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<blockquote data-quote="Edena_of_Neith" data-source="post: 203538" data-attributes="member: 2020"><p>The Technomancy was born out of the initial anarchy caused by the elven and druid attempt to halt the gnomish industrial revolution in Faerun.</p><p></p><p> If you look at the maps of the Forgotten Realms, you can get an idea of where the Technomancy (or Technocratic Confederation, as it was also called) was.</p><p></p><p> The following nations or areas were founding members of the Technomancy:</p><p></p><p> Lantan</p><p> Amn</p><p> Tethyr</p><p> The Vilhon Reach</p><p> Chessenta</p><p></p><p> The following nations or areas later joined the Technomancy:</p><p></p><p> The Nelanther Isles</p><p> Calimshan</p><p> Unther</p><p> Mulhorand</p><p> Thay</p><p></p><p> Later on yet, the following nations or areas joined the Technomancy:</p><p></p><p> Nimbral</p><p> The Western Shaar Area</p><p> The Eastern Shaar Area</p><p> The Dragon Coast Area</p><p> The Chondalwood and other woodland nations of the south.</p><p> Luiren</p><p> Var the Golden</p><p> Ulgarth</p><p> Sossel</p><p></p><p> - - -</p><p></p><p> The nation of Halruaa was devastated by (I seem to remember) the illithid early in the IR.</p><p> Zouron the Archmage took power there afterwards, and subsequently built a confederation of his own.</p><p> This confederation was known as the Magocracy.</p><p></p><p> The following nations or areas were in the Magocracy:</p><p></p><p> Chult Area</p><p> Talashar </p><p> Halruaa</p><p> The Lake of Steam Area</p><p> Dambrath</p><p></p><p> - - -</p><p></p><p> The Humanoid Alliance, created by Forrester, began in the Spine of the World with an alliance of all the humanoids of those mountains and the Frozenfar to the north of them.</p><p> Quickly, the humanoids in the mountains and lowlands of the Savage Frontier (also called The North) joined their northern neighbors in alliance.</p><p> </p><p> Humanoid emissaries stirred up their brethren in Thar, Vaasa, Damara, Narfell, the Great Glacier, and in all the mountains of those regions.</p><p> The humanoids of these regions assembled into one confederation, then joined their western allies.</p><p></p><p> Simultaneously, vast numbers of humanoids in the Underdark were able to throw off the yoke of drow slavery, or slavery to other races, due to the wipeout of those races at the hands of the illithid.</p><p></p><p> These humanoids assembled in alliance against their illithid foes, made common cause with their surface brethren, and formed a very formidable army - probably the largest standing army on Toril at that time.</p><p></p><p> The rest of the humanoid populace of the Underdark and on the surface received an invitation into the growing alliance they could not refuse.</p><p></p><p> Thus, the Humanoid Alliance was created, and it had the largest standing army in the world, at that time.</p><p></p><p> The Humanoid Alliance then conquered all of what men call The North, except for Waterdeep and Luruar, with whom a tense truce existed.</p><p></p><p> The Humanoid Alliance, further east, overran all of the Cormanthyr region, forced the Dalelands to submit to their authority (except for Shadowdale, which they maintained a tense cease-fire with), and then they received a crucial offer of military alliance from Sembia.</p><p> With Sembia a formal ally of Forrester, and humanoids welcome in all her lands and cities, Cormyr had no choice but to accept the Overlordship of the Humanoids.</p><p> </p><p> In the west, the Humanoids demanded the Overlordship of all the Western Heartlands, and got it - except for Westgate, Baldur's Gate, and Candlekeep, which joined the Technomancy to protect themselves.</p><p> There was a great deal of fighting (and massacres of elves and elven allies), as the Humanoids made it clear that they were the supreme power northwest of the Sea of Fallen Stars.</p><p></p><p> The Humanoid Alliance besieged and destroyed Neverwinter, the elves in the High Forest, the small elven settlements in Cormanthyr, Semberholm, and finally Evereska itself was destroyed (and it's population of elves eaten.)</p><p></p><p> Zhentil Keep had joined the Techomancy.</p><p> It's rival, Mulmaster, forged a military alliance with Forrester, and joined the Humanoid Alliance.</p><p> Hillsfar refused to join either Techomancy or Humanoid Alliance - the Humanoids proceeded to assault, conquer, and destroy that city.</p><p> The other cities of the Moonsea then proceeded to all take sides (and all elves in the region were summarily killed, except in Zhentil Keep alone.)</p><p></p><p> The Vast was overrun by the Humanoid Alliance, and it's cities (including Raven's Bluff) acknowledged the Overlordship of Forrester.</p><p> The Great Dale and Impiltur capitulated, accepting the generous surrender terms offered by Forrester.</p><p></p><p> Thesk then joined the Technomancy, to save itself, but Rashemen would have none of it.</p><p> Rashemem fought a bitter, short war against the Humanoid Alliance, then capitulated.