Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Meta - Forums About Forums
Archive-threads
(IR) IR Interlude Turn 6 - Turn 7 (thread 1)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Edena_of_Neith" data-source="post: 147266" data-attributes="member: 2020"><p><strong>More Answers, Comments, and Rulings (to the posts from page 2 of this thread)</strong></p><p></p><p>'o Skoteinos</p><p> </p><p> I'm starting to collect Oerthblood. I'm making weapons out of 50% of it, the rest I keep in the safest place (Orc takes Oerthblood, Orc become Worm, Worm goes into my PC).</p><p></p><p> ANSWER: The collecting goes well. Oerthblood is coming up in fountains all over the place, and the collection of it is easy.</p><p> It can be used to forge weapons, armor, and shields that are immune to the effects of Red Goo.</p><p> It heals on contact. It will resurrect the dead, within limits. It grants regeneration (everyone has that, already, though.)</p><p> It does a lot of good things - it even drives the Mists out of the local area. </p><p></p><p> BTW: I'm visiting the following people (if I can find them, I'll stay a mile away from them.</p><p> They got togethere somewhere, if they're still partying, I'll join them.): </p><p></p><p>1) Angelika </p><p>2) Kas </p><p>3) Vreagoth (don't think I can find it) </p><p>4) Anabstercorian (he must be somewhere in the sun ) </p><p></p><p> ANSWER: IMPORTANT - DO YOU ALLOW 'O SKOTEINOS TO VISIT YOUR PC?</p><p></p><p> - - -</p><p></p><p> Mr. Draco</p><p> </p><p> Kas is on a tour of the union school system right now. of course, if you want to talk with him he'd be more than willing... </p><p></p><p> ANSWER: The children of the Union of Oerth have become very strangely behaved, for children.</p><p> First of all, they are not afraid. They should be - a normal child would be terrified the Alliance of Oerth, or the Shade, or the Torilians, were going to come and kill him or her and his or her friends and family.</p><p> Secondly, these children want to fight, want to join the military - even those as young as 5 are eager to get in there and train.</p><p> Thirdly, and most sadly, the children have been subjected, just like everyone else, to the First Touch - they enjoy pain to a mild degree, and their idea of children's games is to hurt each other.</p><p> The fact they regenerate has allowed them to create some very sick games - things you would expect sick adults to do. Seeing this in children is horrifying (I'm not going into said sick games.)</p><p></p><p> The school system itself has been warped by the First and Second Touches.</p><p> The standard reward for getting an A is 200 strokes of the lash (I'm not kidding.)</p><p> The penalty for flunking a class is to be placed in sensory deprivation for several days, followed by a Restoration spell for the insanity caused.</p><p> In other words, the culture has become twisted, sick, and degenerate, and it is getting worse - rapidly.</p><p></p><p> - - -</p><p></p><p> Venus</p><p> </p><p> Ho, </p><p> Angelika will of course meet you.</p><p></p><p> ANSWER: Noted. 'o Skoteinos and Angelika meet.</p><p></p><p> - - -</p><p></p><p> Mr. Draco</p><p></p><p> and the ir slows down again... </p><p></p><p> anyway, one more question: </p><p></p><p> can i create linked spheres of anhilation so that whatever goes into one comes out of the other?</p><p></p><p> ANSWER: NO.</p><p></p><p> As for the IR, I need a few days to conduct matters.</p><p> There are 8 Powers to be claimed.</p><p> There is diplomacy to be carried out, ONCE those Powers are claimed.</p><p> I must update the Lists.</p><p> I must make all the rulings on 11th level magic.</p><p> I must answer all the posts in this thread.</p><p> I must answer all the e-mails sent me.</p><p> I must answer all the posts in the next thread, and the next one after that.</p><p></p><p> Besides, why are you in a hurry? They intend to destroy you on Turn 7, if they can. Of course, I have given you and Serpenteye the ability to combine your Attacks and Defenses, a trump card that will (or should) terrify the others.</p><p></p><p> Still, why be in a hurry to be obliterated, if such is indeed the fate decreed for you on Turn 7?</p><p></p><p> - - -</p><p></p><p> Zelda Themelin</p><p> </p><p> Hi people. Has anyone given any thought to so called balance of power. You might very well have cold war of 11th magic at hand, since so many people with quite opposite goals have same kind of power. Now, whatever someone tries to do with such magic, is likely another one can counter. </p><p> So, Edena, what's are your thoughts?</p><p></p><p> ANSWER: That is why I created the article: How to Deal with 11th level troublemakers: the Fun and Easy Way.</p><p> I do not think there will be a cold war.</p><p> I think Melkor, at the least, will launch an Attack and Defense, which will pull someone else into an Attack and Defense, which will pull others into Attacks and Defenses, which will pull others ...</p><p></p><p> - - -</p><p></p><p> Kalanyr</p><p></p><p> Well it might be balance of power, but my guess is its more likely to be a race to obliterate each other first. *sigh*</p><p></p><p> ANSWER: Heh. But it won't be nearly as easy as you think. I made the charts so that it will be difficult to destroy another Power.</p><p> After all, with 11th level magic, you can mount a truly tremendous defense, and blasting through that isn't easy.</p><p> A Power that loses only a part of it's force, isn't weakened either.</p><p></p><p> By the way, if an Attack is successful, the Attacker gets to decide where to send the defeated opponent.</p><p> If he or she chooses Ravenloft, the enemy does not die, but instead one of the Darklords of Ravenloft has a king-sized headache on his hands.</p><p></p><p> More likely than not, if Oerth and the other planets are pulled into Ravenloft, all those forces will still be there, waiting.</p><p></p><p> Then, things will get truly messy.</p><p></p><p> - - -</p><p></p><p> Zelda Themelin</p><p> </p><p> I meant true balance of power very easily. Its not as simple as 'hey, I got 11th level magic, I blast you'. </p><p> when another one has it too, and says: </p><p> 'Nah, I got 11th level magic too, I shield myself'. </p><p></p><p></p><p> ANSWER: Well, with the Attack and Defense Category system, it sorta is that easy. I have to create an easy way to resolve conflicts - otherwise, I am going to be dealing with a situation where the Players use 11th level magic in ways so complicated it would take a Krynnish Gnomish Tinkerer Scientist to even hope to deciphere what they are trying to do, much less make a ruling on it, much less figure out if it works against the equally complicated enemy version.</p><p></p><p> It might create stand-stills very easily. Power alone is enough, it still is going to take time and cunning to use it, so that other side don't just stop you with same 'simple trick'. </p><p></p><p> ANSWER: Well, the point here is: You can ask your allies to aid you in an Attack, and the effects stack. Thus, with diplomacy (and under the table payoffs) you can muster a great attack (and in this case, you can e-mail me privately just how great an attack that will be - I don't need it posted publicly.)</p><p> As for the defender, he can obtain help also, by hook or crook, or by altruism.