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(IR) IR Interlude, between Turns 2 and Turns 3
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<blockquote data-quote="Forrester" data-source="post: 75173" data-attributes="member: 1279"><p><strong>NOTE EDITS BELOW!</strong></p><p></p><p>Just dug this up from Turn #1:</p><p></p><p>0 indicates your country has primitive firearms. </p><p>3 indicates your country has very advanced flintlocks, cannon, and is beginning to seriously enter the field of Technomancy. </p><p>6 indicates your country is now able to produce early 19th century weapons. </p><p>9 indicates your country is now able to produce mid 19th century weapons. </p><p>12 indicates your country is now able to produce late 19th century weapons. </p><p>15 indicates your country is at 1900 Terran levels of weaponry. </p><p>18 indicates World War One technology. </p><p>21 indicates early World War Two technology. </p><p>24 indicates late World War Two technology. </p><p>27 indicates nuclear weapons. </p><p>30 indicates ICBMs. </p><p>33 indicates thermonuclear weapons. </p><p>36 indicates primitive computer guided weapons. </p><p>39 indicates your first space shot. </p><p>41 indicates your first moon landing. </p><p>45 indicates your first smart weapons. </p><p>48 indicates you have very sophisticated computer guided weapons. </p><p>51 indicates you can protect your nation from ballistic weapons (nuclear or not) with a missile defense shield. </p><p><strong></strong></p><p><strong>[HEAVILY EDITED NOW THAT I LEARNED HOW TO READ]</strong></p><p><strong></strong></p><p></p><p>1) I gather that if a defender is heavily "dug in" then he might get some sort of defensive boost? Perhaps some proportion of his units might get a bump in defensive strength? </p><p></p><p>2) Just read the part above about giving the Gnomes and the Shade +15 to the starting tech level. Given that my people are starting at the same point as the Gnomes/Shade, I should have +15 to my starting tech level as well, correct? </p><p></p><p>So, assuming I'm at around 23 in tech level this turn, my genetically engineered humanoids fighting with early 20th century technology will have an attack value of +4, and a defense value of +3. </p><p></p><p>The Shade and the Gnomes will have an attack value of +3 and a defense of +2. </p><p></p><p>Vecna will have an attack value of +4 and a defense of +4 (due to the legions of Undead + 10th level magic). </p><p></p><p>Just want confirmation . . . will be necessary for all of us before we allocate our resources. </p><p></p><p>And a final question: What happens when everyone's attack/defense bonuses go above '6'? Poor six-sided dice . . . </p><p></p><p></p><p>Forrester</p></blockquote><p></p>
[QUOTE="Forrester, post: 75173, member: 1279"] [B]NOTE EDITS BELOW![/B] Just dug this up from Turn #1: 0 indicates your country has primitive firearms. 3 indicates your country has very advanced flintlocks, cannon, and is beginning to seriously enter the field of Technomancy. 6 indicates your country is now able to produce early 19th century weapons. 9 indicates your country is now able to produce mid 19th century weapons. 12 indicates your country is now able to produce late 19th century weapons. 15 indicates your country is at 1900 Terran levels of weaponry. 18 indicates World War One technology. 21 indicates early World War Two technology. 24 indicates late World War Two technology. 27 indicates nuclear weapons. 30 indicates ICBMs. 33 indicates thermonuclear weapons. 36 indicates primitive computer guided weapons. 39 indicates your first space shot. 41 indicates your first moon landing. 45 indicates your first smart weapons. 48 indicates you have very sophisticated computer guided weapons. 51 indicates you can protect your nation from ballistic weapons (nuclear or not) with a missile defense shield. [B] [HEAVILY EDITED NOW THAT I LEARNED HOW TO READ] [/B] 1) I gather that if a defender is heavily "dug in" then he might get some sort of defensive boost? Perhaps some proportion of his units might get a bump in defensive strength? 2) Just read the part above about giving the Gnomes and the Shade +15 to the starting tech level. Given that my people are starting at the same point as the Gnomes/Shade, I should have +15 to my starting tech level as well, correct? So, assuming I'm at around 23 in tech level this turn, my genetically engineered humanoids fighting with early 20th century technology will have an attack value of +4, and a defense value of +3. The Shade and the Gnomes will have an attack value of +3 and a defense of +2. Vecna will have an attack value of +4 and a defense of +4 (due to the legions of Undead + 10th level magic). Just want confirmation . . . will be necessary for all of us before we allocate our resources. And a final question: What happens when everyone's attack/defense bonuses go above '6'? Poor six-sided dice . . . Forrester [/QUOTE]
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