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(IR) Atlas of the 3rd Industrial Revolution
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<blockquote data-quote="Kalanyr" data-source="post: 187360" data-attributes="member: 190"><p><strong>Kalanyr - Twilight Coalition - 1 - Geographical and Reality Traits of the Coalition</strong></p><p></p><p>Preliminary Only, Subject to Alteration and Extension</p><p></p><p>Domain Traits</p><p>.Normal Gravity</p><p>.Timeless: Inhabitants do not Age, Hunger or Thirst</p><p>.Divinely Morphic</p><p>.Finite Size</p><p>.Minor Positive Dominant Trait</p><p>.Stongly Chaos Aligned (Exceptions found in certain areas where this trait is non-existant), Strongly Good Aligned</p><p>.Enhanced Magic: Arcane/Druid/Ranger spells and spell-like abilities are Maximised/Empowered/Exteneded. </p><p>.Special: No Mind/Emotion/Alignment affecting effects will work on a being not takeing hostile actions.</p><p>.Impeded Magic: Evil Spells (ie spells with the Evil Descriptor and/or spells cast by evil beings) are impeded. To cast such a spell the caster must make a Spellcraft Check (DC 15 + the Spells Level).</p><p>.Technological Traits: No technology more advanced than found in the Core Rule Books functions, magic is used instead. Exception: The Dwarven Areas and the Robots are Unaffected by this trait and are allowed whatever technology they can develope (exception to the exception: Nukes/Antimatter still don't work).This Technology is incapable of damageing the envronment.</p><p>.Magical Traits: 12th Level Magic. Used as a replacement to technology.</p><p></p><p>Geography</p><p></p><p>A huge flying landmass, covered in trees with grand ranges of mountains covered in trees, in one of these mountains a Glimmering Silver Spaceship can be seen where robots move back and forth building something, in another the entrance to a Labyrinth ("Enter and find your reward. A subsidiary of Keraptis Industries"), in others dwarves have great mountain citadels, filled with incredible technological gizmos, their is strong association between the dwarves and the Robots. There are occasional cities dotting the landscape, a city much like Rauxes of old and grand elven cities, beautiful and blending with the terrain arround. Below the drow and Unseelie have tunnels expanding downwards a few miles, with their own cities. The Yuan-ti make their home in a part of the forest that is more like a jungle. Seelie flitter throughout the landscape and dragons and giants are unusually common. Many of the seemingly normal members of these races are Lyseeri a race of powerful shapechangers who can take on the forms of most of the creatures of the Coalition.</p></blockquote><p></p>
[QUOTE="Kalanyr, post: 187360, member: 190"] [b]Kalanyr - Twilight Coalition - 1 - Geographical and Reality Traits of the Coalition[/b] Preliminary Only, Subject to Alteration and Extension Domain Traits .Normal Gravity .Timeless: Inhabitants do not Age, Hunger or Thirst .Divinely Morphic .Finite Size .Minor Positive Dominant Trait .Stongly Chaos Aligned (Exceptions found in certain areas where this trait is non-existant), Strongly Good Aligned .Enhanced Magic: Arcane/Druid/Ranger spells and spell-like abilities are Maximised/Empowered/Exteneded. .Special: No Mind/Emotion/Alignment affecting effects will work on a being not takeing hostile actions. .Impeded Magic: Evil Spells (ie spells with the Evil Descriptor and/or spells cast by evil beings) are impeded. To cast such a spell the caster must make a Spellcraft Check (DC 15 + the Spells Level). .Technological Traits: No technology more advanced than found in the Core Rule Books functions, magic is used instead. Exception: The Dwarven Areas and the Robots are Unaffected by this trait and are allowed whatever technology they can develope (exception to the exception: Nukes/Antimatter still don't work).This Technology is incapable of damageing the envronment. .Magical Traits: 12th Level Magic. Used as a replacement to technology. Geography A huge flying landmass, covered in trees with grand ranges of mountains covered in trees, in one of these mountains a Glimmering Silver Spaceship can be seen where robots move back and forth building something, in another the entrance to a Labyrinth ("Enter and find your reward. A subsidiary of Keraptis Industries"), in others dwarves have great mountain citadels, filled with incredible technological gizmos, their is strong association between the dwarves and the Robots. There are occasional cities dotting the landscape, a city much like Rauxes of old and grand elven cities, beautiful and blending with the terrain arround. Below the drow and Unseelie have tunnels expanding downwards a few miles, with their own cities. The Yuan-ti make their home in a part of the forest that is more like a jungle. Seelie flitter throughout the landscape and dragons and giants are unusually common. Many of the seemingly normal members of these races are Lyseeri a race of powerful shapechangers who can take on the forms of most of the creatures of the Coalition. [/QUOTE]
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