</p><p> It would appear the Humanoid Alliance offered them acceptable surrender terms ... or total annihilation if they refused said terms.</p><p></p><p> At this point, only Waterdeep, Luruar, Shadowdale, and Aglarond were still free nations in the north (and they are free nations today, and collectively known as the Nations of the Chosen.)</p><p></p><p> - - -</p><p></p><p> The Hordelands never joined the Technomancy or the Humanoid Alliance, but they did attack both - only to be driven back out of Faerun with severe losses.</p><p> Zakhara became an early trading partner of the Technomancy, it's nations eager to attain the new knowledge and weapons.</p><p> Zakhara then formally allied with the Technomancy, and would remain it's ally from then on.</p><p></p><p> Kara-Tur attempted to remain neutral in the events of the IR, only to be caught in them as a ship is caught in a hurricane.</p><p> The ultimate result of this is that all of the nations of Kara-Tur formed one great nation, called the Eternal Empire, to protect themselves, and they too began intensive technomantic research.</p><p></p><p> Maztica never took sides in the IR, but it became a refuge for powers defeated in the conflicts.</p><p> Bran's Druids retreated to Maztica.</p><p> The Faerie of Toril retreated to Maztica (before they retreated from Toril, and never returned - they still have not returned.)</p><p> The elves of Mystara who came to Toril, retreated and hid themselves somewhere in the vast forests of northern Maztica.</p><p></p><p> The scro occupied Selune, and established a major trading base there. </p><p> The elven bases on Selune, and in the Tears of Selune, were destroyed.</p><p> Ultimately, vast numbers of scro, gith, other spelljamming races, and eventually people from Toril would come and colonize Selune.</p><p></p><p> The githyanki came in force to Luna, and ultimately conquered a great part of that small world.</p><p></p><p> - - -</p><p></p><p> The United Commonwealth of Toril was, at it's heart, the old Technomancy, with it's capital in Amn.</p><p> After the war with the illithid ended, the Technomancy began the diplomatic effort to united all the peoples of Realmspace.</p><p> The entire continent of Zakhara joined, seeing peace, prosperity, and power in the new alliance, and also being at ease with the evolved culture and beliefs of their northern neighbors.</p><p></p><p> The Magocracy joined after Zouron mysteriously disappeared.</p><p> The mages of the Magocracy saw in this alliance a chance to obtain heights of knowledge and power undreamed of beforehand.</p><p> It is also true that many of the mages joined out of altruism, having been affected by the Ritual of the Church of Toril.</p><p></p><p> The NeoIllithid had already joined the Technomancy, and thus, they became members of the new alliance by default.</p><p> The Deep Illithid then joined the Technomancy.</p><p> This astonishing act was the result of the Illithid Evolution, detailed in the IR.</p><p></p><p> Practically every other Underdark race then subsequently joined, most of them good aligned races now due to the Ritual of the Church of Toril.</p><p></p><p> Then the Humanoid Alliance joined, and because they joined, the Scro joined.</p><p> This brought vast numbers of peoples living in Realmspace into the growing alliance, and more followed quickly, such as the githyanki and other denizens of Luna.</p><p></p><p> Maztica joined the growing alliance out of desperation and need, since the war had devastated the continent.</p><p></p><p> The other continents of Toril, except for Kara-Tur only, also joined for this reason, or were persuaded to join by adroit diplomacy.</p><p></p><p> When the Humanoid Alliance joined the growing alliance, the Elves of Evermeet also joined by default.</p><p></p><p> Finally the undersea races joined, persuaded by the adroit diplomacy of Ian Payne.</p><p></p><p> It is worth noting that the phaerimm had joined the Technomancy, evolved into a good aligned race, and had volunteered to use their awesomely powerful magic to protect the fledging alliance.</p><p> The Sharn, ancient enemies of the phaerimm, had laid that emnity to rest, and had joined the phaerimm as friends and allies, and had offered their aid and protection to the alliance.</p><p> Both races, infamous for their indepedence and aloftness, had become very social in nature, and both races had agreed to abide as CITIZENS of the new alliance, bound by the laws and honoring the codes of Ian Payne's dream.</p><p> </p><p> This kind of thing, combined with other developments, such as Larloch joining, and the beholders joining, and the illithid joining, and the general (and massive) change in attitudes, alignment, and temperment, of the peoples of Toril, caused a fair amount of awe among the peoples of Realmspace.</p><p> The other worlds of Realmspace would end up joining the new alliance, in awe and wonder, in hope, in fear (for some), as Ian Payne worked his magic in words on them, bringing them all into the United Commonwealth.