</p><p> Furthermore, both sides can Attack and Defend simultaneously.</p><p></p><p> Every day, this can go on. For all 30 days of the Turn.</p><p></p><p> I see a lot of bargaining and deal-making going on here.</p><p></p><p> I didn't mean any way to refer to any wisdom involving our dearest competitors, especially those so eager to annihilate everything. </p><p> Of course it is up to Edena, how he sees fit to make such 'counterspells' work.</p><p></p><p> ANSWER: All I can say is, if you don't like the fact a Power is trying to annihilate everything, and they cannot be reasoned with or stopped ... what choice is there, but to annihilate that Power?</p><p></p><p> - - -</p><p></p><p> Kalanyr</p><p> </p><p> I think Edena already decided that 11th was relatively weak defensively, judging by the 65% chance plans are not revealed, the fact that 11th can't resurrect those Killed by 11th. Unless he changed his mind. Which would explain why either the Shade on Toril haven't obliterated the UC or been obliterated by the UC.</p><p></p><p> ANSWER: Wrong. 11th level magic is strong defensively, and my charts reflect that fact. If 11th level magic wasn't strong defensively, the Church of Shade in Realmspace would have been totally rooted out and destroyed by the authorities.</p><p></p><p> - - -</p><p></p><p> LordMelkor{Talos}</p><p></p><p> Edena, think about this: </p><p></p><p> -I start invasion of Athas by attacking one of city-states and its surroundings, which quickly falls, unprepared to battle Red Goo, let`s say I turn 100 000 people into Red Warriors- it means pl of around 3000, which should be enough to conquer Athas, since Krynn had only around 1800 last turn. Anyway here is my invasion route: </p><p></p><p> -First Tyr, than I separate my forces into two armies: one goes against Hamanu`s Urik, one against Nibenay.</p><p></p><p> ANSWER: This is a reasonable plan of attack. But it cannot go off during the Interlude. You will need to repost this during Turn 7.</p><p> Besides, Melkor, they are now offering to ally with YOU, if you will stop attacking them.</p><p> Iuz turned them down. They want to serve YOU, they state, and help YOU to destroy the Oerthians.</p><p></p><p> - - -</p><p></p><p> Sollir Furryfoot</p><p> </p><p> Sorry, I might need to blow off a little steam here: </p><p></p><p> Melkor, I won't metagame about any posts about other settings and such that are in your plans, but, did you even *think* about Athas before we all revealed our plans about the future of the IR...or did you see how under my plans I was going to ally with the world of Athas?</p><p></p><p> ANSWER: Sollir, you wish to ally with Athas? They will listen to what you have to say, and maybe they might ally with you.</p><p> Sollir, I URGE you to take one of the 8 open Powers. I wish you to have 11th level magic, because then I believe the IR would be more fun.</p><p> If you take one of those Powers, you retain your old Power, and it is even possible the two Powers ally.</p><p></p><p> - - -</p><p></p><p> Festy_Dog</p><p> </p><p> Oh yeah, I almost forgot to put it in before. </p><p> Silver Phases ratings: Evil 3 Chaos 3</p><p> </p><p> ANSWER: Don't worry, Festy Dog. I only put that extra thing in to throw a scare into folks. I won't take away your PC.</p><p> However, you may well find yourself on a one-way trip to Ravenloft.</p><p> When you get there, the party will really start ...</p><p></p><p> - - -</p><p></p><p> Alyx</p><p> </p><p> Jand bows his head. </p><p></p><p> Around him lay the shattered walls of a small fortress. The remains of the once mighty defences are unseen, however. The world fog cloaks them. </p><p></p><p> Somewhere the people of Celestial are doing their best to rebuild. Somewhere the few remaining elves of Varnaith, Celene, and the Lendore Isles are mourning. The fog cloaks all, renders isolation, seperates friends. </p><p> This fortress is a monument to a war. A war that swallowed people whole, destroyed them utterly, killed indiscrimantly men, women...and child. </p><p> Some might say that none of them mattered. None of those people shook the world.</p><p> None of the innocents played any part in the greater scheme of things. None of them could flay the sun, destroy a moon, kill a million people without a single thought or care. </p><p> Care. That was the key word. There is not one soul left who cares. Oh, maybe somewhere sombody mourned. But who among the mighty would even deign to notice a single, lost, bent soul? </p><p> A million die. And every one of them, in the end, make not a sound.</p><p></p><p> ANSWER: Alyx, I am requesting you take the United Commonwealth of Toril, one of the 8 open Powers, as a second Power under your control.</p><p> Reprisal, who created the UC, would have appreciated your eloquence, and your perception of events.</p><p> I really hope you will choose to play the UC. </p><p> </p><p> - - -</p><p></p><p> Tokiwong</p><p></p><p> Finding the Path </p><p></p><p> Talindra paced softly aside the dark brooding deity, which was Iuz his small frame form dwarfed by her tall lithe build and willowy appearance. He continued along the long dark hall in silence, “Why are you following…” his voice no higher then a whisper… </p><p> Talindra paused at his side, “I was waiting for an acknowledgement of my existence, mighty Iuz…” she looked out from the hall towards the dancing flames, chaotic and powerful, they surrounded the whole of Chorazin. She looked at the flames, “You came to my world as a conqueror… why did you stop? You claim to be a God… a creature beyond the ken of us mortals… so why did you stop your onslaught…” </p><p> Iuz sighed, “It is pointless.” </p><p> “Pointless?” </p><p> Iuz turned his full fiery gaze upon her, “Pointless Lady Talindra, I have fought and scrapped for a millennia… for longer then sometimes I wish to remember… and what do I have to show for it… Godhood…” he chuckles, “bitter consolation it cannot stem the pointless void growing in my being…” </p><p> “You are remorseful then?” Talindra replied confused. </p><p> “I feel nothing, going to your world was a mistake upon mistake born out of greed, blind greed and a hunger for power… I could have taken that offer and crushed Oerth into dust… I damned that world once why not do it again… but to what end? What purpose is served by destroying which deep in my soul I hold dear…” </p><p> “So then you are moved by emotion…” she replied with a slight arch in her brow, her green eyes focusing on the small form of Iuz. </p><p> “I feel nothing…” he replied frustrated by the woman’s inquiries. </p><p> “You love this world… this Oerth… despite the actions you have committed the atrocities… you love it… you crave… so much you wish to hurt it… and yet you will not destroy it… no matter how much you clamor otherwise…” Talindra replied boldly smiling. She placed a hand on his shoulder, “There is no shame in that Iuz, Lord of the Glowing Darkness… you love this world… this Oerth… why not help to save it…” </p><p> Iuz glanced up to the woman, “It is not my place… nor my time. The people must decide the fate of Oerth, they face a powerful threat but if there is one thing we Oerthians can depend upon, we band together in times of need and fight. A common foe unites us; it is only when we fracture amongst ourselves that we falter… I am the most guilty in the recent events… my fate is exile until I can find the right path…” </p><p> Talindra nodded withdrawing her hand, “Then perhaps you can learn the right path… and save your world yet…” </p><p> Iuz continued walking, “That path is fragile and eludes me… wherever I search… whomever I touch it turns… black with death… death follows me… I cannot say that I do not enjoy the thought… but that will not help my dying world…” </p><p> Talindra followed and nodded, “We of the Veiled Alliance… now the Council of Arcana shall support you… we owe you much just as you owe us…” </p><p> Iuz nodded, “I trust that together we can find the Path… and set things a right… let it be known that my cruelty shall not be bated… but I will not allow my world to be destroyed… by forces without or within…” Iuz continues to pace down the hall… "I have many sins to amend... and many more yet to commit..."