 4/day with empower, 4/day with maximize w/o level or time change</p><p></p><p>Sorcerer (PHBII)</p><p></p><p>* Alternate - Cast Meta Magic spells 5/day with no extra time, but may never get a familiar</p><p></p><p></p><p>Feats:</p><p>1 Combat Casting</p><p>3 Empower </p><p>6 Maximize</p><p>9 Arcane Thesis - Hail of Stone (Com Arc)</p><p>12 Leadership</p><p></p><p>[/code]</p><p>[/sblock]</p><p></p><p>[sblock="Spells"]</p><p>[code]</p><p></p><p>Spells Automatically in play 24/7:</p><p>Create Magic Tattoo - +1 AB Luck (CL14)</p><p>Create Magic Tattoo - +2 AB Luck (CL14)</p><p>Create Magic Tattoo - +1 CL (CL14)</p><p>Draconic Sight - 140' Darkvsion, 4xLow Light Vision, 2xNomral Vision, Blindsense 70' (Cl14)</p><p>Mage Armor, Mass - (CL14)</p><p></p><p></p><p>Spells Known : 9 / 5 / 5 / 4 / 3 / 2 / 1</p><p>SP Known : - / 2 / 2 / 2/ 2 / 2 / 1</p><p>Spells Castable: 6 / 6 / 6 / 6 / 6 / 5 / 3 </p><p>SP Usable : - / 4 / 4 / 2/ 2 / 2 / 1</p><p></p><p>0th: DC 17 Save</p><p>_Arcane Mark(SRD)</p><p>_Amanueses(Spell Comp 9)</p><p>_Detect Magic(SRD)</p><p>_Light(SRD)</p><p>_Mage Hand(SRD)</p><p>_Mending(SRD)</p><p>_Message(SRD)</p><p>_Prestidigitation(SRD)</p><p>_Read Magic(SRD)</p><p></p><p>1st: DC 18 save</p><p>_Hail of Stone(Spell Cmp 55) 5d4 no save no SR 5' radius, 40' high</p><p>_Identify(SRD)</p><p>_Magic Missle(SRD)</p><p>_Protection from Good(SRD)</p><p>_Shield(SRD)</p><p></p><p>_Divine Favor(SRD)(1/day) +3 AB/+3 Dmg</p><p>_Vigor, Lesser(Spell Cmp 229)(3/day) Fast Healing 1 for 15 rounds</p><p></p><p></p><p>2nd: DC 19 Save</p><p>_Arcane Turmoil(Com Mage 96) </p><p>_Create Magic Tattoo(Spell Cmp 55)</p><p>_Wraith Strike(Comp Spl 243)</p><p>_Scortching Ray(SRD)</p><p>_See Invisibility(SRD)</p><p></p><p>_Command Undead(SRD)(2/day)</p><p>_Cause Moderate Wounds(SRD)(2/day)</p><p></p><p></p><p>3rd: DC 20 Save</p><p>_Invisiblity Sphere(SRD)</p><p>_Magic Weapon, Greater (SRD) +3</p><p>_Mage Armor, Mass(Spl Cmp )</p><p>_Resist Energy, Mass (Comp Spl )</p><p></p><p>_Vigor, Lesser, Mass(Spell Cmp 229)(1/day) Fast Healing 1 for 22 rounds for up to 6 creatures</p><p>_Animate Dead(SRD)(1/day)</p><p></p><p></p><p>4th: DC 21 Save </p><p>_Divine Power(SRD) +6 str, +14 hp, 14 BAB -- From Recaster Prc spell pick</p><p>_Explosive Cascade(Comp Spl )</p><p>_Scry(SRD)</p><p>_Suggestion(SRD)</p><p></p><p>_Heart Ripper(Comp Spl 112)(1/day)</p><p>_Recitation(Comp Spl 214)(1/day) +2/3 Luck bonus on AC, Saves, AB for 12 rounds</p><p></p><p></p><p>5th: DC 22 Save</p><p>_Draconic Polymorph(Draconomicon 79)</p><p>_Dragonsight(Comp Spl 73) -- From Recaster Prc spell pick</p><p>_Teleport(SRD)</p><p></p><p>_Plane Shift(1/day)</p><p>_Wall of Stone(SRD)(1/day)</p><p></p><p></p><p>6th: DC 23 Save</p><p>_Disintigrate(SRD)</p><p></p><p>_Animate Dread Warrior(UnaprchEast xxx)(1/day)</p><p>alt: Summon Greater Elemental(Comp Spl 214) or Awaken Undead</p><p></p><p>[/code]</p><p>[/sblock]</p><p></p><p>[sblock="Items"]</p><p>[code]</p><p>2x AquaMarine of Spell Extending(PGtF) 1 used for dragon sight, 1 for mage armor, mass</p><p> 7.5k </p><p></p><p>Handy Haversack(SRD) 2.5k</p><p></p><p>Ring of Evasion(SRD) 19.0k +</p><p>Ring of Arcane Might(CompArc)15.0k + +1 CL</p><p></p><p>Vest of Resistance +3(ComArc) 4.5k * - +3 enhancemnt