</p><p></p><p> On Toril, they called it the United Commonwealth of Toril.</p><p> In Realmspace, they called it the United Commonwealth of Realmspace.</p><p></p><p> Either way, it ended up absorbing most of the peoples of Realmspace into it's fold.</p><p></p><p> Kara-Tur did not join, and maintained it's Eternal Empire.</p><p> The scro did not join, so Selune remained independent (later to become the Republic of Selune), and later the Scro Star League would emerge as the scro and their gith allies adapted technomancy to their ships.</p><p></p><p> The Nations of the Chosen (of Mystra) also did not join, and adopted a Switzerland-like neutrality.</p><p> A neutrality carefully honored by the United Commonwealth.</p><p> The people of Realmspace held Mystra in awe and reverence, or at least they held her in awe, and they dared not interfere directly with the Chosen of the Goddess of Magic.</p><p> After all, all their technomancy was partially derived from primordial magic, and whether they held Mystra in awe and reverence, or in fear and loathing, all respected what She was.</p><p></p><p> The evil faiths of Faerun were decimated by the war and it's aftermath, and further decimated by the formation of the United Commonwealth.</p><p> As a result, they decided to combine their strength, and work together to survive.</p><p> In this amalagation of faiths, the subsequent power-struggles, and as fate decreed, Shar emerged as the dominant Goddess of the dark faiths, and the other evil dieties became her lessers.</p><p> Thus the Church of Shade was born, and with great amounts of aid incoming from the Demiplane of Shade, it emerged into a strong underground power in Realmspace.</p><p></p><p> Ian Payne became a saint in his own lifetime, and after his death, millions mourned his loss and strove to match what they saw as the idealism and loftiness he had represented.</p><p> A monument was built over his tomb, and later a church dedicated to the ideas Ian Payne held dear.</p><p> This church flourished and quickly spread, with the open blessing of the United Commonwealth, until it pervaded all of Realmspace.</p><p> The Church of Mercy was it's name, and it endures to this day.</p><p></p><p> During the IR, the faiths of Sune, Sharess, Llirra, Gond, Oghma, and most importantly Selune all merged into one faith.</p><p> This fiercely good faith invoked what people would later call the Ritual of the Church of Toril, and in so doing brought hope and peace to a devastated world, and enlightenment to many races.</p><p> The combined church flourished, and the faiths of many other dieties (all of similar nature to the original five dieties) were absorbed into it.</p><p> The new church espoused an almost Sensate-like approach to life, and wholeheartedly embraced technomancy and all forms of learning.</p><p> The new church espoused a fierce regard for the value of life, and was in general strongly neutral good and chaotic good.</p><p> The new faith became fantastically popular; the new church became so popular that people simply called it the Church of Toril, and abandoned any lesser names they had thought up.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 203538, member: 2020"] The Technomancy was born out of the initial anarchy caused by the elven and druid attempt to halt the gnomish industrial revolution in Faerun. If you look at the maps of the Forgotten Realms, you can get an idea of where the Technomancy (or Technocratic Confederation, as it was also called) was. The following nations or areas were founding members of the Technomancy: Lantan Amn Tethyr The Vilhon Reach Chessenta The following nations or areas later joined the Technomancy: The Nelanther Isles Calimshan Unther Mulhorand Thay Later on yet, the following nations or areas joined the Technomancy: Nimbral The Western Shaar Area The Eastern Shaar Area The Dragon Coast Area The Chondalwood and other woodland nations of the south. Luiren Var the Golden Ulgarth Sossel - - - The nation of Halruaa was devastated by (I seem to remember) the illithid early in the IR. Zouron the Archmage took power there afterwards, and subsequently built a confederation of his own. This confederation was known as the Magocracy. The following nations or areas were in the Magocracy: Chult Area Talashar Halruaa The Lake of Steam Area Dambrath - - - The Humanoid Alliance, created by Forrester, began in the Spine of the World with an alliance of all the humanoids of those mountains and the Frozenfar to the north of them. Quickly, the humanoids in the mountains and lowlands of the Savage Frontier (also called The North) joined their northern neighbors in alliance. Humanoid emissaries stirred up their brethren in Thar, Vaasa, Damara, Narfell, the Great Glacier, and in all the mountains of those regions. The humanoids of these regions assembled into one confederation, then joined their western allies. Simultaneously, vast numbers of humanoids in the Underdark were able to throw off the yoke of drow slavery, or slavery to other races, due to the wipeout of those