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(IR) IR Interlude Turn 5 - Turn 6 (thread 2)
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<blockquote data-quote="Edena_of_Neith" data-source="post: 120377" data-attributes="member: 2020"><p><strong>IMPORTANT - PLEASE READ</strong></p><p></p><p>GnomeWorks</p><p></p><p> It takes two turns for that to actually count? That's not good.</p><p></p><p> ANSWER: </p><p></p><p> It takes one Turn to count, not two.</p><p> I already counted your expenditure for Turn 5, which was realized at the beginning of Turn 6 (that is to say, now.) </p><p> Your expenditure for Turn 6, is realized on Turn 7.</p><p></p><p> How are our other projects coming along? Nanotechnology... there were a few other things, but I can't recall them right now. Also, how much tech have we managed to rip off from our "secret place" at this point (not necessarily PL or attack/defend bonuses, but what kind of things we have managed to get out of it). Is there anything we have found that is interesting, that we didn't find before?</p><p></p><p> ANSWER: </p><p></p><p> Several of you have asked me concerning nanotechnology and other technology that is 21st century in nature.</p><p> Check your values in the Technological Arms Race - you have a ways to go yet before you can product 21st century items!</p><p> </p><p> As for your Secret Place, GnomeWorks, you have found enough to increase your PL slightly.</p><p> However, most of what you have found, is incomprensible, as of yet.</p><p></p><p> - - -</p><p></p><p> Mr. Draco</p><p></p><p> Edena, could i take the PL from the legions of Kas (18) and divide it amongst my NPCs?</p><p></p><p> ANSWER:</p><p></p><p> No. It cannot be done.</p><p> Unfortunately, you are quite right in your first assessment - the only thing the Legions of Kas can do is slowly shrink with battle (or quickly shrink) until they disappear.</p><p> This is the problem with not holding countries (Rhialto, Valkys, Zouron, take note!)</p><p> </p><p> - - -</p><p></p><p> Edena u received a mail from another friend of mine who was interested in playing one of the 2 non played factions now?</p><p></p><p> ANSWER:</p><p></p><p> I have not, Forsaken One.</p><p></p><p> Zouron has gone ahead and claimed the Eternal Empire's forces on Oerth (NOT the Eternal Empire itself.)</p><p> The Emerald Order is still open if someone wishes to play it.</p><p> </p><p> - - -</p><p></p><p> Anabstercorian</p><p> </p><p> (article deleted)</p><p></p><p> ANSWER:</p><p></p><p> Nice roleplaying, Anabstercorian! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> </p><p> However, I see no response from Forrester.</p><p> It would appear he is adamant about that Staff.</p><p></p><p> Just remember that revenge is a dish best served cold! </p><p></p><p> - - -</p><p></p><p> Mr Draco </p><p></p><p> Edena, instead of dividing up the PL of the Legions of Kas, could I allocate them a region of land to settle in? This would give them the ability to gain PL through industrialization. If this is possible, I'd rather do that then divide their PL up amongst NPCs.</p><p></p><p> ANSWER: </p><p></p><p> Yes, that would work.</p><p> You must take a territory you already own, and assign it to the Legions of Kas.</p><p> You could assign the deserted Tilvanot Peninsula, for example, to the Legions of Kas, and then it would be considered a size L country for the purposes of how much PL it could gain.</p><p> Nothing like colonizing ...</p><p> </p><p> - - -</p><p></p><p></p><p> Festy_Dog</p><p> </p><p> (deleted)</p><p></p><p> ANSWER:</p><p></p><p> Great roleplaying, Festy Dog! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p> </p><p> - - -</p><p> </p><p> Spoof</p><p> </p><p> Question for Edena <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p> Edena with the new rules for advancing your civilization that you have made does this mean that I now have access to all 5000 of my PL instead of just 512 of it? If not then this will REALLY make it hard on me as it will take 16 turns for me to advance my civilization? And what if I wanted to advance my Civilization on Oreth at 1881? Do I pay the reduced price or is it counted as the higher number? Or does spending PL to advance my civilization affect both at once? I need to know this before I send you my template, thanks.