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(IR) IR Interlude Turn 5 - Turn 6 (thread 2)
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<blockquote data-quote="Spoof" data-source="post: 112930" data-attributes="member: 3188"><p>Forsaken:</p><p>[color={firstaltcolor}]</p><p> I have no real intention of breaking the staff, unless ABSOLUTLY necessary. I do not like the idea of destroying another Gods artifact. As for the Illithid thing, I also have them in my employ, some Neolithid from Toril. If all I have to do is just give it to an Illithid than I am god to go there. If I have to either give it to the Fleet or to Anab then there might be a problem, but I am working on that one also. Our biggest concern now is not the staff, but I believe Serpenteye, his civilization advance will allow him to get 11th level magic in 1-2 turns, which is why I hope Edena allows for the good guys to give me PL for the boost to counter him. If not then this game could still end in 2 turns, with no one able to stop it. After all look at the total Pl for good and Evil</p><p></p><p>Good: 4435PL</p><p></p><p>Evil: 4086 PL</p><p></p><p>This could easily change by 600 PL swing for evil depending on where some fence sitters move, along with no one could stop Serpenteye if he got 11th level magic without a counter. Still it could be close but I think Serpenteye will try to acquire more land next turn at least I would if I were him, as I do not think the good guys will attack him in force this turn to take his land and lower his power base. But we will see.</p><p>[/color]</p></blockquote><p></p>
[QUOTE="Spoof, post: 112930, member: 3188"] Forsaken: [color={firstaltcolor}] I have no real intention of breaking the staff, unless ABSOLUTLY necessary. I do not like the idea of destroying another Gods artifact. As for the Illithid thing, I also have them in my employ, some Neolithid from Toril. If all I have to do is just give it to an Illithid than I am god to go there. If I have to either give it to the Fleet or to Anab then there might be a problem, but I am working on that one also. Our biggest concern now is not the staff, but I believe Serpenteye, his civilization advance will allow him to get 11th level magic in 1-2 turns, which is why I hope Edena allows for the good guys to give me PL for the boost to counter him. If not then this game could still end in 2 turns, with no one able to stop it. After all look at the total Pl for good and Evil Good: 4435PL Evil: 4086 PL This could easily change by 600 PL swing for evil depending on where some fence sitters move, along with no one could stop Serpenteye if he got 11th level magic without a counter. Still it could be close but I think Serpenteye will try to acquire more land next turn at least I would if I were him, as I do not think the good guys will attack him in force this turn to take his land and lower his power base. But we will see. [/color] [/QUOTE]
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(IR) IR Interlude Turn 5 - Turn 6 (thread 2)
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