</p><p></p><p> ANSWER: The Veiled Alliance treats with Iuz with extreme caution - they are cautious in all they do.</p><p> They are not hostile - they are cautiously friendly. </p><p> They are researchers, first and foremost, seeking magical lore - but the Veiled Alliance has a better appreciation of the dangers of magic, and it's responsibilities, than many others, and they are careful in their research.</p><p> They make a point of not offending Iuz, their sponsor.</p><p> However, the Veiled Alliance will not involve itself in the war, unless it is directly attacked.</p><p></p><p> They WILL send emissaries to other Powers, as long as this does not offend Iuz, and as long as they are treated courteously by the Powers they try to contact.</p><p> They will not send any emissaries to the Shade or to the Army of Darkness.</p><p> </p><p> - - -</p><p></p><p> Anabstercorian</p><p></p><p> Best Line Ever </p><p></p><p> Tokiwong </p><p></p><p> "I have many sins to amend... and many more yet to commit..." </p><p></p><p> OOC: Good line, Tokiwong! And excellent roleplaying, Alyx. Truly spectacular. </p><p></p><p> Anabstercorian broods. </p><p> Oerth is a treasure. Oerth is a trap. The mist is a blessing. The mist is a curse. Substare cannot be destroyed. Red goo can destroy Substare. </p><p></p><p> << Why am I fighting? Am I fighting to save my people? Am I fighting to change my people? Am I fighting to save Oerth? >> </p><p> << I'm not fighting to save Oerth. >> </p><p> He floats through the convection cells of the sun, musing. </p><p> << Why am I fighting, then? Why didn't I leave with the fleet and find a new world to crush? >> </p><p> << Because you want to WIN, Anabstercorian. You always did. >> </p><p> << And win I shall. I will NOT flee. I will deny the Dark Powers Oerth. I will deny everything to all but the Illithid, and I will do it without killing a soul. I will do it perfectly. I will be Grace. >> </p><p> << I will WIN. >></p><p></p><p> ANSWER: The DM looks pleased. The IR is not just about killing the other guy. It's about philosophy, about the complexities of reality, about the drama of the human condition. Apparently, some of that has gotten into the IR, and that is good.</p><p> But the DM cannot take credit for more than a part of this - his players are the true heart and life of the IR, as they are of all D&D games. </p><p> </p><p> - - -</p><p></p><p> Tokiwong</p><p> </p><p> OOC: Thank you Anab... now to decide on the future</p><p></p><p> ANSWER: You are assuming there is a future. What an optimist ... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> </p><p> - - -</p><p></p><p> Sollir Furryfoot</p><p></p><p> Hellmaster Phibrizzo </p><p> Evil: 5 </p><p> Chaos: 12+ (Being a Slaad of course)</p><p></p><p> ANSWER: Again, don't worry. I won't take your PC away from you, although another player might kill him or her.</p><p> If you go to Ravenloft, the party will continue - even if it is a party, Ravenloft-style.</p><p></p><p> - - -</p><p></p><p> William Ronald</p><p> </p><p> (OOC: Sorry I have been away people. I have been pretty busy.) </p><p></p><p> ANSWER: You don't have to apologize for being busy. Take your time, my friend!</p><p></p><p> Hazen kneels in prayer as the Angels make their announcement. There are tears in his eyes, tears of joy which have not been seen for a long time. </p><p> "Thank you. I am honored by your trust. I swear that we shall heal Oerth and protect its people. I mourn the loss of Luna, and if I can, I will try to heal wounded souls" </p><p> "People of the Kevellond League, it is time for our greatest trial. We must fight the Red Mists and the Dark Powers of the Domain of Dread. We shall do so by healing the world and restoring what was lost." </p><p> Hazen restores the dead NPCs to life that belonged to him, and restores Keoghtom, Murlynd, Zagyg, Kallden, and Heward. (These demideities are played by members of the Oerth Alliance.) </p><p></p><p> ANSWER: Allowed. And everyone else can do this for their NPCs during the Interlude also.</p><p></p><p> The Kevellond League summons Oerthblood to its lands and begins to combat the mists and heal the soil. During this interlude, I will try to heal as much territory as I can. I also begin raising my dead, and the dead of the Oerth Alliance nations. I begin raising the righteous dead of all generations, people committed to fight for, protect, and heal Oerth. I will also help restore the NPCs of allies. </p><p></p><p> ANSWER: The Interlude does not last long IR. Little can be done in this little amount of time.</p><p> However, diplomacy is a Free Action (as one might say) and you can conduct as much of it as you want during an Interlude.</p><p></p><p> Hazen sends a message to the leaders of the nations of Oerth. </p><p> "Let us heal Oerth. Whatever our differences, we love this world." </p><p> Hazen asks that the people of Aquaria join with him in this effort. I will not claim them, as it would be rude to do so. </p><p></p><p> ANSWER: Aquaria is in ruins, half it's people dead, half it's forests burned, it's cities destroyed, it's coasts washed away. They cannot help you - they can barely save themselves.</p><p></p><p> Hazen joins Kalanyr's efforts to contact forces on Athas opposed to the Dragon Kings.</p><p></p><p> ANSWER: That is not hard! Melkor is assaulting the Dragon-Kings full on!</p><p></p><p> Also, he contacts the Chosen of Mystra and other Torillian factions. (Forrester, I am sorry to see you go. I have been critical of your actions. I think several players made sure that they would do all to make sure that the IR would continue.) </p><p> Hazen appears before Jand. (Alyx, Hazen is now an Angel, so his appearance has changed.) </p><p></p><p> ANSWER: Correction. Hazen has the powers, partially, of an Angel. He does not have the mindset of one - if he did, he would become an NPC.</p><p></p><p> "Have hope, my brother, my friend. You are valiant. People do care. I swear before Rao and all the powers of good that I shall work to save Oerth. " </p><p> "I hope Alzem speaks with me. He seems to have grown grimmer." </p><p></p><p> Edena, I suggest that you play Toril. You may wish to put out a call for more players. I have a few friends on the boards who might respond. Also, Alzem says he knows a few people.