</p><p></p><p> ANSWER - IMPORTANT, EVERYONE READ THIS</p><p></p><p> It costs:</p><p></p><p> 3 PL to advance one year (1500 - 1700)</p><p> 6 PL to advance one year (1700 - 1800)</p><p> 24 PL to advance one year (1800 - 1900)</p><p> 96 PL to advance one year (1900 - 2000)</p><p> 400 PL to advance one year (2000 - 2100)</p><p> 1,600 PL to advance one year (2100 and onward)</p><p></p><p> 11th level magic halves the cost.</p><p></p><p> Now, in YOUR case, Alzem, here is how it works:</p><p></p><p> You have 11th level magic on Toril and in Realmspace.</p><p> You do not have 11th level magic on Oerth and in Greyspace.</p><p></p><p> Thus, you must pay half cost for Advancing Your Civilization on Toril and in Realmspace.</p><p> You must pay full cost for Advancing Your Civilization on Oerth and in Greyspace.</p><p></p><p> You have a total PL of 5,014 (I could be off a few points, but let's assume it's 5,014.)</p><p></p><p> Of that 5,014, you have your forces split as follows:</p><p></p><p> 4,500 are on Toril and in Realmspace.</p><p> 514 are on Oerth and in Greyspace.</p><p></p><p> So, let us say you state you are spending all your PL to Advance Your Civilization.</p><p></p><p> 4,500 of it applies to your civilization on Toril and in Realmspace, which stands at 2100 already.</p><p> Since it costs you 800 points per year advanced, your civilization on Toril and in Realmspace advances 5.625 years.</p><p></p><p> 514 of the points you are spending to Advance Your Civilization apply to your force on Oerth and in Greyspace, which stands at 1888.</p><p> The cost to advance, given above, is 96 PL per year, so 514 points spent buys you 5.35 years.</p><p></p><p> Your civilization on Toril jumps from 2100 to 2105.62.</p><p></p><p> Your civilization on Oerth jumps from 1888 to 1893.35.</p><p></p><p> Since you crossed the 10 year threshhold, Hope Isle on Oerth gains PL.</p><p></p><p> It is size LL, so it gains 4 PL.</p><p> Since you have 10th level magic, you have (if you wish) have created your allowed 10 Pocket Dimensions, each of size LL.</p><p> Each of these also gains 4 PL.</p><p> So, you gain a total of 44 PL, all of it on Oerth, and this extra PL can be used on the next Turn as you please.</p><p></p><p> HAD you crossed the 10 year threshhold for your civilization on Toril (going to 2110 from 2100), you would have gained 1,500 PL (30% of your entire total PL) for the 10 year gain.</p><p> You could then, on the next Turn, choose to have sent this extra 1,500 PL into Greyspace, to Oerth, to help you fight your wars there.</p><p></p><p> This answer is complicated, I realize, but I have put it as simply as I could.</p><p></p><p> - - -</p><p></p><p> Anabstercorian</p><p> </p><p> [OPEN POST] I have a request. </p><p></p><p> Anabstercorian is OOC at the moment, although he's still wearing his illithid costume. He raises his hand at the gaming table politely and waits for you to notice, at which point he speaks. </p><p></p><p> << I have a quick request for all of you - You may have noticed that I've detailed the True Staff of Ancient Penumbra on my entry in the Rogues Gallery board. I was wondering if you would all be willing to do the same for your artifacts, so that I could understand, to some extent, what I was up against. My power is public knowledge. Would you be willing to share yours? >> </p><p> << Also, I'd appreciate it if you told Edena specifically what the trick to destroying your artifact was. You may be able to wreck an Artifact with Mordenkainen's Disjunction, but that tends to have nasty side effects. However, there is always a way to destroy an artifact WITHOUT the side effects. For example, with my staff, if you throw it in to the sun at the core of the Penumbral Hub, the Elder Ones are not summoned, that specific sun collapses in to a blue dwarf, and the staff is gone for good. I've made that public knowledge - I'm not asking you to do the same. What I AM asking you is to decide how your own Artifact is properly destroyed. As for what happens when you bust it, that seems to be up to Edena - But it'd be polite to offer an idea nonetheless. >> </p><p> Anabstercorian sits back and sketches diagrams for conspiracies furiously on his little segment of the gaming table, working over his next evil scheme.</p><p> </p><p> ANSWER: </p><p></p><p> Anabstercorian is correct, and his request is important.</p><p> Simply put, it is easy to destroy an artifact with Mordenkainen's Disjunction or any 10th level magic.