Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Invasion of Mori - IC [3.5][CE/NE][planar]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steve Gorak" data-source="post: 3086915" data-attributes="member: 15132"><p><em><strong>Well, well, well, what do we have here...</strong></em> Kelteror thinks to himself. As a seasoned warrior, he is glad this is not simply an ordinary Kobolts and mentally accepts the challenge. He tightens his grip on his guisarme and will attempt to hit the mage.</p><p></p><p>OCC: Kelteror should be 20ft away from the mage. Should the Mage move, Kelteror will get AoO(s).</p><p></p><p>• +2 mythral guisarme of frost (2 handed): +25/+20 to hit, 2d6+1d6 (frost) +23 damage, x3, S, 20 ft reach </p><p></p><p>Sneak Attack, if applicable (for AoOs): +2 hit/+2d6 damage </p><p></p><p></p><p>FYI: <strong><u>Special abilities and effects usually active</u></strong>[sblock]</p><p><strong>Attacks:</strong></p><p></p><p> • +2 mythral guisarme of frost (2 handed): +25/+20 to hit, 2d6+1d6 (frost) +23 damage, x3, S, 20 ft reach </p><p> • Natural weapons: +23/+23/+18 to hit with claw/claw/bite; 1d8+14/1d8+14/1d8+7 damage, 20/x2 S/P</p><p> • +1 composite longbow (+12 Str): +14/+9 to hit, 1d8+12 damage, x3, P, 110ft range</p><p></p><p><strong>Feats & other:</strong></p><p>5 Attacks of opportunity per round (combat reflexes)</p><p>20 ft reach with guisarme, 10 foot reach with natural weapons (claw, claw bite)</p><p>great cleave feat</p><p></p><p>Leap attack(feat): [spoiler]<span style="font-size: 9px"> You can combine a jump with a charge against an opponent. If your jump covers at least 10’ of horizontal distance and end in a square which threatens your opponent, you can double the damage bonus from your Power Attack (triple if using a two-handed weapon).</span>[/spoiler]</p><p><a href="http://www.d20srd.org/srd/combat/specialAttacks.htm#charge" target="_blank">Charge</a> action:[spoiler] <span style="font-size: 9px">You get a +2 bonus on the attack roll and take a -2 penalty to your AC until the start of your next turn; x3 power attack damage (from leap attack)</span> [/spoiler]</p><p></p><p><strong>Magic:</strong></p><p>Adaptation (from necklace)</p><p>freedom of movement (from ring)</p><p>Hat of disguise</p><p></p><p><strong>Racial:</strong></p><p> Spell resistance 15 [spoiler](14 base, +1 8HD) [/spoiler] </p><p> Damage reduction 10/cold iron or good</p><p> darkvision 60 ft.</p><p> Immunity to electricity and poison</p><p> resistance to acid 10, cold 10, and fire 10</p><p> Telepathy 100 ft</p><p> See invisibility (SLA at will, always renewed) </p><p></p><p> Spell-Like Abilities, at will: <span style="font-size: 9px">darkness, dispel magic, see invisibility, greater teleport (self plus 50 pounds of objects only). Caster level 7th. </span></p><p></p><p> <strong>Sneak Attack</strong> (Ex): 2d6 </p><p></p><p> <strong>Protective Slime </strong> (Su): <span style="font-size: 9px">A slimy red jelly coats the babau’s skin. Any weapon that touches it takes 1d8 points of acid damage from the corrosive goo, and the weapon’s hardness does not reduce this damage. A magic weapon may attempt a DC 18 Reflex save to avoid taking this damage. A creature who strikes the babau with an unarmed attack, unarmed strike, touch spell, or natural weapon takes this damage as well but can negate the damage with a DC 18 Reflex save. The save DCs are Constitution-based. </span></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 3086915, member: 15132"] [I][B]Well, well, well, what do we have here...[/B][/I] Kelteror thinks to himself. As a seasoned warrior, he is glad this is not simply an ordinary Kobolts and mentally accepts the challenge. He tightens his grip on his guisarme and will attempt to hit the mage. OCC: Kelteror should be 20ft away from the mage. Should the Mage move, Kelteror will get AoO(s). • +2 mythral guisarme of frost (2 handed): +25/+20 to hit, 2d6+1d6 (frost) +23 damage, x3, S, 20 ft reach Sneak Attack, if applicable (for AoOs): +2 hit/+2d6 damage FYI: [b][u]Special abilities and effects usually active[/u][/b][u][/u][sblock] [B]Attacks:[/B] • +2 mythral guisarme of frost (2 handed): +25/+20 to hit, 2d6+1d6 (frost) +23 damage, x3, S, 20 ft reach • Natural weapons: +23/+23/+18 to hit with claw/claw/bite; 1d8+14/1d8+14/1d8+7 damage, 20/x2 S/P • +1 composite longbow (+12 Str): +14/+9 to hit, 1d8+12 damage, x3, P, 110ft range [b]Feats & other:[/b] 5 Attacks of opportunity per round (combat reflexes) 20 ft reach with guisarme, 10 foot reach with natural weapons (claw, claw bite) great cleave feat Leap attack(feat): [spoiler][size=1] You can combine a jump with a charge against an opponent. If your jump covers at least 10’ of horizontal distance and end in a square which threatens your opponent, you can double the damage bonus from your Power Attack (triple if using a two-handed weapon).[/size][/spoiler] [url=http://www.d20srd.org/srd/combat/specialAttacks.htm#charge]Charge[/url] action:[spoiler] [size=1]You get a +2 bonus on the attack roll and take a -2 penalty to your AC until the start of your next turn; x3 power attack damage (from leap attack)[/size] [/spoiler] [b]Magic:[/b] Adaptation (from necklace) freedom of movement (from ring) Hat of disguise [b]Racial:[/b] Spell resistance 15 [spoiler](14 base, +1 8HD) [/spoiler] Damage reduction 10/cold iron or good darkvision 60 ft. Immunity to electricity and poison resistance to acid 10, cold 10, and fire 10 Telepathy 100 ft See invisibility (SLA at will, always renewed) Spell-Like Abilities, at will: [size=1]darkness, dispel magic, see invisibility, greater teleport (self plus 50 pounds of objects only). Caster level 7th. [/size] [B]Sneak Attack[/B] (Ex): 2d6 [B]Protective Slime [/B] (Su): [size=1]A slimy red jelly coats the babau’s skin. Any weapon that touches it takes 1d8 points of acid damage from the corrosive goo, and the weapon’s hardness does not reduce this damage. A magic weapon may attempt a DC 18 Reflex save to avoid taking this damage. A creature who strikes the babau with an unarmed attack, unarmed strike, touch spell, or natural weapon takes this damage as well but can negate the damage with a DC 18 Reflex save. The save DCs are Constitution-based. [/size] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Invasion of Mori - IC [3.5][CE/NE][planar]
Top