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(IR) IR Interlude Turn 5 - Turn 6 (thread 2)
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<blockquote data-quote="Edena_of_Neith" data-source="post: 117375" data-attributes="member: 2020"><p>I've already factored your special projects into your PL, Forsaken One, for this Turn.</p><p> For the next Turn, it depends on what happens - quite a lot could happen during Turn 6.</p><p></p><p> I agree that your value in the Technological Arms Race should be 20. I'll alter the Lists accordingly (also, I have altered your Attack/Defense Values.)</p><p></p><p> Forsaken One, your forces Attack/Defend at + 4 / + 4.</p><p></p><p> Here is why:</p><p></p><p> Your value of 20 in the Technological Arms Race gives you + 2 / + 1</p><p> The effect of the Red Goo gives you + 1 / + 1 (this applies to every Power in Greyspace)</p><p> Your Red Goo rating of 5 gives you + 1 / + 2</p><p></p><p> So, your forces attack at + 4, and defend at + 4.</p><p></p><p> You gain no further attack/defense bonuses from the special projects; instead, that all went into extra PL.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 117375, member: 2020"] I've already factored your special projects into your PL, Forsaken One, for this Turn. For the next Turn, it depends on what happens - quite a lot could happen during Turn 6. I agree that your value in the Technological Arms Race should be 20. I'll alter the Lists accordingly (also, I have altered your Attack/Defense Values.) Forsaken One, your forces Attack/Defend at + 4 / + 4. Here is why: Your value of 20 in the Technological Arms Race gives you + 2 / + 1 The effect of the Red Goo gives you + 1 / + 1 (this applies to every Power in Greyspace) Your Red Goo rating of 5 gives you + 1 / + 2 So, your forces attack at + 4, and defend at + 4. You gain no further attack/defense bonuses from the special projects; instead, that all went into extra PL. [/QUOTE]
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(IR) IR Interlude Turn 5 - Turn 6 (thread 2)
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