</p><p> The PRICE of destroying said artifact comes AFTER it is destroyed, and it is extremely high, and could affect the entire world.</p><p></p><p> However, an artifact can be nullified safely and without harmful effect if it is destroyed in a particular (and always particularly difficult and singular) way.</p><p></p><p> Generally, the effort (think major quests here, folks) required to destroy an artifact properly is worth it, considering the incredible price exacted for simply destroying it out of hand with a Mordenkainen's Disjunction.</p><p></p><p> - - -</p><p></p><p> LordMelkor{Talos}</p><p></p><p> Secret stuff for Edena: </p><p></p><p> (article deleted)</p><p></p><p> ANSWER: THE RESULT OF WHAT WAS POSTED IN THIS ARTICLE WILL CAUSE AN IMMEDIATE EFFECT AT THE START OF TURN 6.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 120377, member: 2020"] [b]IMPORTANT - PLEASE READ[/b] GnomeWorks It takes two turns for that to actually count? That's not good. ANSWER: It takes one Turn to count, not two. I already counted your expenditure for Turn 5, which was realized at the beginning of Turn 6 (that is to say, now.) Your expenditure for Turn 6, is realized on Turn 7. How are our other projects coming along? Nanotechnology... there were a few other things, but I can't recall them right now. Also, how much tech have we managed to rip off from our "secret place" at this point (not necessarily PL or attack/defend bonuses, but what kind of things we have managed to get out of it). Is there anything we have found that is interesting, that we didn't find before? ANSWER: Several of you have asked me concerning nanotechnology and other technology that is 21st century in nature. Check your values in the Technological Arms Race - you have a ways to go yet before you can product 21st century items! As for your Secret Place, GnomeWorks, you have found enough to increase your PL slightly. However, most of what you have found, is incomprensible, as of yet. - - - Mr. Draco Edena, could i take the PL from the legions of Kas (18) and divide it amongst my NPCs? ANSWER: No. It cannot be done. Unfortunately, you are quite right in your first assessment - the only thing the Legions of Kas can do is slowly shrink with battle (or quickly shrink) until they disappear. This is the problem with not holding countries (Rhialto, Valkys, Zouron, take note!) - - - Edena u received a mail from another friend of mine who was interested in playing one of the 2 non played factions now? ANSWER: I have not, Forsaken One. Zouron has gone ahead and claimed the Eternal Empire's forces on Oerth (NOT the Eternal Empire itself.) The Emerald Order is still open if someone wishes to play it. - - - Anabstercorian (article deleted) ANSWER: Nice roleplaying, Anabstercorian! :) However, I see no response from Forrester. It would appear he is adamant about that Staff. Just remember that revenge is a dish best served cold! - - - Mr Draco Edena, instead of dividing up the PL of the Legions of Kas, could I allocate them a region of land to settle in? This would give them the ability to gain PL through industrialization. If this is possible, I'd rather do that then divide their PL up amongst NPCs. ANSWER: Yes, that would work. You must take a territory you already own, and assign it to the Legions of Kas. You could assign the deserted Tilvanot Peninsula, for example, to the Legions of Kas, and then it would be considered a size L country for the purposes of how much PL it could gain. Nothing like colonizing ... - - - Festy_Dog (deleted) ANSWER: Great roleplaying, Festy Dog! :) - - - Spoof Question for Edena :) Edena with the new rules for advancing your civilization that you have made does this mean that I now have access to all 5000 of my PL instead of just 512 of it? If not then this will REALLY make it hard on me as it will take 16 turns for me to advance my civilization? And what if I wanted to advance my Civilization on Oreth at 1881? Do I pay the reduced price or is it counted as the higher number? Or does spending PL to advance my civilization affect both at once? I need to know this before I send you my template, thanks. ANSWER - IMPORTANT, EVERYONE READ THIS It costs: 3 PL to advance one year (1500 - 1700) 6 PL to advance one year (1700 - 1800) 24 PL to advance one year (1800 - 1900) 96 PL to advance one year (1900 - 2000) 400 PL to advance one year (2000 - 2100) 1,600 PL to advance one year (2100 and onward) 11th level magic halves the cost. Now, in YOUR case, Alzem, here is how it works: You have 11th level magic on Toril and in Realmspace. You do not have 11th level magic on Oerth and in Greyspace. Thus, you must pay half cost for Advancing Your Civilization on Toril and in Realmspace. You must pay full cost for Advancing Your Civilization on Oerth and in Greyspace. You have a total PL of 5,014 (I could be off a few points, but let's assume it's 5,014.) Of that 5,014, you have your forces split as follows: 4,500 are on Toril and in Realmspace. 