</p><p></p><p> ANSWER: I am requesting Alyx play the United Commonwealth of Toril, for various reasons.</p><p> I really do not want to have to play the UC. I have good reasons for this. I will only do so as a last resort. </p><p> </p><p> - - -</p><p></p><p> Anabstercorian</p><p> </p><p> Always with the phat l33tness, Edena </p><p> Edena, I bestow upon you the +5 Hat of Total Pimpitude, +6 vs. Getting Yo Gaming Shiz-Nit On. </p><p> Also, I would like to take this moment to play my Total Bastard card, and reveal the fact that I have Mordenkainen under the control of the Dictum - Since turn 3, in fact. He is now flying up to personally supervise the construction of the Penumbral Hub - He should do well, Gary Gygax always was a damn creative guy. I bet he'll pull something amazing out of his arse to speed up construction.</p><p></p><p> ANSWER: Heh. If that was a compliment, a big thank you! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> And yes, Mordenkainen is under Anabstercorian's control (sorry, Black Omega!) and has been since Turn 3. One of the IR's secrets, revealed.</p><p> </p><p> - - -</p><p></p><p> Tokiwong</p><p></p><p> OOC: I like the game Edena it rocks.. and the scheme for 11th level magic is nice and easy to understand... keep it up... you are cool... oh and just in case anyone wanted to know... I like pie.</p><p></p><p> ANSWER: Cheers and thank you, Tokiwong. By the way, I don't see anyone contesting your claim to the Eternal Empire of Toril. I do believe that this Power is going to go to you ...</p><p> </p><p> - - -</p><p></p><p> Mr. Draco</p><p> </p><p> Edena, the rules for 11th look fine. It is already looking like it'll be alot of fun turn 7.</p><p></p><p> ANSWER: I hope we can have fun. It isn't easy, having fun, when the game involves power of such magnitude. Monty Haul has nothing on this IR. </p><p></p><p> I think anab's comment was made with the intent of "whoa, that's really cool! now we can blow each other to bits without really worrying about exactly how powerful each attack is!"</p><p></p><p> ANSWER: Exactly! But, of course, I made it possible for you to connive and bribe and use diplomacy to increase your chances of blowing the other guy to bits, and to decrease the chances of him or her blowing you to bits ...</p><p></p><p> - - -</p><p></p><p> Anabstercorian</p><p> </p><p> Relax, Forrester didn't leave because of the way you handled 11th level magic. He thought you were being inconsistent, which, while a blow, isn't the same thing. Personally, I think what you've been doing is amazing - The +5 hat of pimpitude is my little way of saying, "That's amazing. Stupendous job." </p><p> Hee hee. Pimpitude. </p><p> This is going to be a heck of a turn! </p><p></p><p> Anabstercorian </p><p></p><p> P.S. I have strange ambitions to run an IR-esque game set on Earth 2020, with tech roughly equal to that of Metal Gear Solid 2, based on the arrival of forces from a fantasy setting in to our world. I would, of course, do this after the 3rd IR concludes. I don't know if I have what it takes, but if I do, would anyone be interested?</p><p></p><p></p><p> ANSWER: (very solemnly) Thank you for the compliment, Anabstercorian. And if this IR spawns new IRs, or new campaign settings, or people are inspired to start new games because of it, then I really feel good.</p><p> As for Forrester, he is always welcome back. Although if he doesn't return soon, I might have to create a new power for him to play.</p><p> I think Forrester is cool. I always will. </p><p> He is quite right about 11th level magic being silly - but I must allow it, and must find a way to make it fun (silly or not.) </p><p> </p><p> - - -</p><p></p><p> William Ronald</p><p> </p><p> Edena, I believe Mr. Draco's analysis of Anabstercorian's statement is correct. </p><p> I am sorry that Forrester leaving has hurt you. As a gentleman, I will not speculate on his reasons for leaving. I did talk to Gnomeworks, and he will be around. (You know why he has been away.) </p><p> I think you should see about advertising for more players. I also think YOU should run Toril. </p><p> I like the rules and the fact that people have 24 hours to respod to an attack. I believe your rules are quite elegant and very easy to comprehend. </p><p></p><p> ANSWER: It seems my rules are a success. Let's hope so. Let's also hope GnomeWorks can return. Some talk of a delay in the IR - if that enables GnomeWorks to return, all the better. Maybe even Kaboom will show back up again ...</p><p> I am beginning to think of everyone in the IR as a kind of family. It's really great, roleplaying with you guys (and with you, Zelda.)</p><p></p><p></p><p> I do have some questions on 11th level magic. </p><p></p><p> Can I build a new moon in the orbit of Luna? </p><p></p><p> NO.</p><p></p><p> Can I try to heal the hurt of the people of Luna?</p><p></p><p> YES. It will take the entire Turn, and it must not be interrupted by a countereffort.</p><p></p><p> If I had been up during the attack on them, I would have done something. I might have gotten Hazen killed, but it would have worked. </p><p></p><p> ANSWER: Understood. But Anabstercorian was adamant concerning the attack, and repeatedly posted he was doing so.</p><p></p><p> Can 11th level magic be used to begin repairs to the entire planet? </p><p></p><p> ANSWER: See the list of what 11th level magic can do. It's the first post of this thread.</p><p></p><p>I would like to get the map looking somewhat recognizable. (By the way, has anyone heard from Maudlin. I really liked the way that he played Acererak. Also, his help with the maps was crucial.) </p><p></p><p> ANSWER: I greatly miss Maudlin. I hope it's just that he's on vacation. As for the map, it is beyond recognition right now, and unless 11th level magic is used to put Oerik and the Flanaess back the way they used to look, it will remain unrecognizable.</p><p> Of course, doing that requires effort and time, preventing any Attack or Defense greater than 3.</p><p> Or, in other words, it's hard to clean up the mess while people are dumping garbage into it.</p><p></p><p> Can 11th level magic be used to create artifacts and relics? </p><p></p><p> YES. But the process is long and complicated. It will take several Turns to complete a single artifact (Forsaken One is the only one to successfully do so, so far.)</p><p></p><p> Tokiwong: Nice post.</p><p></p><p> ANSWER: Yes indeed. </p><p></p><p> - - -</p><p></p><p> Mr. Draco</p><p> </p><p> [begin foreshadowing] William, seeing how you're the acting president of the Oerth Alliance, could you give me a little info about how it works? Basically I was wondering if they (the member nations) would accept a new member, say, a lawful neutral member nation? It could be a rather, electrifying, shall we say, development... [end foreshadowing]</p><p></p><p> ANSWER: The DM watches, and does not interfere. </p><p> </p><p> - - -</p><p></p><p> Alyx</p><p> </p><p> OOC </p><p></p><p> Count me as interested, Anab. An intruging prospect.</p><p></p><p> ANSWER: The DM wonders what's up ...</p><p></p><p> - - -</p><p></p><p> Tokiwong</p><p> </p><p>Iuz would be intrigued to have The Eternal Empire of Toril on his side... and to have access to its power... </p><p></p><p> ANSWER: Unless someone contests it, I am awarding the Eternal Empire of Toril to Tokiwong.