bonus on saves</p><p>Boots of Speed(SRD) 6.5k *</p><p>Winged Mask(MoF 168) 6.5k * - Fly 60' good, glow as per light</p><p></p><p>Cloak of Charisma +6(SRD) 16.0k *</p><p>Periapt of Wisdom +2(SRD) 2.0k *</p><p></p><p>+1 Great Sword, Life Drinker, Sure Striking(PGtF), Shifting(Secrets of Xen'drik), Admantine, Spellblade(PGtF) - immune to disintigrate</p><p> 30.0k * - Can turn into any other weapon, usualy mighty comp LB in this case</p><p></p><p>mirror for scry 1.0k</p><p></p><p>Scroll of Undeath after Death 3.0k - Used, MoF</p><p>Scroll of Divine Insight .6k - Used, CL 12th, Spell Compendium</p><p></p><p>Cost of Spell Stitching 36.5k + </p><p></p><p>150,000 </p><p></p><p>* 120k enchanted by Knab) balance from Kanbs starting funds, must deduct xp</p><p>+ purchased with Mercantile Background feat by Knab (cohort)</p><p></p><p>[/code]</p><p>[/sblock]</p><p></p><p>[sblock="Background"]</p><p>[code]</p><p></p><p>Fill in</p><p></p><p>[/code]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Fenris2, post: 3271172, member: 7318"] Drax (work in progress) [sblock="Stats"] [code] Name: Drax Race: Changling(Eb) CryptSpawn(MoF) Class: Paladin of Slaughter 2(UA)/Sorcerer 3/Abjur Champ 4(ComMage)/Recaster(RoEb) 5 Size: Medium Gender: Male Alignment: Chaotic Evil Deity: ? Domains: NA Str: 22 +6 Char Level: 14 XP: ? Dex: 18 +4 BAB: +9/4 HP: 174 14d12+84 Con: - Adj BAB: +14/9/4 Temp HP: 188 (BAB/HP When under Divine Power) Int: 14 +2 Grapple: Dmg Red: 10/+3 Wis: 19 +4 Speed: 30' Spell Res: 22 Cha: 24 +7 Init: +4 Spell Save: NA ACP: ? Spell Fail: NA Turn as: 18 hd, 14hd + 4 Resistance Base Armor Shld Dex Size Nat Misc Total Armor: 10 +8 +0 +4 +0 +4 +0 26 Touch: 26 Flatfooted: 22 * When hasted: +1/+1/+0 Base Mod Pal Crpyt Misc Total Fort: +6 +0 +7 +2 +3 +18 Ref: +3 +4 +7 +2 +3 +19 Has Evasion (Ring) Will: +11 +4 +7 +2 +3 +27 Special: Undead Traits, Immune to Disintigrate, Turn as 22 HD undead Weapon Attack Damage Type Critical Notes Great Sword +16/11 2d6+10 +1 Adamantine, Sure Striking, Life Drinker " " w/Divine Pwr +21/16/11 2d6+14 Comp Long Bow, L + d8+4 P 20x3 " " w/Divine Pwr Haste adds: +1 AB, +1 attack at highest AB Skills Skill Rank Adjustments Total Modifers Concentration 0 - 4 +4 Combat Casting Spell Craft 8 +2 int 12 +2 syn Know: Arcane 5 +2 int 7 Know: Religion 5 +2 int 7 Know: Planes 8 +2 int 10 Know: Strategy 8 +2 int 10 Prof: Stratgst 6 +4 wis 10 Bluff 5 +7 cha 12 Diplomacy 6 +7 cha 17 +4 syn Disguise 5 +7 cha 22 +10 race shape shift Intimidate 5 +7 cha 20 +6 race and cryt spawn templates, +2 Syn Sense Motive 7 +4 wis 15 +2 Race, +2 Syn Ability Gen: 40 points assigned as follows: STR 14 [6], DEX 14 [6], CON 8 [0], INT 14 [6], WIS 16 [10], CHA 16 [10] Leveling: +1 WIS, +2 CHA Going Undead: +8 Str, +4 Dex, Con -, d12 HP +6 HP/HD (desarcrate, corpscrafter(cohort), dread necro(cohort)) Items: Cloak of Charisma +6, Pariapt of Wisdom +2 HP: max first + 1/2 there after [/code] [/sblock] [sblock="Abilities"] [code] Ongoing Spells NA Magic Vestments - CL17, rod + prayer beads, alternte days on shield and armor, +4 enhance each Greater Magic Weapon CL17 - prayer beads, morning star, Bow, +4 enhance each Divine Power CL17 - prayer beads, Divine MM + Persistant Spell, +6 str, 14 BAB, +17 