races at the hands of the illithid. These humanoids assembled in alliance against their illithid foes, made common cause with their surface brethren, and formed a very formidable army - probably the largest standing army on Toril at that time. The rest of the humanoid populace of the Underdark and on the surface received an invitation into the growing alliance they could not refuse. Thus, the Humanoid Alliance was created, and it had the largest standing army in the world, at that time. The Humanoid Alliance then conquered all of what men call The North, except for Waterdeep and Luruar, with whom a tense truce existed. The Humanoid Alliance, further east, overran all of the Cormanthyr region, forced the Dalelands to submit to their authority (except for Shadowdale, which they maintained a tense cease-fire with), and then they received a crucial offer of military alliance from Sembia. With Sembia a formal ally of Forrester, and humanoids welcome in all her lands and cities, Cormyr had no choice but to accept the Overlordship of the Humanoids. In the west, the Humanoids demanded the Overlordship of all the Western Heartlands, and got it - except for Westgate, Baldur's Gate, and Candlekeep, which joined the Technomancy to protect themselves. There was a great deal of fighting (and massacres of elves and elven allies), as the Humanoids made it clear that they were the supreme power northwest of the Sea of Fallen Stars. The Humanoid Alliance besieged and destroyed Neverwinter, the elves in the High Forest, the small elven settlements in Cormanthyr, Semberholm, and finally Evereska itself was destroyed (and it's population of elves eaten.) Zhentil Keep had joined the Techomancy. It's rival, Mulmaster, forged a military alliance with Forrester, and joined the Humanoid Alliance. Hillsfar refused to join either Techomancy or Humanoid Alliance - the Humanoids proceeded to assault, conquer, and destroy that city. The other cities of the Moonsea then proceeded to all take sides (and all elves in the region were summarily killed, except in Zhentil Keep alone.) The Vast was overrun by the Humanoid Alliance, and it's cities (including Raven's Bluff) acknowledged the Overlordship of Forrester. The Great Dale and Impiltur capitulated, accepting the generous surrender terms offered by Forrester. Thesk then joined the Technomancy, to save itself, but Rashemen would have none of it. Rashemem fought a bitter, short war against the Humanoid Alliance, then capitulated. It would appear the Humanoid Alliance offered them acceptable surrender terms ... or total annihilation if they refused said terms. At this point, only Waterdeep, Luruar, Shadowdale, and Aglarond were still free nations in the north (and they are free nations today, and collectively known as the Nations of the Chosen.) - - - The Hordelands never joined the Technomancy or the Humanoid Alliance, but they did attack both - only to be driven back out of Faerun with severe losses. Zakhara became an early trading partner of the Technomancy, it's nations eager to attain the new knowledge and weapons. Zakhara then formally allied with the Technomancy, and would remain it's ally from then on. Kara-Tur attempted to remain neutral in the events of the IR, only to be caught in them as a ship is caught in a hurricane. The ultimate result of this is that all of the nations of Kara-Tur formed one great nation, called the Eternal Empire, to protect themselves, and they too began intensive technomantic research. Maztica never took sides in the IR, but it became a refuge for powers defeated in the conflicts. Bran's Druids retreated to Maztica. The Faerie of Toril retreated to Maztica (before they retreated from Toril, and never returned - they still have not returned.) The elves of Mystara who came to Toril, retreated and hid themselves somewhere in the vast forests of northern Maztica. The scro occupied Selune, and established a major trading base there. The elven bases on Selune, and in the Tears of Selune, were destroyed. Ultimately, vast numbers of scro, gith, other spelljamming races, and eventually people from Toril would come and colonize Selune. The githyanki came in force to Luna, and ultimately conquered a great part of that small world. - - - The United Commonwealth of Toril was, at it's heart, the old Technomancy, with it's capital in Amn. After the war with the illithid ended, the Technomancy began the diplomatic effort to united all the peoples of Realmspace. The entire continent of Zakhara joined, seeing peace, prosperity, and power in the new alliance, and also being at ease with the evolved culture and beliefs of their northern neighbors. The Magocracy joined after Zouron mysteriously disappeared. The mages of the Magocracy saw in this alliance a chance to obtain heights of knowledge and power undreamed of beforehand. It is also true that many of the mages joined out of altruism, having been affected by the Ritual of the Church of Toril. The NeoIllithid had already joined the Technomancy, and thus, they became members of the