</p><p> This may serve as inspiration for others to claim the other open Powers ...</p><p></p><p> Iuz has decided that the time ahs come to make tough decisions he has many wrongs to right... and so does Toril.. perhaps a union to further heal the broken the world may be in order... he is a God he has much power... that have the magic to being his ambitions to fruition... He must a find a path to bring balance back... and Toril hopes to achieve full subjugation of Oerth... perhaps that is for the best... for the world that Iuz loves so much... he extends a hand of bondage to the Empire... to grow... and to join... and to become the force that can fully bring Oerth out of the pits of its despair...</p><p> </p><p> ANSWER: A Hand of Bondage?</p><p></p><p> - - -</p><p></p><p> creamsteak</p><p> </p><p> These powers are acceptable for me. I believe they fit somewhat well, but if someone conflicts with one tell me... </p><p></p><p> ANSWER: Creamsteak has informed me he is claiming the Church of Mercy. Unless he is contested, that Power is now his.</p><p> </p><p> - - -</p><p></p><p> Uvenelei</p><p></p><p> The Church of Toril fits me nicely, as long as they let me slip Bahamut the Bright Lord into their Pantheon. The Star League would be nice too if they weren't ruthless and militant - I'd love to head an intergalatic, interdimensional trade empire. </p><p></p><p> ANSWER: The Church of Toril will not fit Bahamut into their Pantheon (they have already refused a lot of Torilian Gods.)</p><p> However, if you wish to play either them or the Scro Star League, please just give me the word, Uvenelei.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 147266, member: 2020"] [b]More Answers, Comments, and Rulings (to the posts from page 2 of this thread)[/b] 'o Skoteinos I'm starting to collect Oerthblood. I'm making weapons out of 50% of it, the rest I keep in the safest place (Orc takes Oerthblood, Orc become Worm, Worm goes into my PC). ANSWER: The collecting goes well. Oerthblood is coming up in fountains all over the place, and the collection of it is easy. It can be used to forge weapons, armor, and shields that are immune to the effects of Red Goo. It heals on contact. It will resurrect the dead, within limits. It grants regeneration (everyone has that, already, though.) It does a lot of good things - it even drives the Mists out of the local area. BTW: I'm visiting the following people (if I can find them, I'll stay a mile away from them. They got togethere somewhere, if they're still partying, I'll join them.): 1) Angelika 2) Kas 3) Vreagoth (don't think I can find it) 4) Anabstercorian (he must be somewhere in the sun ) ANSWER: IMPORTANT - DO YOU ALLOW 'O SKOTEINOS TO VISIT YOUR PC? - - - Mr. Draco Kas is on a tour of the union school system right now. of course, if you want to talk with him he'd be more than willing... ANSWER: The children of the Union of Oerth have become very strangely behaved, for children. First of all, they are not afraid. They should be - a normal child would be terrified the Alliance of Oerth, or the Shade, or the Torilians, were going to come and kill him or her and his or her friends and family. Secondly, these children want to fight, want to join the military - even those as young as 5 are eager to get in there and train. Thirdly, and most sadly, the children have been subjected, just like everyone else, to the First Touch - they enjoy pain to a mild degree, and their idea of children's games is to hurt each other. The fact they regenerate has allowed them to create some very sick games - things you would expect sick adults to do. Seeing this in children is horrifying (I'm not going into said sick games.) The school system itself has been warped by the First and Second Touches. The standard reward for getting an A is 200 strokes of the lash (I'm not kidding.) The penalty for flunking a class is to be placed in sensory deprivation for several days, followed by a Restoration spell for the insanity caused. In other words, the culture has become twisted, sick, and degenerate, and it is getting worse - rapidly. - - - Venus Ho, Angelika will of course meet you. ANSWER: Noted. 'o Skoteinos and Angelika meet. - - - Mr. Draco and the ir slows down again... anyway, one more question: can i create linked spheres of anhilation so that whatever goes into one comes out of the other? ANSWER: NO. As for the IR, I need a few days to conduct matters. There are 8 Powers to be claimed. There is diplomacy to be carried out, ONCE those Powers are claimed. I must update the Lists. I must make all the rulings on 11th level magic. I must answer all the posts in this thread. I must answer all the e-mails sent me. I must answer all the posts in the next thread, and the next one after that. Besides, why are you in a hurry? They intend to destroy you on Turn 7, if they can. Of course, I have given you and Serpenteye the ability to combine your Attacks and Defenses, a trump card that will (or should) terrify the others. Still, why be in a hurry to be obliterated, if such is indeed the fate decreed for you on Turn 7? - - - Zelda Themelin Hi people. Has anyone given any thought to so called balance of power. You might very well have cold war of 11th magic at hand, since so many people with quite opposite goals have same kind of power. Now, whatever someone tries to do with such magic, is likely another one can counter. So, Edena, what's are your thoughts? ANSWER: That is why I created the article: How to Deal with 11th level troublemakers: the Fun and Easy Way. I do not think there will be a cold war. I think Melkor, at the least, will launch an Attack and Defense, which will pull someone else into an Attack and Defense, which will pull others into Attacks and Defenses, which will pull others ... - - - Kalanyr Well it might be balance of power, but my guess is its more likely to be a race to obliterate each other first. *sigh* ANSWER: Heh. But it won't be nearly as easy as you think. I made the charts so that it will be difficult to destroy another Power. After all, with 11th level magic, you can mount a truly tremendous defense, and blasting through that isn't easy. A Power that loses only a part of it's force, isn't weakened either. By the way, if an Attack is successful, the Attacker gets to decide where to send the defeated opponent. If he or she chooses Ravenloft, the enemy does not die, but instead one of the Darklords of Ravenloft has a king-sized headache on his hands. More likely than not, if Oerth and the other planets are pulled into Ravenloft, all those forces will still be there, waiting. Then, things will get truly messy. - - - Zelda Themelin I meant true balance of power very easily. Its not as simple as 'hey, I got 11th level magic, I blast you'. when another one has it too, and says: 'Nah, I got 11th level magic too, I shield myself'. ANSWER: Well, with the Attack and Defense Category system, it sorta is that easy. I have to create an easy way to resolve conflicts - otherwise, I am going to be dealing with a situation where the Players use 11th level magic in ways so complicated it would take a Krynnish Gnomish Tinkerer Scientist to even