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Invocations for a Far Realm-flavored Warlock
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<blockquote data-quote="Nyeshet" data-source="post: 3133689" data-attributes="member: 18363"><p>Some of the ones removed could arguably be returned to the list or replaced with a new invocation that better fits the concept: </p><p></p><p>Baleful Utterance -> Alien Whispers</p><p>Confusion to all excluding Warlock who hear the maddenning sounds</p><p></p><p>Baleful Utterance -> Alien Screetch: similar to the original, but the Warlock somehow utters a sound akin to fingernails scratching a blackboard that causes cracks to form in whatever object they are facing (basically a conical sonic attack)</p><p></p><p>Darkness: I would replace this one with something that controls lighting (as the psionic power of similar name). Basically the Warlock can raise or lower the lighting in an area. </p><p></p><p>Devil's Sight -> Alien Perception: regardless of the condition of their eyes, or lack thereof, the warlock can somehow perceive / see around himself (perhaps more akin to blindsense 15 or 30 ft than seeing in magical darkness)</p><p></p><p>Spiderwalk: honestly, I cannot see why you removed this one. So many aberrations can spider climb (even if they shouldn't be able to - or perhaps <em>especially</em> if they shouldn't be able to) that it seems almost a signature ability for a far realms style warlock. I can see guards chasing one - believing him blocked by the cart that all but blocks the narrow road ahead - only to see him suddenly start running along the wall itself (a la Matrix-style), using the wall as if it were the road until past the obstacle, and then returning to the road, running on as if not noticing anything unusual about his casual defiance / redirection of gravity. </p><p></p><p>Summon Swarm: all you need is a re-wording of the ability and it works as well for far realms as for fiend realms. Just describe the creatures in an odd manner. For example, suppose instead of bats you summon a swarm of those tiny flying eye / mouth / ear / tentacle things in the Ushio and Tora manga?</p><p></p><p>Beshadowed Blast -> Alien Vision: As the blast strikes its target it briefly rips apart the dimensional barriers between this plane and the Far Realm. The target must make a will save to resist the maddenning vision or become blinded for 1 round. </p><p></p><p>Brimstone Blast -> not sure about this one. There <em>are</em> abberrations that deal fire damage, but I suppose I can see why you are removing it. </p><p></p><p>Charm -> Why remove this one? I can recall some games and even some books I've read where the alien creature has charmed various people so that they either willingly aid it or walk about thinking there is nothing all <em>that</em> odd about Mr. _____ - even if he <em>does</em> have tentacles growing out of his shoulders and seventeen eyes covering his forehead . . . </p><p></p><p>Curse of Despair -> sounds like something that might be used by a creature from Call of Cthulu, so I can't really see why it would be removed. I can see it being used by a warlock upon someone, such that they suddenly realize how truly odd reality is, how utterly futile existence in such a warped realm is, that reality is merely the surface of the water that is the far realm, and no hope exists for those that will inevitably sink into its depths, etc . . .</p><p></p><p>The Dead Walk -> Okay, I admit that this is not much of a far realms ability, per se, but I've read of far realms creatures that might animate dead as a type of flesh golem (ie: zomibies in all but actual method and some game mechanics). Still, I can see why you would remove this one. Perhaps a higher level incantation that changes a corpse into a flesh or bone golem could be used instead?</p><p></p><p>Hungry Darkness -> Again, just reword the ability and it works remarkably well. What about an ooze like shadow that drains the life of creatures within it? Perhaps the invocation briefly summons a bit of such a being into the plane from the far realm, allowing it to feed upon those it surrounds for a brief while . . .</p><p></p><p>Enervating Shadow -> I can see this as a perhaps far realm type power, but I can see why you removed it. More of a negative energy plane power than a far realms power, really. </p><p></p><p>Wall of Perilous Flame -> couldn't the far realms have something akin to fire, something that while similar to fire in appearance and causing some fire type damage, is different enough that some of its damage bypasses typical fire resistance? Okay, so this is a stretch, but otherwise I understand why you removed it. </p><p></p><p>Dark Discorporation -> I cannot understand your removal of this one. What could be more far realms-ish than suddenly breaking up into a myriad of other creatures, all of which seem to be individuals yet having some overmind as well? They don't need to be bats, of course. They might be irregular patches of shadow, or strange alien / psuedonatural appearing creatures, etc. Of course, as the invocation states you become shadows, then you could give the shadows any form - however maddenning - you wish. Perhaps the warlock seems to melt into a pool of shadow that suddenly wriths away along the ground like a swarm of translucent dark slugs or tentacles . . .</p><p></p><p>Path of Shadow -> Should definately be kept, but instead of the Shadow plane, you briefly enter the Far Realms. Its non-euclidean geometry means that you can end up in locations quite distant from your starting point - perhaps after a single step, or perhaps you return to the prime seemingly a moment later but have memories of having journeyed seeminly for years . . . And while you have indeed healed as if a day or more has passed, you also have these strange scaly patches, or perhaps a small extra eye on your arm, or maybe a small tentacle that will eventually wither and fall off a day or so later . . .</p><p></p><p>Retributive Invisibility -> Instead of dealing damage, those caught in the blast must make a Will save vs Confusion for 3d4 rounds, as visions of the far realms replace normal sight for a time. . . </p><p></p><p>Utterdark Blast -> If they fail the save they lose 2 levels due to their memories being warped. They suddenly cannot recall the last few months except as snippets of a nightmarish existence on an insane realm. Perhaps they truly were briefly blasted into that realm, and the horror of it destroyed the more recent parts of their mind. They don't know. Nor, for that matter, does the warlock know - at least not for certain . . . You'll need to rename the invocation, of course.