514 are on Oerth and in Greyspace. So, let us say you state you are spending all your PL to Advance Your Civilization. 4,500 of it applies to your civilization on Toril and in Realmspace, which stands at 2100 already. Since it costs you 800 points per year advanced, your civilization on Toril and in Realmspace advances 5.625 years. 514 of the points you are spending to Advance Your Civilization apply to your force on Oerth and in Greyspace, which stands at 1888. The cost to advance, given above, is 96 PL per year, so 514 points spent buys you 5.35 years. Your civilization on Toril jumps from 2100 to 2105.62. Your civilization on Oerth jumps from 1888 to 1893.35. Since you crossed the 10 year threshhold, Hope Isle on Oerth gains PL. It is size LL, so it gains 4 PL. Since you have 10th level magic, you have (if you wish) have created your allowed 10 Pocket Dimensions, each of size LL. Each of these also gains 4 PL. So, you gain a total of 44 PL, all of it on Oerth, and this extra PL can be used on the next Turn as you please. HAD you crossed the 10 year threshhold for your civilization on Toril (going to 2110 from 2100), you would have gained 1,500 PL (30% of your entire total PL) for the 10 year gain. You could then, on the next Turn, choose to have sent this extra 1,500 PL into Greyspace, to Oerth, to help you fight your wars there. This answer is complicated, I realize, but I have put it as simply as I could. - - - Anabstercorian [OPEN POST] I have a request. Anabstercorian is OOC at the moment, although he's still wearing his illithid costume. He raises his hand at the gaming table politely and waits for you to notice, at which point he speaks. << I have a quick request for all of you - You may have noticed that I've detailed the True Staff of Ancient Penumbra on my entry in the Rogues Gallery board. I was wondering if you would all be willing to do the same for your artifacts, so that I could understand, to some extent, what I was up against. My power is public knowledge. Would you be willing to share yours? >> << Also, I'd appreciate it if you told Edena specifically what the trick to destroying your artifact was. You may be able to wreck an Artifact with Mordenkainen's Disjunction, but that tends to have nasty side effects. However, there is always a way to destroy an artifact WITHOUT the side effects. For example, with my staff, if you throw it in to the sun at the core of the Penumbral Hub, the Elder Ones are not summoned, that specific sun collapses in to a blue dwarf, and the staff is gone for good. I've made that public knowledge - I'm not asking you to do the same. What I AM asking you is to decide how your own Artifact is properly destroyed. As for what happens when you bust it, that seems to be up to Edena - But it'd be polite to offer an idea nonetheless. >> Anabstercorian sits back and sketches diagrams for conspiracies furiously on his little segment of the gaming table, working over his next evil scheme. ANSWER: Anabstercorian is correct, and his request is important. Simply put, it is easy to destroy an artifact with Mordenkainen's Disjunction or any 10th level magic. The PRICE of destroying said artifact comes AFTER it is destroyed, and it is extremely high, and could affect the entire world. However, an artifact can be nullified safely and without harmful effect if it is destroyed in a particular (and always particularly difficult and singular) way. Generally, the effort (think major quests here, folks) required to destroy an artifact properly is worth it, considering the incredible price exacted for simply destroying it out of hand with a Mordenkainen's Disjunction. - - - LordMelkor{Talos} Secret stuff for Edena: (article deleted) ANSWER: THE RESULT OF WHAT WAS POSTED IN THIS ARTICLE WILL CAUSE AN IMMEDIATE EFFECT AT THE START OF TURN 6. [/QUOTE]
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