hope to deciphere what they are trying to do, much less make a ruling on it, much less figure out if it works against the equally complicated enemy version. It might create stand-stills very easily. Power alone is enough, it still is going to take time and cunning to use it, so that other side don't just stop you with same 'simple trick'. ANSWER: Well, the point here is: You can ask your allies to aid you in an Attack, and the effects stack. Thus, with diplomacy (and under the table payoffs) you can muster a great attack (and in this case, you can e-mail me privately just how great an attack that will be - I don't need it posted publicly.) As for the defender, he can obtain help also, by hook or crook, or by altruism. Furthermore, both sides can Attack and Defend simultaneously. Every day, this can go on. For all 30 days of the Turn. I see a lot of bargaining and deal-making going on here. I didn't mean any way to refer to any wisdom involving our dearest competitors, especially those so eager to annihilate everything. Of course it is up to Edena, how he sees fit to make such 'counterspells' work. ANSWER: All I can say is, if you don't like the fact a Power is trying to annihilate everything, and they cannot be reasoned with or stopped ... what choice is there, but to annihilate that Power? - - - Kalanyr I think Edena already decided that 11th was relatively weak defensively, judging by the 65% chance plans are not revealed, the fact that 11th can't resurrect those Killed by 11th. Unless he changed his mind. Which would explain why either the Shade on Toril haven't obliterated the UC or been obliterated by the UC. ANSWER: Wrong. 11th level magic is strong defensively, and my charts reflect that fact. If 11th level magic wasn't strong defensively, the Church of Shade in Realmspace would have been totally rooted out and destroyed by the authorities. - - - LordMelkor{Talos} Edena, think about this: -I start invasion of Athas by attacking one of city-states and its surroundings, which quickly falls, unprepared to battle Red Goo, let`s say I turn 100 000 people into Red Warriors- it means pl of around 3000, which should be enough to conquer Athas, since Krynn had only around 1800 last turn. Anyway here is my invasion route: -First Tyr, than I separate my forces into two armies: one goes against Hamanu`s Urik, one against Nibenay. ANSWER: This is a reasonable plan of attack. But it cannot go off during the Interlude. You will need to repost this during Turn 7. Besides, Melkor, they are now offering to ally with YOU, if you will stop attacking them. Iuz turned them down. They want to serve YOU, they state, and help YOU to destroy the Oerthians. - - - Sollir Furryfoot Sorry, I might need to blow off a little steam here: Melkor, I won't metagame about any posts about other settings and such that are in your plans, but, did you even *think* about Athas before we all revealed our plans about the future of the IR...or did you see how under my plans I was going to ally with the world of Athas? ANSWER: Sollir, you wish to ally with Athas? They will listen to what you have to say, and maybe they might ally with you. Sollir, I URGE you to take one of the 8 open Powers. I wish you to have 11th level magic, because then I believe the IR would be more fun. If you take one of those Powers, you retain your old Power, and it is even possible the two Powers ally. - - - Festy_Dog Oh yeah, I almost forgot to put it in before. Silver Phases ratings: Evil 3 Chaos 3 ANSWER: Don't worry, Festy Dog. I only put that extra thing in to throw a scare into folks. I won't take away your PC. However, you may well find yourself on a one-way trip to Ravenloft. When you get there, the party will really start ... - - - Alyx Jand bows his head. Around him lay the shattered walls of a small fortress. The remains of the once mighty defences are unseen, however. The world fog cloaks them. Somewhere the people of Celestial are doing their best to rebuild. Somewhere the few remaining elves of Varnaith, Celene, and the Lendore Isles are mourning. The fog cloaks all, renders isolation, seperates friends. This fortress is a monument to a war. A war that swallowed people whole, destroyed them utterly, killed indiscrimantly men, women...and child. Some might say that none of them mattered. None of those people shook the world. None of the innocents played any part in the greater scheme of things. None of them could flay the sun, destroy a moon, kill a million people without a single thought or care. Care. That was the key word. There is not one soul left who cares. Oh, maybe somewhere sombody mourned. But who among the mighty would even deign to notice a single, lost, bent soul? A million die. And every one of them, in the end, make not a sound. ANSWER: Alyx, I am requesting you take the United Commonwealth of Toril, one of the 8 open Powers, as a second Power under your control. Reprisal, who created the UC, would have appreciated your eloquence, and your perception of events. I really hope you will choose to play the UC. - - - Tokiwong Finding the Path Talindra paced softly aside the dark brooding deity, which was Iuz his small frame form dwarfed by her tall lithe build and willowy appearance. He continued along the long dark hall in silence, “Why are you following…” his voice no higher then a whisper… Talindra paused at his side, “I was waiting for an acknowledgement of my existence, mighty Iuz…” she looked out from the hall towards the dancing flames, chaotic and powerful, they surrounded the whole of Chorazin. She looked at the flames, “You came to my world as a conqueror… why did you stop? You claim to be a God… a creature beyond the ken of us mortals… so why did you stop your onslaught…” Iuz sighed, “It is pointless.” “Pointless?” Iuz turned his full fiery gaze upon her, “Pointless Lady Talindra, I have fought and scrapped for a millennia… for longer then sometimes I wish to remember… and what do I have to show for it… Godhood…” he chuckles, “bitter consolation it cannot stem the pointless void growing in my being…” “You are remorseful then?” Talindra replied confused. “I feel nothing, going to your world was a mistake upon mistake born out of greed, blind greed and a hunger for power… I could have taken that offer and crushed Oerth into dust… I damned that world once why not do it again… but to what end? What purpose is served by destroying which deep in my soul I hold dear…” “So then you are moved by emotion…” she replied with a slight arch in her brow, her green eyes focusing on the small form of Iuz. “I feel nothing…” he replied frustrated by the woman’s inquiries. “You love this world… this Oerth… despite the actions you have committed the atrocities… you love it… you crave… so much you wish to hurt it… and yet you will not destroy it… no matter how much you clamor otherwise…” Talindra replied boldly smiling. She placed a hand on his shoulder, “There is no shame in that Iuz, Lord of the Glowing Darkness… you love this world… this Oerth… why not help to save it…” Iuz glanced up to the woman, “It is not my place… nor my time. The people must decide the fate of Oerth, they face a powerful threat but if there is one thing we Oerthians can depend upon, we band together in times