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(IR) IR Interlude Turn 6 - Turn 7 (thread 1)
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<blockquote data-quote="The Forsaken One" data-source="post: 143506" data-attributes="member: 799"><p>I got a few things I wanna ask, but about the time they need I don't know and frankly I don't care, they need your ruling and if they are possible I'll think of a casting time apropriate.</p><p></p><p></p><p>Can I:</p><p></p><p>Use my 11th in combination with my Artifact to use the full 100% of my PL to empower my PC thoughout my variant of Metafaculty?</p><p>You said yes, but we would be talking about 5000PL here, I'm not complaing here hehe just checking if I'm right.</p><p></p><p>If so, when I tap my 5000PL, will it leave my army helpless or will they just be able to fight but don't use psionics anymore?</p><p>I want to know what I can do with the rest if I tap the full 100% of my power for my PC for something incredible.</p><p>Will they be helpless? </p><p>Can they fight? </p><p>Can they still do stuff but no psionics anymore but still magic?</p><p></p><p>Can I extend the duration of my Greyspace wide lucid dreaming with 11th?</p><p></p><p>Can I create my 11th version of a mythal that would turn a LARGE are under the permanent effect that it merged with the dreamplane and so I'd be able to lucid dream and remake everything in that "mythal" as much and often as I want. As my Oerthwide things but then just for a restricted area but permanent.</p><p></p><p>Can I complete my Larvae project with 11th? (the hatch everything thing)</p><p></p><p>Can I start on my genetic engeneering project with 11th? The one I'm busy on for turns now <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Can I cancel magic in a area for the full 100%? So yes what can be done to counter it or prevent it.</p><p></p><p>Can I greatly alter the climate and geography in certain areas? Fast and permanent?</p><p></p><p>Can I create gates with 11th that are permanent to for example machanus to VASTLY increase the amount of summons I bring it.</p><p></p><p>Can I make red goo go away in LARGE numbers and quantaties?</p><p></p><p>Can I enhance my already formidable hatching process, i f so to which level/degree?</p><p></p><p>Can I create a huge protection force around the deeper regions of the plane to make it withstand the largest of quakes, nuclear and antimatter hits?</p><p></p><p>Can I create with this same forcefield the effect that prevents this world from blowing or cracking up. Say if someone blasted the core that it would hold, or if someone crashed the moon into the plane that it would crack up, at least not the place I'm int but that it remains intact?</p><p></p><p>Can I heal Oerths wounds with 11th?</p><p></p><p>Can I throw a mountain at someone?</p><p></p><p>Can I create a anti scrying and teleportation field against 11th?</p><p></p><p>Can I create a area in which Magic doesn't work at all?</p><p></p><p></p><p></p><p>That's good for a start <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="The Forsaken One, post: 143506, member: 799"] I got a few things I wanna ask, but about the time they need I don't know and frankly I don't care, they need your ruling and if they are possible I'll think of a casting time apropriate. Can I: Use my 11th in combination with my Artifact to use the full 100% of my PL to empower my PC thoughout my variant of Metafaculty? You said yes, but we would be talking about 5000PL here, I'm not complaing here hehe just checking if I'm right. If so, when I tap my 5000PL, will it leave my army helpless or will they just be able to fight but don't use psionics anymore? I want to know what I can do with the rest if I tap the full 100% of my power for my PC for something incredible. Will they be helpless? Can they fight? Can they still do stuff but no psionics anymore but still magic? Can I extend the duration of my Greyspace wide lucid dreaming with 11th? Can I create my 11th version of a mythal that would turn a LARGE are under the permanent effect that it merged with the dreamplane and so I'd be able to lucid dream and remake everything in that "mythal" as much and often as I want. As my Oerthwide things but then just for a restricted area but permanent. Can I complete my Larvae project with 11th? (the hatch everything thing) Can I start on my genetic engeneering project with 11th? The one I'm busy on for turns now :) Can I cancel magic in a area for the full 100%? So yes what can be done to counter it or prevent it. Can I greatly alter the climate and geography in certain areas? Fast and permanent? Can I create gates with 11th that are permanent to for example machanus to VASTLY increase the amount of summons I bring it. Can I make red goo go away in LARGE numbers and quantaties? Can I enhance my already formidable hatching process, i f so to which level/degree? Can I create a huge protection force around the deeper regions of the plane to make it withstand the largest of quakes, nuclear and antimatter hits? Can I create with this same forcefield the effect that prevents this world from blowing or cracking up. Say if someone blasted the core that it would hold, or if someone crashed the moon into the plane that it would crack up, at least not the place I'm int but that it remains intact? Can I heal Oerths wounds with 11th? Can I throw a mountain at someone? Can I create a anti scrying and teleportation field against 11th? Can I create a area in which Magic doesn't work at all? That's good for a start :) [/QUOTE]
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(IR) IR Interlude Turn 6 - Turn 7 (thread 1)
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