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 3133689, member: 18363"] Some of the ones removed could arguably be returned to the list or replaced with a new invocation that better fits the concept: Baleful Utterance -> Alien Whispers Confusion to all excluding Warlock who hear the maddenning sounds Baleful Utterance -> Alien Screetch: similar to the original, but the Warlock somehow utters a sound akin to fingernails scratching a blackboard that causes cracks to form in whatever object they are facing (basically a conical sonic attack) Darkness: I would replace this one with something that controls lighting (as the psionic power of similar name). Basically the Warlock can raise or lower the lighting in an area. Devil's Sight -> Alien Perception: regardless of the condition of their eyes, or lack thereof, the warlock can somehow perceive / see around himself (perhaps more akin to blindsense 15 or 30 ft than seeing in magical darkness) Spiderwalk: honestly, I cannot see why you removed this one. So many aberrations can spider climb (even if they shouldn't be able to - or perhaps [i]especially[/i] if they shouldn't be able to) that it seems almost a signature ability for a far realms style warlock. I can see guards chasing one - believing him blocked by the cart that all but blocks the narrow road ahead - only to see him suddenly start running along the wall itself (a la Matrix-style), using the wall as if it were the road until past the obstacle, and then returning to the road, running on as if not noticing anything unusual about his casual defiance / redirection of gravity. Summon Swarm: all you need is a re-wording of the ability and it works as well for far realms as for fiend realms. Just describe the creatures in an odd manner. For example, suppose instead of bats you summon a swarm of those tiny flying eye / mouth / ear / tentacle things in the Ushio and Tora manga? Beshadowed Blast -> Alien Vision: As the blast strikes its target it briefly rips apart the dimensional barriers between this plane and the Far Realm. The target must make a will save to resist the maddenning vision or become blinded for 1 round. Brimstone Blast -> not sure about this one. There [i]are[/i] abberrations that deal fire damage, but I suppose I can see why you are removing it. Charm -> Why remove this one? I can recall some games and even some books I've read where the alien creature has charmed various people so that they either willingly aid it or walk about thinking there is nothing all [i]that[/i] odd about Mr. _____ - even if he [i]does[/i] have tentacles growing out of his shoulders and seventeen eyes covering his forehead . . . Curse of Despair -> sounds like something that might be used by a creature from Call of Cthulu, so I can't really see why it would be removed. I can see it being used by a warlock upon someone, such that they suddenly realize how truly odd reality is, how utterly futile existence in such a warped realm is, that reality is merely the surface of the water that is the far realm, and no hope exists for those that will inevitably sink into its depths, etc . . . The Dead Walk -> Okay, I admit that this is not much of a far realms ability, per se, but I've read of far realms creatures that might animate dead as a type of flesh golem (ie: zomibies in all but actual method and some game mechanics). Still, I can see why you would remove this one. Perhaps a higher level incantation that changes a corpse into a flesh or bone golem could be used instead? Hungry Darkness -> Again, just reword the ability and it works remarkably well. What about an ooze like shadow that drains the life of creatures within it? Perhaps the invocation briefly summons a bit of such a being into the plane from the far realm, allowing it to feed upon those it surrounds for a brief while . . . Enervating Shadow -> I can see this as a perhaps far realm type power, but I can see why you removed it. More of a negative energy plane power than a far realms power, really. Wall of Perilous Flame -> couldn't the far realms have something akin to fire, something that while similar to fire in appearance and causing some fire type damage, is different enough that some of its damage bypasses typical fire resistance? Okay, so this is a stretch, but otherwise I understand why you removed it. Dark Discorporation -> I cannot understand your removal of this one. What could be more far realms-ish than suddenly breaking up into a myriad of other creatures, all of which seem to be individuals yet having some overmind as well? They don't need to be bats, of course. They might be irregular patches of shadow, or strange alien / psuedonatural appearing creatures, etc. Of course, as the invocation states you become shadows, then you could give the shadows any form - however maddenning - you wish. Perhaps the warlock seems to melt into a pool of shadow that suddenly wriths away along the ground like a swarm of translucent dark slugs or tentacles . . . Path of Shadow -> Should definately be kept, but instead of the Shadow plane, you briefly enter the Far Realms. Its non-euclidean geometry means that you can end up in locations quite distant from your starting point - perhaps after a single step, or perhaps you return to the prime seemingly a moment later but have memories of having journeyed seeminly for years . . . And while you have indeed healed as if a day or more has passed, you also have these strange scaly patches, or perhaps a small extra eye on your arm, or maybe a small tentacle that will eventually wither and fall off a day or so later . . . Retributive Invisibility -> Instead of dealing damage, those caught in the blast must make a Will save vs Confusion for 3d4 rounds, as visions of the far realms replace normal sight for a time. . . Utterdark Blast -> If they fail the save they lose 2 levels due to their memories being warped. They suddenly cannot recall the last few months except as snippets of a nightmarish existence on an insane realm. Perhaps they truly were briefly blasted into that realm, and the horror of it destroyed the more recent parts of their mind. They don't know. Nor, for that matter, does the warlock know - at least not for certain . . . You'll need to rename the invocation, of course. [/QUOTE]
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