of need and fight. A common foe unites us; it is only when we fracture amongst ourselves that we falter… I am the most guilty in the recent events… my fate is exile until I can find the right path…” Talindra nodded withdrawing her hand, “Then perhaps you can learn the right path… and save your world yet…” Iuz continued walking, “That path is fragile and eludes me… wherever I search… whomever I touch it turns… black with death… death follows me… I cannot say that I do not enjoy the thought… but that will not help my dying world…” Talindra followed and nodded, “We of the Veiled Alliance… now the Council of Arcana shall support you… we owe you much just as you owe us…” Iuz nodded, “I trust that together we can find the Path… and set things a right… let it be known that my cruelty shall not be bated… but I will not allow my world to be destroyed… by forces without or within…” Iuz continues to pace down the hall… "I have many sins to amend... and many more yet to commit..." ANSWER: The Veiled Alliance treats with Iuz with extreme caution - they are cautious in all they do. They are not hostile - they are cautiously friendly. They are researchers, first and foremost, seeking magical lore - but the Veiled Alliance has a better appreciation of the dangers of magic, and it's responsibilities, than many others, and they are careful in their research. They make a point of not offending Iuz, their sponsor. However, the Veiled Alliance will not involve itself in the war, unless it is directly attacked. They WILL send emissaries to other Powers, as long as this does not offend Iuz, and as long as they are treated courteously by the Powers they try to contact. They will not send any emissaries to the Shade or to the Army of Darkness. - - - Anabstercorian Best Line Ever Tokiwong "I have many sins to amend... and many more yet to commit..." OOC: Good line, Tokiwong! And excellent roleplaying, Alyx. Truly spectacular. Anabstercorian broods. Oerth is a treasure. Oerth is a trap. The mist is a blessing. The mist is a curse. Substare cannot be destroyed. Red goo can destroy Substare. << Why am I fighting? Am I fighting to save my people? Am I fighting to change my people? Am I fighting to save Oerth? >> << I'm not fighting to save Oerth. >> He floats through the convection cells of the sun, musing. << Why am I fighting, then? Why didn't I leave with the fleet and find a new world to crush? >> << Because you want to WIN, Anabstercorian. You always did. >> << And win I shall. I will NOT flee. I will deny the Dark Powers Oerth. I will deny everything to all but the Illithid, and I will do it without killing a soul. I will do it perfectly. I will be Grace. >> << I will WIN. >> ANSWER: The DM looks pleased. The IR is not just about killing the other guy. It's about philosophy, about the complexities of reality, about the drama of the human condition. Apparently, some of that has gotten into the IR, and that is good. But the DM cannot take credit for more than a part of this - his players are the true heart and life of the IR, as they are of all D&D games. - - - Tokiwong OOC: Thank you Anab... now to decide on the future ANSWER: You are assuming there is a future. What an optimist ... :) - - - Sollir Furryfoot Hellmaster Phibrizzo Evil: 5 Chaos: 12+ (Being a Slaad of course) ANSWER: Again, don't worry. I won't take your PC away from you, although another player might kill him or her. If you go to Ravenloft, the party will continue - even if it is a party, Ravenloft-style. - - - William Ronald (OOC: Sorry I have been away people. I have been pretty busy.) ANSWER: You don't have to apologize for being busy. Take your time, my friend! Hazen kneels in prayer as the Angels make their announcement. There are tears in his eyes, tears of joy which have not been seen for a long time. "Thank you. I am honored by your trust. I swear that we shall heal Oerth and protect its people. I mourn the loss of Luna, and if I can, I will try to heal wounded souls" "People of the Kevellond League, it is time for our greatest trial. We must fight the Red Mists and the Dark Powers of the Domain of Dread. We shall do so by healing the world and restoring what was lost." Hazen restores the dead NPCs to life that belonged to him, and restores Keoghtom, Murlynd, Zagyg, Kallden, and Heward. (These demideities are played by members of the Oerth Alliance.) ANSWER: Allowed. And everyone else can do this for their NPCs during the Interlude also. The Kevellond League summons Oerthblood to its lands and begins to combat the mists and heal the soil. During this interlude, I will try to heal as much territory as I can. I also begin raising my dead, and the dead of the Oerth Alliance nations. I begin raising the righteous dead of all generations, people committed to fight for, protect, and heal Oerth. I will also help restore the NPCs of allies. ANSWER: The Interlude does not last long IR. Little can be done in this little amount of time. However, diplomacy is a Free Action (as one might say) and you can conduct as much of it as you want during an Interlude. Hazen sends a message to the leaders of the nations of Oerth. "Let us heal Oerth. Whatever our differences, we love this world." Hazen asks that the people of Aquaria join with him in this effort. I will not claim them, as it would be rude to do so. ANSWER: Aquaria is in ruins, half it's people dead, half it's forests burned, it's cities destroyed, it's coasts washed away. They cannot help you - they can barely save themselves. Hazen joins Kalanyr's efforts to contact forces on Athas opposed to the Dragon Kings. ANSWER: That is not hard! Melkor is assaulting the Dragon-Kings full on! Also, he contacts the Chosen of Mystra and other Torillian factions. (Forrester, I am sorry to see you go. I have been critical of your actions. I think several players made sure that they would do all to make sure that the IR would continue.) Hazen appears before Jand. (Alyx, Hazen is now an Angel, so his appearance has changed.) ANSWER: Correction. Hazen has the powers, partially, of an Angel. He does not have the mindset of one - if he did, he would become an NPC. "Have hope, my brother, my friend. You are valiant. People do care. I swear before Rao and all the powers of good that I shall work to save Oerth. " "I hope Alzem speaks with me. He seems to have grown grimmer." Edena, I suggest that you play Toril. You may wish to put out a call for more players. I have a few friends on the boards who might respond. Also, Alzem says he knows a few people. ANSWER: I am requesting Alyx play the United Commonwealth of Toril, for various reasons. I really do not want to have to play the UC. I have good reasons for this. I will only do so as a last resort. - - - Anabstercorian Always with the phat l33tness, Edena Edena, I bestow upon you the +5 Hat of Total Pimpitude, +6 vs. Getting Yo Gaming Shiz-Nit On. Also, I would like to take this moment to play my Total Bastard card, and reveal the fact that I have Mordenkainen under the control of the Dictum - Since turn 3, in fact. He is now flying up to personally supervise the construction of the Penumbral Hub - He should do well, Gary Gygax always was a damn creative guy. I bet he'll pull something amazing out of his arse to speed