Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Meta - Forums About Forums
Archive-threads
(IR) IR Interlude Turn 5 - Turn 6 (thread 3)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="'o Skoteinos" data-source="post: 122962" data-attributes="member: 422"><p><strong>Edena</strong></p><p></p><p>Right, some things that weren't clear:</p><p></p><p>1) The Vision Project.</p><p></p><p>First I asked if I could do it. You replied that I needed Gnomeworks. Then Gnomeworks said he was helping me. You replied that *I* needed at least 12 more points in the Tech Arms Race. But now that Gnomeworks is helping me, can the project start, with some chance of succes?</p><p></p><p>2) Gestalt</p><p></p><p>You had a reply where you gave a case by case describtion of your rulings, though I still don't know anything, because the options were mutually exclusive.</p><p></p><p>Choose one of these:</p><p></p><p>(q: What happens if a Gestalted creature gets Duplicated)?</p><p></p><p>1) The complete creature is Duplicated. </p><p></p><p>2) The complete creature is Duplicated, then 'falls apart' into all the different people (thus having 21 people from the example). </p><p></p><p>3) The only thing to be Duplicated is the caster, even though he is part of something bigger and does no longer excist for the purpose of this spell. </p><p></p><p>Also, something I haven't metioned before, but which it does state specifically in the spell: You *cannot* make a Duplicate Permanent. Never. (maybe 10th lvl magic will change this, but normal magic can't).</p><p></p><p>Also, I'm going to make another version of Gestalt:</p><p></p><p>Duration: From 1 minute / level to Instantaneous. </p><p>Save: None </p><p>SR: None </p><p>Special: Subjects must be willing. </p><p>Special: The creature with the highest intelligence will be able to shift control each round </p><p>(he is in control, but can assign control to others on a round to round basis). </p><p>Special: The Two Weapon Fighting and the Ambidexterity feats that you normally gain when you cast the spell are exchanged for Multidexterity and Multi Weapon Fighting.</p><p></p><p><strong>Edena Only</strong></p><p></p><p>[color="222222"]</p><p></p><p>Another New Research:</p><p></p><p>I will try to make a spell that removes me (the caster) from any time stream (either future or past) and anchors me in "the present". I will try to remove myself from any strange dimensions and other plane stuff where I live simutaneously too. I will call it something like "Time Anchor" or something.</p><p></p><p>Another New Project:</p><p></p><p>I will try to combine some qualities of a "Thaqqa" with my wormformed Orcs. (thaqqua is the thing with a glowing hot nose, iirc). I will try to make that nose (or the whole worm if possible) really hot, so hot it can melt through metal and other strange things (like, say, a barrier around the riftkrag <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite11" alt=":rolleyes:" title="Roll eyes :rolleyes:" loading="lazy" data-shortname=":rolleyes:" />). </p><p></p><p>If this can't be achieved though magic, I will try the technological way: I will make some very small burners (powered by magic), that can be operated by worms that can burn though metal.</p><p></p><p>If that can't be done, I will make some modifications to the "passwall" spell, like really little holes (less heigth and width), but far lenthier (greater depth) and able to penetrate most barriers (even magical ones). Scince most of my orcs can learn magic, I will try to teach it to them. If it can't be taught, I will make some magic items that duplicate that effect.[/color]</p></blockquote><p></p>
[QUOTE="'o Skoteinos, post: 122962, member: 422"] [b]Edena[/b] Right, some things that weren't clear: 1) The Vision Project. First I asked if I could do it. You replied that I needed Gnomeworks. Then Gnomeworks said he was helping me. You replied that *I* needed at least 12 more points in the Tech Arms Race. But now that Gnomeworks is helping me, can the project start, with some chance of succes? 2) Gestalt You had a reply where you gave a case by case describtion of your rulings, though I still don't know anything, because the options were mutually exclusive. Choose one of these: (q: What happens if a Gestalted creature gets Duplicated)? 1) The complete creature is Duplicated. 2) The complete creature is Duplicated, then 'falls apart' into all the different people (thus having 21 people from the example). 3) The only thing to be Duplicated is the caster, even though he is part of something bigger and does no longer excist for the purpose of this spell. Also, something I haven't metioned before, but which it does state specifically in the spell: You *cannot* make a Duplicate Permanent. Never. (maybe 10th lvl magic will change this, but normal magic can't). Also, I'm going to make another version of Gestalt: Duration: From 1 minute / level to Instantaneous. Save: None SR: None Special: Subjects must be willing. Special: The creature with the highest intelligence will be able to shift control each round (he is in control, but can assign control to others on a round to round basis). Special: The Two Weapon Fighting and the Ambidexterity feats that you normally gain when you cast the spell are exchanged for Multidexterity and Multi Weapon Fighting. [b]Edena Only[/b] [color="222222"] Another New Research: I will try to make a spell that removes me (the caster) from any time stream (either future or past) and anchors me in "the present". I will try to remove myself from any strange dimensions and other plane stuff where I live simutaneously too. I will call it something like "Time Anchor" or something. Another New Project: I will try to combine some qualities of a "Thaqqa" with my wormformed Orcs. (thaqqua is the thing with a glowing hot nose, iirc). I will try to make that nose (or the whole worm if possible) really hot, so hot it can melt through metal and other strange things (like, say, a barrier around the riftkrag :rolleyes:). If this can't be achieved though magic, I will try the technological way: I will make some very small burners (powered by magic), that can be operated by worms that can burn though metal. If that can't be done, I will make some modifications to the "passwall" spell, like really little holes (less heigth and width), but far lenthier (greater depth) and able to penetrate most barriers (even magical ones). Scince most of my orcs can learn magic, I will try to teach it to them. If it can't be taught, I will make some magic items that duplicate that effect.[/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Meta - Forums About Forums
Archive-threads
(IR) IR Interlude Turn 5 - Turn 6 (thread 3)
Top