temp HP Hero's Feast CL13 - 12 hours for party, served at breakfast) Iron Silence CL17 - CL 17 See Invisble CL17, prayer beads - made permanent via permenancy scroll - gotta luv UMD + Divine Insight! See Invisble CL17, prayer beads - made permanent via permenancy scroll - gotta luv UMD + Divine Insight! Changling * Shapeshifter subtype * Natural Lingist: Languages are class skills * +2 save vs sleep and charm * +2 on Bluff, Intimidate, Sense Motive * Minor Shape Chage(SU) +10 disguise, alter as disguise self (features only, not magic, so proof vs true seeing) Crypt Spawn (MoF 185) created via Undeath after Death(Mof 129) from scroll, via UMD and Scroll Divine Insight cast by cohort * No Constitution score. * Darkvision out to 60 feet. * Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). * Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects. * Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. * Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score. * Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). * Uses its Charisma modifier for Concentration checks. * Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed. * Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead. * Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry. * Undead do not breathe, eat, or sleep. * +2 Turn Resistance * +4 Natural Armor * +4 Intimidate Spell Stitched (MMII) * Spell Like Abilities: Know:2/2/2/2/2 from conj, nec, evo schools Use:4/4/2/2/2 * Damage Reduction: 10/+3 * Spell Resistance: 15 + Cha modifier * +2 Turn Resistance * +2 Saves Paladin of Slaughter (SRD) * Aura of Evil (Ex) The power of a paladin of slaughter's aura of evil (see the detect evil spell) is 2nd Level, just as with the aura of a cleric of an evil diety * Detect Good (Sp) At will, a paladin of slaughter can use detect good, as the spell * Smite Good (Su) Once per day with a melee attack. +7 TH, +14 dmg * Deadly Touch (Su) cause wounds with a successful touch attack. Each day she can deal 14 hit points of damage. An opponent subjected to this attack can make a Will save (DC 18) to halve the damage dealt. Alternatively, a paladin of slaughter can use any or all of this power to cure damage to undead creatures, just as an inflict wounds spell does. This power otherwise functions identically to the paladin's lay on hands ability. Abjuration Champion(Com MAge) * Abjuration Armor(Su) +4 to AC provided by abjurations that give shield or AC bonus * Extended Abjuration(Su) - all abjurations get extended for free * Quicken Abjurations(Su) up to 2nd level for free * Arcane Boost(Su) expend spell slot as a swift action to grant insight 1 round bonus of/to AB = +1/Level Weapon Dmg = +2/Level AC = +1/Level Saves = +1/Level Resisence = 5 * Level to acid, cold, electric, fire, sonic Recaster (Races of Eberron) * Expanded Knowledge(Ex) pick 2 spells any school/class and add them to your known spells * MetaMorphic Spell(Su) grants Eschew materials for all spells w/o level change 4/day silent spell or still spell w/o level change 3/day quicken spell w/o level change but the duration is 1 round * Sudden Metamagic(Su) 4/day with empower, 4/day with maximize w/o level or time change Sorcerer (PHBII) * Alternate - Cast Meta