up construction. ANSWER: Heh. If that was a compliment, a big thank you! :) And yes, Mordenkainen is under Anabstercorian's control (sorry, Black Omega!) and has been since Turn 3. One of the IR's secrets, revealed. - - - Tokiwong OOC: I like the game Edena it rocks.. and the scheme for 11th level magic is nice and easy to understand... keep it up... you are cool... oh and just in case anyone wanted to know... I like pie. ANSWER: Cheers and thank you, Tokiwong. By the way, I don't see anyone contesting your claim to the Eternal Empire of Toril. I do believe that this Power is going to go to you ... - - - Mr. Draco Edena, the rules for 11th look fine. It is already looking like it'll be alot of fun turn 7. ANSWER: I hope we can have fun. It isn't easy, having fun, when the game involves power of such magnitude. Monty Haul has nothing on this IR. I think anab's comment was made with the intent of "whoa, that's really cool! now we can blow each other to bits without really worrying about exactly how powerful each attack is!" ANSWER: Exactly! But, of course, I made it possible for you to connive and bribe and use diplomacy to increase your chances of blowing the other guy to bits, and to decrease the chances of him or her blowing you to bits ... - - - Anabstercorian Relax, Forrester didn't leave because of the way you handled 11th level magic. He thought you were being inconsistent, which, while a blow, isn't the same thing. Personally, I think what you've been doing is amazing - The +5 hat of pimpitude is my little way of saying, "That's amazing. Stupendous job." Hee hee. Pimpitude. This is going to be a heck of a turn! Anabstercorian P.S. I have strange ambitions to run an IR-esque game set on Earth 2020, with tech roughly equal to that of Metal Gear Solid 2, based on the arrival of forces from a fantasy setting in to our world. I would, of course, do this after the 3rd IR concludes. I don't know if I have what it takes, but if I do, would anyone be interested? ANSWER: (very solemnly) Thank you for the compliment, Anabstercorian. And if this IR spawns new IRs, or new campaign settings, or people are inspired to start new games because of it, then I really feel good. As for Forrester, he is always welcome back. Although if he doesn't return soon, I might have to create a new power for him to play. I think Forrester is cool. I always will. He is quite right about 11th level magic being silly - but I must allow it, and must find a way to make it fun (silly or not.) - - - William Ronald Edena, I believe Mr. Draco's analysis of Anabstercorian's statement is correct. I am sorry that Forrester leaving has hurt you. As a gentleman, I will not speculate on his reasons for leaving. I did talk to Gnomeworks, and he will be around. (You know why he has been away.) I think you should see about advertising for more players. I also think YOU should run Toril. I like the rules and the fact that people have 24 hours to respod to an attack. I believe your rules are quite elegant and very easy to comprehend. ANSWER: It seems my rules are a success. Let's hope so. Let's also hope GnomeWorks can return. Some talk of a delay in the IR - if that enables GnomeWorks to return, all the better. Maybe even Kaboom will show back up again ... I am beginning to think of everyone in the IR as a kind of family. It's really great, roleplaying with you guys (and with you, Zelda.) I do have some questions on 11th level magic. Can I build a new moon in the orbit of Luna? NO. Can I try to heal the hurt of the people of Luna? YES. It will take the entire Turn, and it must not be interrupted by a countereffort. If I had been up during the attack on them, I would have done something. I might have gotten Hazen killed, but it would have worked. ANSWER: Understood. But Anabstercorian was adamant concerning the attack, and repeatedly posted he was doing so. Can 11th level magic be used to begin repairs to the entire planet? ANSWER: See the list of what 11th level magic can do. It's the first post of this thread. I would like to get the map looking somewhat recognizable. (By the way, has anyone heard from Maudlin. I really liked the way that he played Acererak. Also, his help with the maps was crucial.) ANSWER: I greatly miss Maudlin. I hope it's just that he's on vacation. As for the map, it is beyond recognition right now, and unless 11th level magic is used to put Oerik and the Flanaess back the way they used to look, it will remain unrecognizable. Of course, doing that requires effort and time, preventing any Attack or Defense greater than 3. Or, in other words, it's hard to clean up the mess while people are dumping garbage into it. Can 11th level magic be used to create artifacts and relics? YES. But the process is long and complicated. It will take several Turns to complete a single artifact (Forsaken One is the only one to successfully do so, so far.) Tokiwong: Nice post. ANSWER: Yes indeed. - - - Mr. Draco [begin foreshadowing] William, seeing how you're the acting president of the Oerth Alliance, could you give me a little info about how it works? Basically I was wondering if they (the member nations) would accept a new member, say, a lawful neutral member nation? It could be a rather, electrifying, shall we say, development... [end foreshadowing] ANSWER: The DM watches, and does not interfere. - - - Alyx OOC Count me as interested, Anab. An intruging prospect. ANSWER: The DM wonders what's up ... - - - Tokiwong Iuz would be intrigued to have The Eternal Empire of Toril on his side... and to have access to its power... ANSWER: Unless someone contests it, I am awarding the Eternal Empire of Toril to Tokiwong. This may serve as inspiration for others to claim the other open Powers ... Iuz has decided that the time ahs come to make tough decisions he has many wrongs to right... and so does Toril.. perhaps a union to further heal the broken the world may be in order... he is a God he has much power... that have the magic to being his ambitions to fruition... He must a find a path to bring balance back... and Toril hopes to achieve full subjugation of Oerth... perhaps that is for the best... for the world that Iuz loves so much... he extends a hand of bondage to the Empire... to grow... and to join... and to become the force that can fully bring Oerth out of the pits of its despair... ANSWER: A Hand of Bondage? - - - creamsteak These powers are acceptable for me. I believe they fit somewhat well, but if someone conflicts with one tell me... ANSWER: Creamsteak has informed me he is claiming the Church of Mercy. Unless he is contested, that Power is now his. - - - Uvenelei The Church of Toril fits me nicely, as long as they let me slip Bahamut the Bright Lord into their Pantheon. The Star League would be nice too if they weren't ruthless and militant - I'd love to head an intergalatic, interdimensional trade empire. ANSWER: The Church of Toril will not fit Bahamut into their Pantheon (they have already refused a lot of Torilian Gods.) However, if you wish to play either them or the Scro Star League, please just give me the word, Uvenelei. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Meta - Forums About Forums
Archive-threads
(IR) IR Interlude Turn 6 - Turn 7 (thread 1)
Top