new alliance by default. The Deep Illithid then joined the Technomancy. This astonishing act was the result of the Illithid Evolution, detailed in the IR. Practically every other Underdark race then subsequently joined, most of them good aligned races now due to the Ritual of the Church of Toril. Then the Humanoid Alliance joined, and because they joined, the Scro joined. This brought vast numbers of peoples living in Realmspace into the growing alliance, and more followed quickly, such as the githyanki and other denizens of Luna. Maztica joined the growing alliance out of desperation and need, since the war had devastated the continent. The other continents of Toril, except for Kara-Tur only, also joined for this reason, or were persuaded to join by adroit diplomacy. When the Humanoid Alliance joined the growing alliance, the Elves of Evermeet also joined by default. Finally the undersea races joined, persuaded by the adroit diplomacy of Ian Payne. It is worth noting that the phaerimm had joined the Technomancy, evolved into a good aligned race, and had volunteered to use their awesomely powerful magic to protect the fledging alliance. The Sharn, ancient enemies of the phaerimm, had laid that emnity to rest, and had joined the phaerimm as friends and allies, and had offered their aid and protection to the alliance. Both races, infamous for their indepedence and aloftness, had become very social in nature, and both races had agreed to abide as CITIZENS of the new alliance, bound by the laws and honoring the codes of Ian Payne's dream. This kind of thing, combined with other developments, such as Larloch joining, and the beholders joining, and the illithid joining, and the general (and massive) change in attitudes, alignment, and temperment, of the peoples of Toril, caused a fair amount of awe among the peoples of Realmspace. The other worlds of Realmspace would end up joining the new alliance, in awe and wonder, in hope, in fear (for some), as Ian Payne worked his magic in words on them, bringing them all into the United Commonwealth. On Toril, they called it the United Commonwealth of Toril. In Realmspace, they called it the United Commonwealth of Realmspace. Either way, it ended up absorbing most of the peoples of Realmspace into it's fold. Kara-Tur did not join, and maintained it's Eternal Empire. The scro did not join, so Selune remained independent (later to become the Republic of Selune), and later the Scro Star League would emerge as the scro and their gith allies adapted technomancy to their ships. The Nations of the Chosen (of Mystra) also did not join, and adopted a Switzerland-like neutrality. A neutrality carefully honored by the United Commonwealth. The people of Realmspace held Mystra in awe and reverence, or at least they held her in awe, and they dared not interfere directly with the Chosen of the Goddess of Magic. After all, all their technomancy was partially derived from primordial magic, and whether they held Mystra in awe and reverence, or in fear and loathing, all respected what She was. The evil faiths of Faerun were decimated by the war and it's aftermath, and further decimated by the formation of the United Commonwealth. As a result, they decided to combine their strength, and work together to survive. In this amalagation of faiths, the subsequent power-struggles, and as fate decreed, Shar emerged as the dominant Goddess of the dark faiths, and the other evil dieties became her lessers. Thus the Church of Shade was born, and with great amounts of aid incoming from the Demiplane of Shade, it emerged into a strong underground power in Realmspace. Ian Payne became a saint in his own lifetime, and after his death, millions mourned his loss and strove to match what they saw as the idealism and loftiness he had represented. A monument was built over his tomb, and later a church dedicated to the ideas Ian Payne held dear. This church flourished and quickly spread, with the open blessing of the United Commonwealth, until it pervaded all of Realmspace. The Church of Mercy was it's name, and it endures to this day. During the IR, the faiths of Sune, Sharess, Llirra, Gond, Oghma, and most importantly Selune all merged into one faith. This fiercely good faith invoked what people would later call the Ritual of the Church of Toril, and in so doing brought hope and peace to a devastated world, and enlightenment to many races. The combined church flourished, and the faiths of many other dieties (all of similar nature to the original five dieties) were absorbed into it. The new church espoused an almost Sensate-like approach to life, and wholeheartedly embraced technomancy and all forms of learning. The new church espoused a fierce regard for the value of life, and was in general strongly neutral good and chaotic good. The new faith became fantastically popular; the new church became so popular that people simply called it the Church of Toril, and abandoned any lesser names they had thought up. [/QUOTE]
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