Magic spells 5/day with no extra time, but may never get a familiar Feats: 1 Combat Casting 3 Empower 6 Maximize 9 Arcane Thesis - Hail of Stone (Com Arc) 12 Leadership [/code] [/sblock] [sblock="Spells"] [code] Spells Automatically in play 24/7: Create Magic Tattoo - +1 AB Luck (CL14) Create Magic Tattoo - +2 AB Luck (CL14) Create Magic Tattoo - +1 CL (CL14) Draconic Sight - 140' Darkvsion, 4xLow Light Vision, 2xNomral Vision, Blindsense 70' (Cl14) Mage Armor, Mass - (CL14) Spells Known : 9 / 5 / 5 / 4 / 3 / 2 / 1 SP Known : - / 2 / 2 / 2/ 2 / 2 / 1 Spells Castable: 6 / 6 / 6 / 6 / 6 / 5 / 3 SP Usable : - / 4 / 4 / 2/ 2 / 2 / 1 0th: DC 17 Save _Arcane Mark(SRD) _Amanueses(Spell Comp 9) _Detect Magic(SRD) _Light(SRD) _Mage Hand(SRD) _Mending(SRD) _Message(SRD) _Prestidigitation(SRD) _Read Magic(SRD) 1st: DC 18 save _Hail of Stone(Spell Cmp 55) 5d4 no save no SR 5' radius, 40' high _Identify(SRD) _Magic Missle(SRD) _Protection from Good(SRD) _Shield(SRD) _Divine Favor(SRD)(1/day) +3 AB/+3 Dmg _Vigor, Lesser(Spell Cmp 229)(3/day) Fast Healing 1 for 15 rounds 2nd: DC 19 Save _Arcane Turmoil(Com Mage 96) _Create Magic Tattoo(Spell Cmp 55) _Wraith Strike(Comp Spl 243) _Scortching Ray(SRD) _See Invisibility(SRD) _Command Undead(SRD)(2/day) _Cause Moderate Wounds(SRD)(2/day) 3rd: DC 20 Save _Invisiblity Sphere(SRD) _Magic Weapon, Greater (SRD) +3 _Mage Armor, Mass(Spl Cmp ) _Resist Energy, Mass (Comp Spl ) _Vigor, Lesser, Mass(Spell Cmp 229)(1/day) Fast Healing 1 for 22 rounds for up to 6 creatures _Animate Dead(SRD)(1/day) 4th: DC 21 Save _Divine Power(SRD) +6 str, +14 hp, 14 BAB -- From Recaster Prc spell pick _Explosive Cascade(Comp Spl ) _Scry(SRD) _Suggestion(SRD) _Heart Ripper(Comp Spl 112)(1/day) _Recitation(Comp Spl 214)(1/day) +2/3 Luck bonus on AC, Saves, AB for 12 rounds 5th: DC 22 Save _Draconic Polymorph(Draconomicon 79) _Dragonsight(Comp Spl 73) -- From Recaster Prc spell pick _Teleport(SRD) _Plane Shift(1/day) _Wall of Stone(SRD)(1/day) 6th: DC 23 Save _Disintigrate(SRD) _Animate Dread Warrior(UnaprchEast xxx)(1/day) alt: Summon Greater Elemental(Comp Spl 214) or Awaken Undead [/code] [/sblock] [sblock="Items"] [code] 2x AquaMarine of Spell Extending(PGtF) 1 used for dragon sight, 1 for mage armor, mass 7.5k Handy Haversack(SRD) 2.5k Ring of Evasion(SRD) 19.0k + Ring of Arcane Might(CompArc)15.0k + +1 CL Vest of Resistance +3(ComArc) 4.5k * - +3 enhancemnt bonus on saves Boots of Speed(SRD) 6.5k * Winged Mask(MoF 168) 6.5k * - Fly 60' good, glow as per light Cloak of Charisma +6(SRD) 16.0k * Periapt of Wisdom +2(SRD) 2.0k * +1 Great Sword, Life Drinker, Sure Striking(PGtF), Shifting(Secrets of Xen'drik), Admantine, Spellblade(PGtF) - immune to disintigrate 30.0k * - Can turn into any other weapon, usualy mighty comp LB in this case mirror for scry 1.0k Scroll of Undeath after Death 3.0k - Used, MoF Scroll of Divine Insight .6k - Used, CL 12th, Spell Compendium Cost of Spell Stitching 36.5k + 150,000 * 120k enchanted by Knab) balance from Kanbs starting funds, must deduct xp + purchased with Mercantile Background feat by Knab (cohort) [/code] [/sblock] [sblock="Background"] [code] Fill in [/code] [/sblock] [/QUOTE]
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