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(IR) IR Interlude, between Turns 2 and Turns 3
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<blockquote data-quote="Edena_of_Neith" data-source="post: 76037" data-attributes="member: 2020"><p>It is NOT my intent to replace the energy and euthusiastic roleplaying of the IR with dice.</p><p></p><p> The point was to be able to handle having 400 armies running around fighting each other, all at once.</p><p></p><p> I have set up a system that can, hopefully, handle that.</p><p></p><p> Hopefully.</p><p></p><p> What meaning is there if I, overwhelmed by posts and e-mails, see a post and just make an instant ruling off the cuff?</p><p> That army is dead, or, that army is dead.</p><p> This system enables me to think about it, see where the armies are, establish what parameters they are fighting each other under, and then allows me to make rulings based on that.</p><p></p><p> The dice prevent me from simply saying - Oh, he's got 5 to your 2, so he loses 2 and you are destroyed.</p><p> I wanted a chance factor. And I wanted to create a way for YOU to create your own luck.</p><p></p><p> You can do that.</p><p> You advance technologically, your attacks and defenses improve (you started with + 12, not + 15, GnomeWorks, Melkor, Forrester.)</p><p> You gain 10th level magic, your attacks improve further, and your defense improves.</p><p> You hide in a forest, or defend from mountain ledges, or defend from the deeps of the earth, your defense improves.</p><p> You post to me clever tactics and ideas, and your attacks and defenses improve.</p><p></p><p> You roll over a 6, cumulative, and you kill more than 1 PL of enemy with that roll.</p><p> You roll over a 12, cumulative, and you kill more than 2 PL of enemy with that roll.</p><p> You roll over an 18, cumulative, and you kill more than 3 PL of enemy with that roll.</p><p></p><p> The Robots of the Barrier Peaks have an attack 6, defense 5.</p><p> Bissel has an attack 1, defense 1.</p><p></p><p> That is why the Robots, SL 3, wiped Bissel, SL 3, out.</p><p></p><p> The City of the Gods has an attack 6, defense 6.</p><p> And 300 PL.</p><p> So if they are awakened by raids, Gods help you all.</p><p></p><p> I have modified the Lists to account for Melkor's NPCs, and added 12 points to the Technological Arms Race for GnomeWorks, Melkor, and Forrester, because all their armies started with tech levels in the late 19th century.</p><p> They are all three now sitting at 20 PL in the Technological Arms Race.</p><p> Are you SURE you wish to share technology with these three powers???</p><p> After all, they only gain 1 point per turn if you do not share with them.</p><p> If you continue to share with them, you will advance them all too quickly through the 20th century in weapons terms ...</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 76037, member: 2020"] It is NOT my intent to replace the energy and euthusiastic roleplaying of the IR with dice. The point was to be able to handle having 400 armies running around fighting each other, all at once. I have set up a system that can, hopefully, handle that. Hopefully. What meaning is there if I, overwhelmed by posts and e-mails, see a post and just make an instant ruling off the cuff? That army is dead, or, that army is dead. This system enables me to think about it, see where the armies are, establish what parameters they are fighting each other under, and then allows me to make rulings based on that. The dice prevent me from simply saying - Oh, he's got 5 to your 2, so he loses 2 and you are destroyed. I wanted a chance factor. And I wanted to create a way for YOU to create your own luck. You can do that. You advance technologically, your attacks and defenses improve (you started with + 12, not + 15, GnomeWorks, Melkor, Forrester.) You gain 10th level magic, your attacks improve further, and your defense improves. You hide in a forest, or defend from mountain ledges, or defend from the deeps of the earth, your defense improves. You post to me clever tactics and ideas, and your attacks and defenses improve. You roll over a 6, cumulative, and you kill more than 1 PL of enemy with that roll. You roll over a 12, cumulative, and you kill more than 2 PL of enemy with that roll. You roll over an 18, cumulative, and you kill more than 3 PL of enemy with that roll. The Robots of the Barrier Peaks have an attack 6, defense 5. Bissel has an attack 1, defense 1. That is why the Robots, SL 3, wiped Bissel, SL 3, out. The City of the Gods has an attack 6, defense 6. And 300 PL. So if they are awakened by raids, Gods help you all. I have modified the Lists to account for Melkor's NPCs, and added 12 points to the Technological Arms Race for GnomeWorks, Melkor, and Forrester, because all their armies started with tech levels in the late 19th century. They are all three now sitting at 20 PL in the Technological Arms Race. Are you SURE you wish to share technology with these three powers??? After all, they only gain 1 point per turn if you do not share with them. If you continue to share with them, you will advance them all too quickly through the 20th century in weapons terms ... [/QUOTE]
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(IR) IR Interlude, between Turns 2 and Turns 3
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