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(IR) IR Interlude Turn 4 - 5 (thread 4)
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<blockquote data-quote="Edena_of_Neith" data-source="post: 107733" data-attributes="member: 2020"><p>(sad, exhausted look)</p><p></p><p> Would someone else like my job?</p><p></p><p> It's requirements are easy enough to meet.</p><p></p><p> 4 hours per day, everyday.</p><p> Endless calculating, endless modifications of a novel sized list.</p><p> Endless hundreds of e-mails (stretching into the thousands.)</p><p> Endless replies to those e-mails.</p><p> Endless rearranging of the War Room.</p><p></p><p> But those are the minor requirements.</p><p></p><p> Haven't any of you wondered how I have been able to go on like this?</p><p> To go on, day after day, week after week?</p><p> </p><p> Through the over 3,000 posts in the 3rd IR?</p><p></p><p> Well, you shall know my secret.</p><p></p><p> - - -</p><p></p><p> Fun.</p><p> I empathetically feel it when you are having fun.</p><p> Your fun creates pleasure for me, both physical and mental.</p><p> Your fun gives me energy and strength I would not otherwise have.</p><p></p><p> Fun is good.</p><p> Fun is powerful.</p><p> Fun brought together players from Australia, Indonesia, Belgium, Holland, Sweden, Finland, France, Austria, and other countries, as well as from many parts of the United States, in a common bonding that has lasted for over a full month.</p><p> Fun is a strong bond.</p><p></p><p> Unfortunately, for me, the reverse is true as well.</p><p> When you hurt, I hurt.</p><p> When you feel depressed or sad, I feel it.</p><p> Where your joy gives me strength and energy, your sadness and gloom makes me feel weak and drained.</p><p></p><p> As I feel now.</p><p></p><p> - - -</p><p></p><p> We have maintained the fun up til this point.</p><p> But now ... take a look into the future, folks.</p><p></p><p> There are fully 24 of you.</p><p> Most of you are in competition with each other for dominance of a world, or perhaps several worlds.</p><p> As the IR continues, one Power after another is going to get knocked out of play.</p><p></p><p> I know from long experience that this will be unpleasant for the player of the Power in question.</p><p> And then, will he go away and say: the IR was a great game! One of the best!</p><p> Or will he go away saying: The IR was ok, good while it lasted.</p><p> Or will he go away saying: The IR stank.</p><p></p><p> If I were to halt the IR now, I am betting most of you would walk away saying the IR was a great game, a really good time.</p><p> I am betting that if I continue, most of you will not say that when it is all over.</p><p></p><p> Losing hurts. </p><p> It is never pleasant. </p><p> I know people can be good sports about it, but it hurts inside, no matter how hard we try to deny that it hurts.</p><p> Tell me that I am wrong.</p><p> Tell me that you have not seen this pain in those who have lost characters or games.</p><p></p><p> And yet, many of you must lose if we continue the IR.</p><p> In a competitive game, it is inevitable that there are going to be victors, and the vanquished.</p><p></p><p> I cannot keep this from happening.</p><p> If I tried to, I would be interfering with the game.</p><p></p><p> - - -</p><p></p><p> Turn 5 is going to be messy.</p><p> By messy, I mean most of you are in for severe shocks.</p><p> Far worse than what o'Skoteinos and GnomeWorks just endured.</p><p> I'm talking about the Stunning News, dropped on your front porch.</p><p></p><p> And there will be chaos.</p><p> Nobody will know what is happening, who is doing what, or what is about to happen, unless they read things carefully - and then they probably won't know, since so many things are occuring secretly behind the scenes through e-mail.</p><p></p><p> There will be severe casualties, whole countries destroyed, perhaps whole Powers destroyed.</p><p></p><p> Now, in the last two days I have had two players waver, and they are obviously teetering on the brink of leaving the IR.</p><p> And that's from the mild Interlude.</p><p> The Interlude is the time of least stress, least demand, least confusion.</p><p></p><p> What am I to do?</p><p> I cannot always make it fun, nor answer all your questions, nor make sense out of the confusion all the time (I have a difficult enough time keeping it all clear in my own head.)</p><p> You ask me to arbitrate a game with nuclear weapons, 10th level magic, and interstellar war.</p><p> TSR never attempted such a thing, and they were a large gaming company.</p><p> I am one person.</p><p></p><p> I say to you this:</p><p></p><p> Stand strong, and roll with the blows of the IR.</p><p> Let the confusion wash over you, and let it pass on by.