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(IR) IR Interlude, Turn 4 - 5 (thread 1)
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<blockquote data-quote="Serpenteye" data-source="post: 97951" data-attributes="member: 1492"><p><strong>OOC musings</strong></p><p></p><p>The problem with mercenaries is that they cannot be trusted. When you have given them what they wanted they can easily change their alligience to a higher bidder. Often they have proven to be ineffective in battle since they would run at the first sign of defeat or a hint of personal danger. Other times they have been known to turn against their employer if he shows any sign of weakness.</p><p></p><p>----</p><p></p><p>The God-Emperor, however, deems them worth taking that risk for. He offers them immense riches (equivalent to 30ppts) in gems, gold, rare minerals, slaves, art, magic items and amusing trinkets in addition to 10th level magics if they join the Union of Oerth.</p></blockquote><p></p>
[QUOTE="Serpenteye, post: 97951, member: 1492"] [b]OOC musings[/b] The problem with mercenaries is that they cannot be trusted. When you have given them what they wanted they can easily change their alligience to a higher bidder. Often they have proven to be ineffective in battle since they would run at the first sign of defeat or a hint of personal danger. Other times they have been known to turn against their employer if he shows any sign of weakness. ---- The God-Emperor, however, deems them worth taking that risk for. He offers them immense riches (equivalent to 30ppts) in gems, gold, rare minerals, slaves, art, magic items and amusing trinkets in addition to 10th level magics if they join the Union of Oerth. [/QUOTE]
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(IR) IR Interlude, Turn 4 - 5 (thread 1)
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