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(IR) IR Interlude Turn 5 - Turn 6 (thread 3)
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<blockquote data-quote="Forrester" data-source="post: 122792" data-attributes="member: 1279"><p>Um . . . yeah. Since Turn 2, we've been protected from anyone summoning the Elder Ones to Toril -- per Edena's instructions. The Angels have been working feverishly since the last IR to prevent the Elder Ones from gaining entrance to Toril; we learned quickly the last IR that most of our problems were being caused not by Torillians, but by creatures and forces from other planes. Which is why the Border Guard got created, and why we don't have to worry about the Elder Ones like we used to. </p><p></p><p>Edena *specifically* said that the Angels had figured out how to block the Elder Ones from Toril, permanently. And I trust him, and I trust the Angels. </p><p></p><p>So if you're thinking that you can have a few Shade mages cast an 11th level spell on Toril, and summon the Elder Ones there, you're nuts. Even BEFORE the Angels came upon their solution, such spells/summonings could be immediately counterspelled as soon as they are cast. But that solution wasn't permanent. </p><p></p><p>I'm guessing that by now the Angels have put into place a barrier/guard that is impermeable to all but perhaps 12th level magics, if that. </p><p></p><p>Right, Edena? I think Toril has earned a reprieve from the Elder One threat. </p><p></p><p>Forrester</p></blockquote><p></p>
[QUOTE="Forrester, post: 122792, member: 1279"] Um . . . yeah. Since Turn 2, we've been protected from anyone summoning the Elder Ones to Toril -- per Edena's instructions. The Angels have been working feverishly since the last IR to prevent the Elder Ones from gaining entrance to Toril; we learned quickly the last IR that most of our problems were being caused not by Torillians, but by creatures and forces from other planes. Which is why the Border Guard got created, and why we don't have to worry about the Elder Ones like we used to. Edena *specifically* said that the Angels had figured out how to block the Elder Ones from Toril, permanently. And I trust him, and I trust the Angels. So if you're thinking that you can have a few Shade mages cast an 11th level spell on Toril, and summon the Elder Ones there, you're nuts. Even BEFORE the Angels came upon their solution, such spells/summonings could be immediately counterspelled as soon as they are cast. But that solution wasn't permanent. I'm guessing that by now the Angels have put into place a barrier/guard that is impermeable to all but perhaps 12th level magics, if that. Right, Edena? I think Toril has earned a reprieve from the Elder One threat. Forrester [/QUOTE]
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