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Invsibility vs Cloak of Elvenkind
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<blockquote data-quote="epithet" data-source="post: 7062060" data-attributes="member: 6796566"><p>Unless the ranger were actively searching for the rogue in this scenario (which would typically require spending an action to do so,) the rogue's dexterity (Stealth) roll would be opposed by the ranger's passive perception. As you point out, this gives disadvantage on perception based on sight, but since this is probably using passive perception it wouldn't require a roll. Disadvantage would drop the ranger's passive perception by 5, so if the rogue's stealth is less than 5 better than the disadvantaged passive score it would be reasonable to rule that the ranger detects the rogue but the rogue remains unseen. If the rogue is an assassin, he now hates you.</p><p></p><p>If the ranger is using an action to search for the rogue, then the check would regularly be made with disadvantage. Applying your rule, though, you would instead call for the ranger to make two perception checks (still rolling the same number of dice.) One success means he hears the rogue, two means he sees the rogue.</p><p></p><p>I like it. I think I'll start doing it this way.</p></blockquote><p></p>
[QUOTE="epithet, post: 7062060, member: 6796566"] Unless the ranger were actively searching for the rogue in this scenario (which would typically require spending an action to do so,) the rogue's dexterity (Stealth) roll would be opposed by the ranger's passive perception. As you point out, this gives disadvantage on perception based on sight, but since this is probably using passive perception it wouldn't require a roll. Disadvantage would drop the ranger's passive perception by 5, so if the rogue's stealth is less than 5 better than the disadvantaged passive score it would be reasonable to rule that the ranger detects the rogue but the rogue remains unseen. If the rogue is an assassin, he now hates you. If the ranger is using an action to search for the rogue, then the check would regularly be made with disadvantage. Applying your rule, though, you would instead call for the ranger to make two perception checks (still rolling the same number of dice.) One success means he hears the rogue, two means he sees the rogue. I like it. I think I'll start doing it this way. [/QUOTE]
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