</p><p> Stay true to yourself, and stand tall in the IR, and never give in.</p><p> Resolve to crush all your foes, if it's the last thing you ever do.</p><p> Resolve to squash your foes like one squashes a bug.</p><p> And resolve that, if you cannot win, then at least you're not going down without taking everyone else with you.</p><p> And laugh.</p><p> Laughter is good.</p><p> Laughter, keeps you going when nothing else does.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 107733, member: 2020"] (sad, exhausted look) Would someone else like my job? It's requirements are easy enough to meet. 4 hours per day, everyday. Endless calculating, endless modifications of a novel sized list. Endless hundreds of e-mails (stretching into the thousands.) Endless replies to those e-mails. Endless rearranging of the War Room. But those are the minor requirements. Haven't any of you wondered how I have been able to go on like this? To go on, day after day, week after week? Through the over 3,000 posts in the 3rd IR? Well, you shall know my secret. - - - Fun. I empathetically feel it when you are having fun. Your fun creates pleasure for me, both physical and mental. Your fun gives me energy and strength I would not otherwise have. Fun is good. Fun is powerful. Fun brought together players from Australia, Indonesia, Belgium, Holland, Sweden, Finland, France, Austria, and other countries, as well as from many parts of the United States, in a common bonding that has lasted for over a full month. Fun is a strong bond. Unfortunately, for me, the reverse is true as well. When you hurt, I hurt. When you feel depressed or sad, I feel it. Where your joy gives me strength and energy, your sadness and gloom makes me feel weak and drained. As I feel now. - - - We have maintained the fun up til this point. But now ... take a look into the future, folks. There are fully 24 of you. Most of you are in competition with each other for dominance of a world, or perhaps several worlds. As the IR continues, one Power after another is going to get knocked out of play. I know from long experience that this will be unpleasant for the player of the Power in question. And then, will he go away and say: the IR was a great game! One of the best! Or will he go away saying: The IR was ok, good while it lasted. Or will he go away saying: The IR stank. If I were to halt the IR now, I am betting most of you would walk away saying the IR was a great game, a really good time. I am betting that if I continue, most of you will not say that when it is all over. Losing hurts. It is never pleasant. I know people can be good sports about it, but it hurts inside, no matter how hard we try to deny that it hurts. Tell me that I am wrong. Tell me that you have not seen this pain in those who have lost characters or games. And yet, many of you must lose if we continue the IR. In a competitive game, it is inevitable that there are going to be victors, and the vanquished. I cannot keep this from happening. If I tried to, I would be interfering with the game. - - - Turn 5 is going to be messy. By messy, I mean most of you are in for severe shocks. Far worse than what o'Skoteinos and GnomeWorks just endured. I'm talking about the Stunning News, dropped on your front porch. And there will be chaos. Nobody will know what is happening, who is doing what, or what is about to happen, unless they read things carefully - and then they probably won't know, since so many things are occuring secretly behind the scenes through e-mail. There will be severe casualties, whole countries destroyed, perhaps whole Powers destroyed. Now, in the last two days I have had two players waver, and they are obviously teetering on the brink of leaving the IR. And that's from the mild Interlude. The Interlude is the time of least stress, least demand, least confusion. What am I to do? I cannot always make it fun, nor answer all your questions, nor make sense out of the confusion all the time (I have a difficult enough time keeping it all clear in my own head.) You ask me to arbitrate a game with nuclear weapons, 10th level magic, and interstellar war. TSR never attempted such a thing, and they were a large gaming company. I am one person. I say to you this: Stand strong, and roll with the blows of the IR. Let the confusion wash over you, and let it pass on by. Stay true to yourself, and stand tall in the IR, and never give in. Resolve to crush all your foes, if it's the last thing you ever do. Resolve to squash your foes like one squashes a bug. And resolve that, if you cannot win, then at least you're not going down without taking everyone else with you. And laugh. Laughter is good. Laughter, keeps you going when nothing else does. [/QUOTE]
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