Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Invsibility vs Cloak of Elvenkind
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 7055786" data-attributes="member: 6801845"><p>The award for the $5 word of the day goes to TheCosmicKid! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>For what it's worth I agree 100%. If you've ever walked in the woods (particularly at night, while alone) there are <em>all sorts</em> of noises. When that noise could possibly be a grizzly bear, it can be quite terrifying.*</p><p></p><p>However, just because you heard something that might be 500 pounds of toothy clawed death, it does not mean that you automatically know exactly where the noise came from. Buildings settle, sound echoes, squirrels make significant noise by dropping pinecones. </p><p></p><p>Which is why I don't have hard and fast rules for invisibility or cloak of elvenkind, but base it to a certain degree on the environment. Being invisible allows you to hide when there is nothing to hide behind. A cloak of elvenkind (in most cases) still requires that you have cover.</p><p></p><p>Or you can just run the game like the rules can be interpreted like computer code or a board game. Everything is very binary (hidden or not hidden). If you give away your position at all, you give away your exact position. It's ok to run your game that way, but I don't think the rules imply that.</p><p></p><p><em>*And yes, going to the bathroom in the middle of the night while backpacking in the Tetons can be somewhat terrifying.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 7055786, member: 6801845"] The award for the $5 word of the day goes to TheCosmicKid! ;) For what it's worth I agree 100%. If you've ever walked in the woods (particularly at night, while alone) there are [I]all sorts[/I] of noises. When that noise could possibly be a grizzly bear, it can be quite terrifying.* However, just because you heard something that might be 500 pounds of toothy clawed death, it does not mean that you automatically know exactly where the noise came from. Buildings settle, sound echoes, squirrels make significant noise by dropping pinecones. Which is why I don't have hard and fast rules for invisibility or cloak of elvenkind, but base it to a certain degree on the environment. Being invisible allows you to hide when there is nothing to hide behind. A cloak of elvenkind (in most cases) still requires that you have cover. Or you can just run the game like the rules can be interpreted like computer code or a board game. Everything is very binary (hidden or not hidden). If you give away your position at all, you give away your exact position. It's ok to run your game that way, but I don't think the rules imply that. [I]*And yes, going to the bathroom in the middle of the night while backpacking in the Tetons can be somewhat terrifying.[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Invsibility vs Cloak of Elvenkind
Top